p.boxed | Two new pieces: camel and wildebeest. Bigger board. | Orthodox rules with a few adaptations. p. Two new pieces appear on the board, which is extended to 10x11 squares: a camel and a wildebeest, respectively written C and W. A camel moves as a knight but with a longer jump: 3 squares in one direction, and 1 left or right after that. The wildebeest combines the moving abilities of a camel and a knight. p You can win by checkmating or stalemating the enemy king. figure.diagram-container .diagram | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: figcaption Squares reachable by the white camel on e5. h3 Special moves p. Castling is possible, and more flexible than in orthodox game: the king can slide any number of (free) squares toward the rook, which will end next to him on the other side. p. When a pawn reaches last rank, it can promote into a queen or a wildebeest (only). h3 Source p | The a(href="https://www.chessvariants.com/large.dir/wildebeest.html") | Wildebeest page |  on chessvariants.com. p Inventor: R. Wayne Schmittberger (1987)