Fix Checkered and Ultima rules. Write Chess960 rules and complete others
[vchess.git] / views / rules / Magnetic.pug
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1p.boxed
2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
4
5h3 Specifications
6
7ul
8 li Chessboard: standard.
9 li Material: standard.
10 li Non-capturing moves: standard + magnetic.
11 li Special moves: no en-passant + magnetic.
12 li Captures: standard + magnetic.
13 li End of game: capture the king.
14
15h3 Basics
16
17p
18 | Every piece has a charge generating a magnetic field, except the two kings
19 | which have a neutral charge.
20 | Pieces of the same color have let's say a positive charge,
21 | while the others have a negative charge.
22 | So, after each move some pieces are attracted while others are repelled.
23
24figure.diagram-container
25 .diagram
26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
27 figcaption Before white move Qd5
28 .diagram
29 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
30 figcaption After white move Qd5
31
32p.
33 Remember that since kings have a neutral charge, any of their movement does not
34 change anything on the board. They also block magnetic actions which go in
35 their direction.
36
37h3 End of the game
38
39p Win by capturing opponent's king. There is no notion of check or stalemate here.
40
41p Note: In castling, the changes are made by the rook movement.
42
43h3 Credits
44
45p
46 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
47 | on chessvariants.com.