Implement Wildebeest castling rule (well... almost correct)
[vchess.git] / TODO
1 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
2 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
3 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
4 (=> comme pour corr) + option "confirm moves in corr games"?
5
6 NEW VARIANTS:
7 https://www.pychess.org/variant/manchu
8 https://www.pychess.org/variant/dobutsu
9 https://www.pychess.org/variant/cambodian
10 https://www.pychess.org/variant/makpong
11 https://www.pychess.org/variant/janggi
12 https://www.pychess.org/variant/kyotoshogi
13 https://www.pychess.org/variant/hoppelpoppel
14 https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG
15 (https://www.pychess.org/variant/shogun)
16 Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
17 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
18 https://www.chessvariants.com/other.dir/fugue.html
19 https://www.chessvariants.com/rules/spartan-chess
20 https://www.chessvariants.com/mvopponent.dir/avalanche.html
21 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
22 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
23 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
24 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
25 https://musketeerchess.net/games/cerebral/rules/rules.php
26 --> MusketeerChess : from Titan, should be easy
27 http://history.chess.free.fr/rollerball.htm
28 Squatter Chess: safe on last rank = win
29 Companion Chess : pieces of same nature don't attack each others
30 https://www.chessvariants.com/difftaking.dir/brotherhood.html
31 Crossing Chess = win when the king cross half-board
32 Medusa Chess = Isardam
33 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
34 Kingmaker: pawns can promote also into enemy king
35 --> no king tracking, getCheckSquares + underCheck test all kings
36 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
37 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
38 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
39 https://boardgamegeek.com/boardgame/18661/alapo
40 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
41 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
42 https://www.chessvariants.com/incinf.dir/bario.html
43 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
44 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
45 Maybe:
46 https://www.chessvariants.com/diffmove.dir/asymmetric.html
47 https://www.chessvariants.com/play/connected-chess
48 Non-chess:
49 fanorona https://fr.wikipedia.org/wiki/Fanorona
50 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
51 gess https://en.wikipedia.org/wiki/Gess
52 gomoku, reversi
53 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
54 (puis quand hexaboards peut-être: hexavariants + Hex)