A bit more flexibility in boards drawing
[vchess.git] / TODO
1 Implement Wildebeest castle rules
2 => (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
3
4 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
5 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
6 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
7 (=> comme pour corr) + option "confirm moves in corr games"?
8
9 NEW VARIANTS:
10 https://www.pychess.org/variant/manchu
11 https://www.pychess.org/variant/dobutsu
12 https://www.pychess.org/variant/cambodian
13 https://www.pychess.org/variant/makpong
14 https://www.pychess.org/variant/janggi
15 https://www.pychess.org/variant/kyotoshogi
16 https://www.pychess.org/variant/hoppelpoppel
17 https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG
18 (https://www.pychess.org/variant/shogun)
19 Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
20 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
21 https://www.chessvariants.com/other.dir/fugue.html
22 https://www.chessvariants.com/rules/spartan-chess
23 https://www.chessvariants.com/mvopponent.dir/avalanche.html
24 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
25 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
26 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
27 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
28 https://musketeerchess.net/games/cerebral/rules/rules.php
29 --> MusketeerChess : from Titan, should be easy
30 http://history.chess.free.fr/rollerball.htm
31 Squatter Chess: safe on last rank = win
32 Companion Chess : pieces of same nature don't attack each others
33 https://www.chessvariants.com/difftaking.dir/brotherhood.html
34 Crossing Chess = win when the king cross half-board
35 Medusa Chess = Isardam
36 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
37 Kingmaker: pawns can promote also into enemy king
38 --> no king tracking, getCheckSquares + underCheck test all kings
39 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
40 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
41 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
42 https://boardgamegeek.com/boardgame/18661/alapo
43 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
44 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
45 https://www.chessvariants.com/incinf.dir/bario.html
46 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
47 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
48 Maybe:
49 https://www.chessvariants.com/diffmove.dir/asymmetric.html
50 https://www.chessvariants.com/play/connected-chess
51 Non-chess:
52 fanorona https://fr.wikipedia.org/wiki/Fanorona
53 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
54 gess https://en.wikipedia.org/wiki/Gess
55 gomoku, reversi
56 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
57 (puis quand hexaboards peut-être: hexavariants + Hex)