Computer mode in rules section almost OK
[vchess.git] / _tmp / TODO
1 tell opponent that I got the move, for him to start timer (and lose...)
2 --> no, not needed and impossible if everybody is offline
3 ==> just store this time locally (cheating possible but...)
4 board2, board3, board4
5 VariantRules2, 3 et 4 aussi
6 fetch challenges and corr games from server at startup (room)
7 but forbid anonymous to start corr games or accept challenges
8
9 Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets)
10 En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB
11 --> sursis de 7 jours pour les parties par correspondance, qui sont encore chargées depuis le serveur
12
13 mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5
14 (Bb3+ Kb1 Ba2#)
15
16 // TODO: decodeURIComponent() for GET/DELETE parameters
17
18 2) Integrate computer play into rules tab
19 3) Allow correspondance play (no need for P2P: online moves through the server (which also store them))
20 4) Write my-games tab (included current/finished/imported)
21 Use Dexie.js, or anything to store games locally
22 5) Write room tab
23 Use this: https://github.com/feross/simple-peer for online games+challenges+chat
24 6) Test... and publish
25
26 Finish rules translation in Spanish + improve existing ones
27 Design: final touch (gain extra space on top, using space on the right)
28 Crazyhouse: center reserves, grey if zero available, numbers superimposed
29 Promotions: increase pieces sizes, better background.
30 Code: use two spaces instead of tabs, everywhere.
31 Increase code line length to 100 or more?
32 (http://katafrakt.me/2017/09/16/80-characters-line-length-limit/)
33 Chat button should be more apparent after game ends (color ?)
34 Reinforce security for problems upload (how ?)
35
36 Later:
37 Let choice of time control, allow correspondance play, several corr games at the same time
38 ==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/
39 Each user would have a unique identifier stored in the client DB.
40 Allow to cancel games (if opponent doesn't connect again)
41 Live games storage would be browser-based: different games on smartphone, home computer, work computer... (why not ?)
42 ==> (at most 1) running, and finished (which can be deleted from local memory)
43 Allow challenging a specific player (by his chosen name)
44 But keep the random pairings as main playing way + always playing in ZEN mode
45
46 style menu : surligner onglet courant
47
48 Interface :
49 - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game")
50
51 Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible)
52 mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site).
53
54 espagnol : jugada ou movimiento ?
55 fin de la partida au lieu de final de partida ?
56
57 Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini")
58 Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée + bouton "analyze from here" (sur parties observées)
59
60 Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale)
61
62 Import game : en local dans indexedDb, affichage dans "Games --> Imported"
63
64 Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... ?
65
66 Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt)
67
68 Hexachess: McCooey et Shafran (deux tailles, randomisation OK)
69 http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html
70 http://www.quadibloc.com/chess/ch0401.htm