Refactor Games structure on server: no longer use an extra 'Players' table
[vchess.git] / client / src / components / GameList.vue
1 <template lang="pug">
2 div
3 table.game-list(v-if="games.length > 0")
4 thead
5 tr
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
10 tbody
11 tr(
12 v-for="g in sortedGames()"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': !!g.myTurn}"
15 )
16 td {{ g.vname }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
19 td(
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
22 )
23 | {{ g.score }}
24 p(v-else)
25 | {{ st.tr["No games found :( Send a challenge!"] }}
26 </template>
27
28 <script>
29 import { store } from "@/store";
30 import { GameStorage } from "@/utils/gameStorage";
31 import { ajax } from "@/utils/ajax";
32 export default {
33 name: "my-game-list",
34 props: ["games", "showBoth"],
35 data: function() {
36 return {
37 st: store.state,
38 deleted: {}, //mark deleted games
39 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
40 };
41 },
42 mounted: function() {
43 // timeout to avoid calling too many time the adjust method
44 let timeoutLaunched = false;
45 window.addEventListener("resize", () => {
46 if (!timeoutLaunched) {
47 timeoutLaunched = true;
48 setTimeout(() => {
49 this.showCadence = window.innerWidth >= 425;
50 timeoutLaunched = false;
51 }, 500);
52 }
53 });
54 },
55 methods: {
56 player_s: function(g) {
57 if (this.showBoth)
58 return (
59 (g.players[0].name || "@nonymous") +
60 " - " +
61 (g.players[1].name || "@nonymous")
62 );
63 if (
64 this.st.user.sid == g.players[0].sid ||
65 this.st.user.id == g.players[0].id
66 )
67 return g.players[1].name || "@nonymous";
68 return g.players[0].name || "@nonymous";
69 },
70 sortedGames: function() {
71 // Show in order: it's my turn, running games, completed games
72 let minCreated = Number.MAX_SAFE_INTEGER;
73 let maxCreated = 0;
74 let remGames = this.games.filter(g => !this.deleted[g.id]);
75 remGames.forEach(g => {
76 if (g.created < minCreated) minCreated = g.created;
77 if (g.created > maxCreated) maxCreated = g.created;
78 g.priority = 0;
79 if (g.score == "*") {
80 g.priority++;
81 if (!!g.myColor) g.priority++;
82 if (!!g.myTurn) g.priority++;
83 }
84 });
85 const deltaCreated = maxCreated - minCreated;
86 return remGames.sort((g1, g2) => {
87 return (
88 g2.priority - g1.priority +
89 // Modulate with creation time (value in ]0,1[)
90 (g2.created - g1.created) / (deltaCreated + 1)
91 );
92 });
93 },
94 scoreClass: function(g) {
95 if (g.score == "*" || !g.myColor) return {};
96 // Ok it's my finished game: determine if I won, drew or lost.
97 let res = {};
98 switch (g.score) {
99 case "1-0":
100 res[g.myColor == "w" ? "won" : "lost"] = true;
101 break;
102 case "0-1":
103 res[g.myColor == "b" ? "won" : "lost"] = true;
104 break;
105 case "1/2":
106 res["draw"] = true;
107 break;
108 // default case: "?" for unknown finished
109 default:
110 res["unknown"] = true;
111 }
112 return res;
113 },
114 deleteGame: function(game, e) {
115 if (
116 // My game ?
117 game.players.some(p =>
118 p.sid == this.st.user.sid || p.id == this.st.user.id
119 )
120 ) {
121 const message =
122 game.score != "*"
123 ? "Remove game?"
124 : "Abort and remove game?";
125 if (confirm(this.st.tr[message])) {
126 const afterDelete = () => {
127 if (game.score == "*") this.$emit("abortgame", game);
128 this.$set(this.deleted, game.id, true);
129 };
130 if (game.type == "live")
131 // Effectively remove game:
132 GameStorage.remove(game.id, afterDelete);
133 else {
134 const mySide =
135 game.players[0].id == this.st.user.id
136 ? "White"
137 : "Black";
138 game["deletedBy" + mySide] = true;
139 // Mark the game for deletion on server
140 // If both people mark it, it is deleted
141 ajax(
142 "/games",
143 "PUT",
144 {
145 data: {
146 gid: game.id,
147 newObj: { removeFlag: true }
148 },
149 success: afterDelete
150 }
151 );
152 }
153 }
154 e.stopPropagation();
155 }
156 }
157 }
158 };
159 </script>
160
161 <style lang="sass" scoped>
162 p
163 text-align: center
164 font-weight: bold
165
166 // NOTE: the style applied to <tr> element doesn't work
167 tr.my-turn > td
168 background-color: #fcd785
169
170 tr
171 td.lost
172 background-color: #f5b7b1
173 td.won
174 background-color: lightgreen
175 td.draw
176 background-color: lightblue
177 td.unknown
178 background-color: lightgrey
179 </style>