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1p.boxed
2 | Two new pieces: camel and wildebeest. Bigger board.
3 | Orthodox rules with a few adaptations.
4
5p.
6 Two new pieces appear on the board, which is extended to 10x11 squares:
7 a camel and a wildebeest, respectively written C and W.
8 A camel moves as a knight but with a
9 longer jump: 3 squares in one direction, and 1 left or right after that.
10 The wildebeest combines the moving abilities of a camel and a knight.
11
12p You can win by checkmating or stalemating the enemy king.
13
14figure.diagram-container
15 .diagram
16 | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
17 figcaption Squares reachable by the white camel on e5.
18
19h3 Special moves
20
21p.
22 Castling is possible, and more flexible than in orthodox game:
23 the king can slide any number of (free) squares toward the rook,
24 which will end next to him on the other side.
25
26p.
27 When a pawn reaches last rank, it can promote
28 into a queen or a wildebeest (only).
29
30h3 Source
31
32p
33 | The
34 a(href="https://www.chessvariants.com/large.dir/wildebeest.html")
35 | Wildebeest page
36 |  on chessvariants.com.
37
38p Inventor: R. Wayne Schmittberger (1987)