Remove extra window.V definition
[vchess.git] / client / src / components / ComputerGame.vue
1 <template lang="pug">
2 BaseGame(:game="game" :vr="vr" ref="basegame"
3 @newmove="processMove" @gameover="gameOver")
4 </template>
5
6 <script>
7 import BaseGame from "@/components/BaseGame.vue";
8 import { store } from "@/store";
9 import Worker from "worker-loader!@/playCompMove";
10
11 export default {
12 name: "my-computer-game",
13 components: {
14 BaseGame,
15 },
16 // gameInfo: fen + mode + vname
17 // mode: "auto" (game comp vs comp) or "versus" (normal)
18 props: ["gameInfo"],
19 data: function() {
20 return {
21 st: store.state,
22 game: {},
23 vr: null,
24 // Web worker to play computer moves without freezing interface:
25 timeStart: undefined, //time when computer starts thinking
26 compThink: false, //avoid asking a new move while one is being searched
27 compWorker: null,
28 };
29 },
30 watch: {
31 "gameInfo.fen": function() {
32 this.launchGame();
33 },
34 "gameInfo.score": function(newScore) {
35 if (newScore != "*")
36 {
37 this.game.score = newScore; //user action
38 if (!this.compThink)
39 this.$emit("game-stopped"); //otherwise wait for comp
40 }
41 },
42 },
43 // Modal end of game, and then sub-components
44 created: function() {
45 // Computer moves web worker logic:
46 this.compWorker = new Worker();
47 this.compWorker.onmessage = e => {
48 let compMove = e.data;
49 if (!compMove)
50 {
51 this.compThink = false;
52 this.$emit("game-stopped"); //no more moves: mate or stalemate
53 return; //after game ends, no more moves, nothing to do
54 }
55 if (!Array.isArray(compMove))
56 compMove = [compMove]; //to deal with MarseilleRules
57 // Small delay for the bot to appear "more human"
58 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
59 setTimeout(() => {
60 if (this.currentUrl != document.location.href)
61 return; //page change
62 // NOTE: Dark and 2-moves are incompatible
63 const animate = (this.gameInfo.vname != "Dark");
64 const animDelay = (animate ? 250 : 0);
65 let moveIdx = 0;
66 let self = this;
67 (function executeMove() {
68 self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
69 if (moveIdx >= compMove.length)
70 {
71 self.compThink = false;
72 if (self.game.score != "*") //user action
73 self.$emit("game-stopped");
74 }
75 else
76 setTimeout(executeMove, 500 + animDelay);
77 })();
78 }, delay);
79 }
80 if (!!this.gameInfo.fen)
81 this.launchGame();
82 },
83 methods: {
84 launchGame: function() {
85 this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
86 this.compWorker.postMessage(["init",this.gameInfo.fen]);
87 this.vr = new V(this.gameInfo.fen);
88 const mycolor = (Math.random() < 0.5 ? "w" : "b");
89 let players = [{name:"Myself"},{name:"Computer"}];
90 if (mycolor == "b")
91 players = players.reverse();
92 this.currentUrl = document.location.href; //to avoid playing outside page
93 // NOTE: fen and fenStart are redundant in game object
94 this.game = Object.assign({},
95 this.gameInfo,
96 {
97 fenStart: this.gameInfo.fen,
98 players: players,
99 mycolor: mycolor,
100 score: "*",
101 });
102 this.compWorker.postMessage(["init",this.gameInfo.fen]);
103 if (mycolor != "w" || this.gameInfo.mode == "auto")
104 this.playComputerMove();
105 },
106 playComputerMove: function() {
107 this.timeStart = Date.now();
108 this.compThink = true;
109 this.compWorker.postMessage(["askmove"]);
110 },
111 processMove: function(move) {
112 if (this.game.score != "*")
113 return;
114 // Send the move to web worker (including his own moves)
115 this.compWorker.postMessage(["newmove",move]);
116 // subTurn condition for Marseille (and Avalanche) rules
117 if ((!this.vr.subTurn || this.vr.subTurn <= 1)
118 && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor))
119 {
120 this.playComputerMove();
121 }
122 },
123 gameOver: function(score, scoreMsg) {
124 this.game.score = score;
125 this.game.scoreMsg = scoreMsg;
126 this.$emit("game-over", score); //bubble up to Rules.vue
127 },
128 },
129 };
130 </script>