Experimental update: preview corr move + allow deletion of any game
[vchess.git] / client / src / components / GameList.vue
1 <template lang="pug">
2 div
3 table.game-list(v-if="games.length > 0")
4 thead
5 tr
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
10 tbody
11 tr(
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': g.myTurn}"
15 )
16 td {{ g.vname }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
19 td(
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
22 )
23 | {{ g.score }}
24 p(v-else)
25 | {{ st.tr["No games found :( Send a challenge!"] }}
26 </template>
27
28 <script>
29 import { store } from "@/store";
30 import { GameStorage } from "@/utils/gameStorage";
31 import { ajax } from "@/utils/ajax";
32 export default {
33 name: "my-game-list",
34 props: ["games", "showBoth"],
35 data: function() {
36 return {
37 st: store.state,
38 deleted: {}, //mark deleted games
39 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
40 };
41 },
42 mounted: function() {
43 // timeout to avoid calling too many time the adjust method
44 let timeoutLaunched = false;
45 window.addEventListener("resize", () => {
46 if (!timeoutLaunched) {
47 timeoutLaunched = true;
48 setTimeout(() => {
49 this.showCadence = window.innerWidth >= 425;
50 timeoutLaunched = false;
51 }, 500);
52 }
53 });
54 },
55 computed: {
56 sortedGames: function() {
57 // Show in order: games where it's my turn, my running games, my games, other games
58 let minCreated = Number.MAX_SAFE_INTEGER;
59 let maxCreated = 0;
60 const isMyTurn = (g, myColor) => {
61 const rem = g.movesCount % 2;
62 return (
63 (rem == 0 && myColor == "w") ||
64 (rem == 1 && myColor == "b")
65 );
66 };
67 let augmentedGames = this.games
68 .filter(g => !this.deleted[g.id])
69 .map(g => {
70 let priority = 0;
71 let myColor = undefined;
72 if (
73 g.players.some(
74 p => p.uid == this.st.user.id || p.sid == this.st.user.sid
75 )
76 ) {
77 priority++;
78 myColor =
79 g.players[0].uid == this.st.user.id ||
80 g.players[0].sid == this.st.user.sid
81 ? "w"
82 : "b";
83 if (g.score == "*") {
84 priority++;
85 if (isMyTurn(g, myColor)) priority++;
86 }
87 }
88 if (g.created < minCreated) minCreated = g.created;
89 if (g.created > maxCreated) maxCreated = g.created;
90 return Object.assign({}, g, {
91 priority: priority,
92 myTurn: priority == 3,
93 myColor: myColor
94 });
95 });
96 const deltaCreated = maxCreated - minCreated;
97 return augmentedGames.sort((g1, g2) => {
98 return (
99 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
100 );
101 });
102 }
103 },
104 methods: {
105 player_s: function(g) {
106 if (this.showBoth)
107 return (
108 (g.players[0].name || "@nonymous") +
109 " - " +
110 (g.players[1].name || "@nonymous")
111 );
112 if (
113 this.st.user.sid == g.players[0].sid ||
114 this.st.user.id == g.players[0].uid
115 )
116 return g.players[1].name || "@nonymous";
117 return g.players[0].name || "@nonymous";
118 },
119 scoreClass: function(g) {
120 if (g.score == "*" || !g.myColor) return {};
121 // Ok it's my finished game: determine if I won, drew or lost.
122 let res = {};
123 switch (g.score) {
124 case "1-0":
125 res[g.myColor == "w" ? "won" : "lost"] = true;
126 break;
127 case "0-1":
128 res[g.myColor == "b" ? "won" : "lost"] = true;
129 break;
130 case "1/2":
131 res["draw"] = true;
132 break;
133 // default case: "?" for unknown finished
134 default:
135 res["unknown"] = true;
136 }
137 return res;
138 },
139 deleteGame: function(game, e) {
140 if (
141 // My game ?
142 game.players.some(p =>
143 p.sid == this.st.user.sid ||
144 p.uid == this.st.user.id
145 )
146 ) {
147 const message =
148 game.score != "*"
149 ? "Remove game?"
150 : "Abort and remove game?";
151 if (confirm(this.st.tr[message])) {
152 const afterDelete = () => {
153 if (game.score == "*") this.$emit("abort", game);
154 this.$set(this.deleted, game.id, true);
155 };
156 if (game.type == "live")
157 // Effectively remove game:
158 GameStorage.remove(game.id, afterDelete);
159 else {
160 const mySide =
161 game.players[0].uid == this.st.user.id
162 ? "White"
163 : "Black";
164 game["deletedBy" + mySide] = true;
165 // Mark the game for deletion on server
166 // If both people mark it, it is deleted
167 ajax(
168 "/games",
169 "PUT",
170 {
171 gid: game.id,
172 newObj: { removeFlag: true }
173 },
174 afterDelete
175 );
176 }
177 }
178 e.stopPropagation();
179 }
180 }
181 }
182 };
183 </script>
184
185 <style lang="sass" scoped>
186 p
187 text-align: center
188 font-weight: bold
189
190 // NOTE: the style applied to <tr> element doesn't work
191 tr.my-turn > td
192 background-color: #fcd785
193
194 tr
195 td.lost
196 background-color: #f5b7b1
197 td.won
198 background-color: lightgreen
199 td.draw
200 background-color: lightblue
201 td.unknown
202 background-color: lightgrey
203 </style>