Some more cleaning + fixes
[vchess.git] / client / src / components / GameList.vue
1 <template lang="pug">
2 div
3 table
4 thead
5 tr
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
10 tbody
11 tr(
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': g.myTurn}"
15 )
16 td {{ g.vname }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
19 td(
20 :class="{finished: g.score!='*'}"
21 @click="deleteGame(g,$event)"
22 )
23 | {{ g.score }}
24 </template>
25
26 <script>
27 import { store } from "@/store";
28 import { GameStorage } from "@/utils/gameStorage";
29 export default {
30 name: "my-game-list",
31 props: ["games", "showBoth"],
32 data: function() {
33 return {
34 st: store.state,
35 showCadence: true
36 };
37 },
38 mounted: function() {
39 // timeout to avoid calling too many time the adjust method
40 let timeoutLaunched = false;
41 window.addEventListener("resize", () => {
42 if (!timeoutLaunched) {
43 timeoutLaunched = true;
44 setTimeout(() => {
45 this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
46 timeoutLaunched = false;
47 }, 500);
48 }
49 });
50 },
51 computed: {
52 sortedGames: function() {
53 // Show in order: games where it's my turn, my running games, my games, other games
54 let minCreated = Number.MAX_SAFE_INTEGER;
55 let maxCreated = 0;
56 let augmentedGames = this.games.map(g => {
57 let priority = 0;
58 if (
59 g.players.some(
60 p => p.uid == this.st.user.id || p.sid == this.st.user.sid
61 )
62 ) {
63 priority++;
64 if (g.score == "*") {
65 priority++;
66 const myColor =
67 g.players[0].uid == this.st.user.id ||
68 g.players[0].sid == this.st.user.sid
69 ? "w"
70 : "b";
71 // I play in this game, so g.fen will be defined
72 if (g.fen.match(" " + myColor + " ")) priority++;
73 }
74 }
75 if (g.created < minCreated) minCreated = g.created;
76 if (g.created > maxCreated) maxCreated = g.created;
77 return Object.assign({}, g, {
78 priority: priority,
79 myTurn: priority == 3
80 });
81 });
82 const deltaCreated = maxCreated - minCreated;
83 return augmentedGames.sort((g1, g2) => {
84 return (
85 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
86 );
87 });
88 }
89 },
90 methods: {
91 player_s: function(g) {
92 if (this.showBoth)
93 return (
94 (g.players[0].name || "@nonymous") +
95 " - " +
96 (g.players[1].name || "@nonymous")
97 );
98 if (
99 this.st.user.sid == g.players[0].sid ||
100 this.st.user.id == g.players[0].uid
101 )
102 return g.players[1].name || "@nonymous";
103 return g.players[0].name || "@nonymous";
104 },
105 deleteGame: function(game, e) {
106 if (game.score != "*") {
107 if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
108 e.stopPropagation();
109 }
110 }
111 }
112 };
113 </script>
114
115 <style lang="sass" scoped>
116 // NOTE: the style applied to <tr> element doesn't work
117 tr.my-turn > td
118 background-color: #fcd785
119 tr td.finished
120 background-color: #f5b7b1
121 </style>