Some simplifactions, a few fixes, update TODO
[vchess.git] / TODO
1 Implement Wildebeest castle rules
2 => (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
3 getRepetitionStatus() lose or draw... (for some variants)
4 Chakart: king remote capture, is an option if short range
5
6 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
7 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
8 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
9 (=> comme pour corr) + option "confirm moves in corr games"?
10
11 NEW VARIANTS:
12 Xiangqi
13 Synochess
14 EmpireChess
15 Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
16 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
17 https://www.chessvariants.com/other.dir/fugue.html
18 https://www.chessvariants.com/rules/spartan-chess
19 https://www.chessvariants.com/mvopponent.dir/avalanche.html
20 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
21 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
22 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
23 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
24 https://musketeerchess.net/games/cerebral/rules/rules.php
25 --> MusketeerChess : from Titan, should be easy
26 http://history.chess.free.fr/rollerball.htm
27 Squatter Chess: safe on last rank = win
28 Companion Chess : pieces of same nature don't attack each others
29 https://www.chessvariants.com/difftaking.dir/brotherhood.html
30 Crossing Chess = win when the king cross half-board
31 Medusa Chess = Isardam
32 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
33 Kingmaker: pawns can promote also into enemy king
34 --> no king tracking, getCheckSquares + underCheck test all kings
35 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
36 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
37 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
38 https://boardgamegeek.com/boardgame/18661/alapo
39 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
40 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
41 https://www.chessvariants.com/incinf.dir/bario.html
42 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
43 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
44 Maybe:
45 https://www.chessvariants.com/diffmove.dir/asymmetric.html
46 https://www.chessvariants.com/play/connected-chess
47 Non-chess:
48 fanorona https://fr.wikipedia.org/wiki/Fanorona
49 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
50 gess https://en.wikipedia.org/wiki/Gess
51 gomoku, reversi
52 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
53 (puis quand hexaboards peut-être: hexavariants + Hex)