Fix index style. Now on variant page
[vchess.git] / views / rules / Magnetic.pug
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2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
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4
5h3 Specifications
6
7ul
8 li Chessboard: standard.
9 li Material: standard.
10 li Non-capturing moves: standard + magnetic.
43c0f1d8 11 li Special moves: no en-passant + magnetic.
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12 li Captures: standard + magnetic.
13 li End of game: capture the king.
14
15h3 Basics
16
17p
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18 | Every piece has a charge generating a magnetic field, except the two kings
19 | which have a neutral charge.
20 | Pieces of the same color have let's say a positive charge,
21 | while the others have a negative charge.
43c0f1d8 22 | So, after each move some pieces are attracted while others are repelled.
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24figure.diagram-container
18f9c763 25 .diagram2
43c0f1d8 26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
18f9c763 27 .diagram2
43c0f1d8 28 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
18f9c763 29 figcaption Left: before white move Qd5. Right: after this move.
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31p.
32 Remember that since kings have a neutral charge, any of their movement does not
33 change anything on the board. They also block magnetic actions which go in
34 their direction.
35
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36p Castling is possible, but no en-passant captures.
37
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38h3 End of the game
39
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40p Win by capturing opponent's king. There is no notion of check or stalemate here.
41
42p Note: In castling, the changes are made by the rook movement.
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43
44h3 Credits
45
46p
47 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
48 | on chessvariants.com.