Fix Checkered and Ultima rules. Write Chess960 rules and complete others
[vchess.git] / views / rules / Magnetic.pug
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2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
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4
5h3 Specifications
6
7ul
8 li Chessboard: standard.
9 li Material: standard.
10 li Non-capturing moves: standard + magnetic.
43c0f1d8 11 li Special moves: no en-passant + magnetic.
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12 li Captures: standard + magnetic.
13 li End of game: capture the king.
14
15h3 Basics
16
17p
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18 | Every piece has a charge generating a magnetic field, except the two kings
19 | which have a neutral charge.
20 | Pieces of the same color have let's say a positive charge,
21 | while the others have a negative charge.
43c0f1d8 22 | So, after each move some pieces are attracted while others are repelled.
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23
24figure.diagram-container
25 .diagram
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26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
27 figcaption Before white move Qd5
28 .diagram
29 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
30 figcaption After white move Qd5
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32p.
33 Remember that since kings have a neutral charge, any of their movement does not
34 change anything on the board. They also block magnetic actions which go in
35 their direction.
36
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37h3 End of the game
38
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39p Win by capturing opponent's king. There is no notion of check or stalemate here.
40
41p Note: In castling, the changes are made by the rook movement.
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42
43h3 Credits
44
45p
46 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
47 | on chessvariants.com.