Improve style, implement 'next' for corr games. TODO: rematch logic
[vchess.git] / TODO
1 # Functionality:
2 On Game page "mconnect" events =>
3 send lastate to them (because they have the game infos) or just "your turn" - if their turn
4 remember them to send next "newmove" (or just "it's your turn") later - if not their turn
5 (=> listen for "mdisconnect" as well, and gameover, and newgame)
6 From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs)
7 When quit, send mdisconnect (relayed by server if no other MyGames tab).
8
9 # Misc:
10 Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere))
11 --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function
12
13 # New variants
14 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
15 https://www.chessvariants.com/rules/8-piece-chess
16 Eightpieces : non-symmetric
17 Sym8pieces : symmetric (960)
18
19 Generator vatiant, called "Matrix" ?
20 Peces on first rank never move but generate new pieces. Pawn don't generate.
21 A generator captured and replaced by a similar piece does not generate.
22 King does not generate. No castling. En passant possible?
23 Goal is still checkmate.
24
25 Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
26 If a pawn taken: direction of the capturer.
27
28 + Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures)
29
30 S-chess https://en.wikipedia.org/wiki/Seirawan_chess