Experimental change: options replacing randomness (more general)
[vchess.git] / client / src / components / GameList.vue
1 <template lang="pug">
2 div
3 table.game-list(v-if="games.length > 0")
4 thead
5 tr
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
10 tbody
11 tr(
12 v-for="g in sortedGames()"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': !!g.myTurn}"
15 )
16 td {{ g.vname + '-' + g.options.abridged }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
19 td(
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
22 )
23 | {{ g.score }}
24 p(v-else)
25 | {{ st.tr["No games found :( Send a challenge!"] }}
26 </template>
27
28 <script>
29 import { store } from "@/store";
30 import { GameStorage } from "@/utils/gameStorage";
31 import { ImportgameStorage } from "@/utils/importgameStorage";
32 import { ajax } from "@/utils/ajax";
33 export default {
34 name: "my-game-list",
35 props: ["games", "showBoth"],
36 data: function() {
37 return {
38 st: store.state,
39 deleted: {}, //mark deleted games
40 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
41 };
42 },
43 mounted: function() {
44 // timeout to avoid calling too many time the adjust method
45 let timeoutLaunched = false;
46 window.addEventListener("resize", () => {
47 if (!timeoutLaunched) {
48 timeoutLaunched = true;
49 setTimeout(() => {
50 this.showCadence = window.innerWidth >= 425;
51 timeoutLaunched = false;
52 }, 500);
53 }
54 });
55 },
56 methods: {
57 player_s: function(g) {
58 if (this.showBoth)
59 return (
60 (g.players[0].name || "@nonymous") +
61 " - " +
62 (g.players[1].name || "@nonymous")
63 );
64 if (
65 this.st.user.sid == g.players[0].sid ||
66 this.st.user.id == g.players[0].id
67 ) {
68 return g.players[1].name || "@nonymous";
69 }
70 return g.players[0].name || "@nonymous";
71 },
72 sortedGames: function() {
73 // Show in order: it's my turn, running games, completed games
74 let minCreated = Number.MAX_SAFE_INTEGER;
75 let maxCreated = 0;
76 let remGames = this.games.filter(g => !this.deleted[g.id]);
77 remGames.forEach(g => {
78 if (g.created < minCreated) minCreated = g.created;
79 if (g.created > maxCreated) maxCreated = g.created;
80 g.priority = 0;
81 if (g.score == "*") {
82 g.priority++;
83 if (!!g.myColor) g.priority++;
84 if (!!g.myTurn) g.priority++;
85 }
86 });
87 const deltaCreated = maxCreated - minCreated;
88 return remGames.sort((g1, g2) => {
89 return (
90 g2.priority - g1.priority +
91 // Modulate with creation time (value in ]0,1[)
92 (g2.created - g1.created) / (deltaCreated + 1)
93 );
94 });
95 },
96 scoreClass: function(g) {
97 if (g.score == "*" || !g.myColor) return {};
98 // Ok it's my finished game: determine if I won, drew or lost.
99 let res = {};
100 switch (g.score) {
101 case "1-0":
102 res[g.myColor == "w" ? "won" : "lost"] = true;
103 break;
104 case "0-1":
105 res[g.myColor == "b" ? "won" : "lost"] = true;
106 break;
107 case "1/2":
108 res["draw"] = true;
109 break;
110 // default case: "?" for unknown finished
111 default:
112 res["unknown"] = true;
113 }
114 return res;
115 },
116 deleteGame: function(game, e) {
117 if (
118 // My game ?
119 game.players.some(p =>
120 p.sid == this.st.user.sid || p.id == this.st.user.id
121 )
122 ) {
123 const message =
124 game.score != "*"
125 ? "Remove game?"
126 : "Abort and remove game?";
127 if (confirm(this.st.tr[message])) {
128 const afterDelete = () => {
129 if (game.score == "*" && game.type != "import")
130 this.$emit("abortgame", game);
131 this.$set(this.deleted, game.id, true);
132 };
133 if (game.type == "live")
134 // Effectively remove game:
135 GameStorage.remove(game.id, afterDelete);
136 else if (game.type == "import")
137 ImportgameStorage.remove(game.id, afterDelete);
138 else {
139 const mySide =
140 game.players[0].id == this.st.user.id
141 ? "White"
142 : "Black";
143 game["deletedBy" + mySide] = true;
144 // Mark the game for deletion on server
145 // If both people mark it, it is deleted
146 ajax(
147 "/games",
148 "PUT",
149 {
150 data: {
151 gid: game.id,
152 newObj: { removeFlag: true }
153 },
154 success: afterDelete
155 }
156 );
157 }
158 }
159 e.stopPropagation();
160 }
161 }
162 }
163 };
164 </script>
165
166 <style lang="sass" scoped>
167 p
168 text-align: center
169 font-weight: bold
170
171 // NOTE: the style applied to <tr> element doesn't work
172 tr.my-turn > td
173 background-color: #fcd785
174
175 tr
176 td.lost
177 background-color: #f5b7b1
178 td.won
179 background-color: lightgreen
180 td.draw
181 background-color: lightblue
182 td.unknown
183 background-color: lightgrey
184 </style>