Better colors on GameList component
[vchess.git] / client / src / components / GameList.vue
1 <template lang="pug">
2 div
3 table
4 thead
5 tr
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
10 tbody
11 tr(
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': g.myTurn}"
15 )
16 td {{ g.vname }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
19 td(
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
22 )
23 | {{ g.score }}
24 </template>
25
26 <script>
27 import { store } from "@/store";
28 import { GameStorage } from "@/utils/gameStorage";
29 export default {
30 name: "my-game-list",
31 props: ["games", "showBoth"],
32 data: function() {
33 return {
34 st: store.state,
35 showCadence: true
36 };
37 },
38 mounted: function() {
39 // timeout to avoid calling too many time the adjust method
40 let timeoutLaunched = false;
41 window.addEventListener("resize", () => {
42 if (!timeoutLaunched) {
43 timeoutLaunched = true;
44 setTimeout(() => {
45 this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
46 timeoutLaunched = false;
47 }, 500);
48 }
49 });
50 },
51 computed: {
52 sortedGames: function() {
53 // Show in order: games where it's my turn, my running games, my games, other games
54 let minCreated = Number.MAX_SAFE_INTEGER;
55 let maxCreated = 0;
56 let augmentedGames = this.games.map(g => {
57 let priority = 0;
58 let myColor = undefined;
59 if (
60 g.players.some(
61 p => p.uid == this.st.user.id || p.sid == this.st.user.sid
62 )
63 ) {
64 priority++;
65 myColor =
66 g.players[0].uid == this.st.user.id ||
67 g.players[0].sid == this.st.user.sid
68 ? "w"
69 : "b";
70 if (g.score == "*") {
71 priority++;
72 // I play in this game, so g.fen will be defined
73 // NOTE: this is a fragile way to detect turn,
74 // but since V isn't defined let's do that for now. (TODO:)
75 //if (V.ParseFen(g.fen).turn == myColor)
76 if (g.fen.match(" " + myColor + " ")) priority++;
77 }
78 }
79 if (g.created < minCreated) minCreated = g.created;
80 if (g.created > maxCreated) maxCreated = g.created;
81 return Object.assign({}, g, {
82 priority: priority,
83 myTurn: priority == 3,
84 myColor: myColor
85 });
86 });
87 const deltaCreated = maxCreated - minCreated;
88 return augmentedGames.sort((g1, g2) => {
89 return (
90 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
91 );
92 });
93 }
94 },
95 methods: {
96 player_s: function(g) {
97 if (this.showBoth)
98 return (
99 (g.players[0].name || "@nonymous") +
100 " - " +
101 (g.players[1].name || "@nonymous")
102 );
103 if (
104 this.st.user.sid == g.players[0].sid ||
105 this.st.user.id == g.players[0].uid
106 )
107 return g.players[1].name || "@nonymous";
108 return g.players[0].name || "@nonymous";
109 },
110 scoreClass: function(g) {
111 if (g.score == "*" || !g.myColor) return {};
112 // Ok it's my finished game: determine if I won, drew or lost.
113 let res = {};
114 switch (g.score) {
115 case "1-0":
116 res[g.myColor == "w" ? "won" : "lost"] = true;
117 break;
118 case "0-1":
119 res[g.myColor == "b" ? "won" : "lost"] = true;
120 break;
121 case "1/2":
122 res["draw"] = true;
123 break;
124 // default case: "?" for unknown finished
125 default:
126 res["unknown"] = true;
127 }
128 return res;
129 },
130 deleteGame: function(game, e) {
131 if (game.score != "*") {
132 if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
133 e.stopPropagation();
134 }
135 }
136 }
137 };
138 </script>
139
140 <style lang="sass" scoped>
141 // NOTE: the style applied to <tr> element doesn't work
142 tr.my-turn > td
143 background-color: #fcd785
144
145 tr
146 td.lost
147 background-color: #f5b7b1
148 td.won
149 background-color: lightgreen
150 td.draw
151 background-color: lightblue
152 td.unknown
153 background-color: lightgrey
154 </style>