Update TODO + cosmetics
[vchess.git] / TODO
1 getRepetitionStatus() lose or draw... (for some variants)
2 Chakart: king remote capture, is an option if short range
3
4 WON'T IMPLEMENT:
5 Simultaneous games: view Game + Simultaneous, using component (One)Game
6 Storage: just key ID => IDs of actual games (in indexedDB)
7 In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
8
9 Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
10 => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
11 (Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
12
13 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
14 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
15 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
16 (=> comme pour corr) + option "confirm moves in corr games"?
17
18 NEW VARIANTS:
19 Xiangqi
20 Synochess
21 EmpireChess
22 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
23 https://www.chessvariants.com/other.dir/fugue.html
24 https://www.chessvariants.com/rules/spartan-chess
25 https://www.chessvariants.com/mvopponent.dir/avalanche.html
26 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
27 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
28 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
29 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
30 https://musketeerchess.net/games/cerebral/rules/rules.php
31 --> MusketeerChess : from Titan, should be easy
32 http://history.chess.free.fr/rollerball.htm
33 Squatter Chess: safe on last rank = win
34 Companion Chess : pieces of same nature don't attack each others
35 https://www.chessvariants.com/difftaking.dir/brotherhood.html
36 Crossing Chess = win when the king cross half-board
37 Medusa Chess = Isardam
38 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
39 Kingmaker: pawns can promote also into enemy king
40 --> no king tracking, getCheckSquares + underCheck test all kings
41 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
42 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
43 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
44 https://boardgamegeek.com/boardgame/18661/alapo
45 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
46 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
47 https://www.chessvariants.com/incinf.dir/bario.html
48 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
49 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
50 Maybe:
51 https://www.chessvariants.com/diffmove.dir/asymmetric.html
52 https://www.chessvariants.com/play/connected-chess
53 Non-chess:
54 fanorona https://fr.wikipedia.org/wiki/Fanorona
55 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
56 gess https://en.wikipedia.org/wiki/Gess
57 gomoku, reversi
58 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
59 (puis quand hexaboards peut-être: hexavariants + Hex)