Some fixes. TODO: game.mode must be analyze when score is not '*' ==> simplify Board...
[vchess.git] / server / sockets.js
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a29d9d6b 1const url = require('url');
1d184b4c 2
2807f530 3// Node version in Ubuntu 16.04 does not know about URL class
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4function getJsonFromUrl(url)
5{
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6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
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13}
14
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15// Removal in array of strings (socket IDs)
16function remInArray(arr, item)
17{
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18 const idx = arr.indexOf(item);
19 if (idx >= 0)
20 arr.splice(idx, 1);
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21}
22
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23// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
24// --> si secret ne matche pas celui trouvé en DB, stop
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25// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game"
26// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position)
27//TODO: programmatic re-navigation on current game if we receive a move and are not there
4608eed9 28
1d184b4c 29module.exports = function(wss) {
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30 let clients = {}; //associative array sid --> socket
31 wss.on("connection", (socket, req) => {
32 const query = getJsonFromUrl(req.url);
33 const sid = query["sid"];
d4036efe 34 // TODO: later, allow duplicate connections (shouldn't be much more complicated)
052d17ea 35 // Ignore duplicate connections (on the same live game that we play):
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36 if (!!clients[sid])
37 return socket.send(JSON.stringify({code:"duplicate"}));
38 clients[sid] = socket;
39 // Notify room:
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40 Object.keys(clients).forEach(k => {
41 if (k != sid)
42 clients[k].send(JSON.stringify({code:"connect",sid:sid}));
43 });
44 socket.on("message", objtxt => {
5bd05dba 45 let obj = JSON.parse(objtxt);
5a3da968 46 if (!!obj.target && !clients[obj.target])
b4d619d1 47 return; //receiver not connected, nothing we can do
5a3da968 48 //console.log(obj.code);
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49 switch (obj.code)
50 {
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51 case "pollclients":
52 socket.send(JSON.stringify({code:"pollclients",
53 sockIds:Object.keys(clients).filter(k => k != sid)}));
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54 break;
55 case "askidentity":
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56 clients[obj.target].send(
57 JSON.stringify({code:"askidentity",from:sid}));
58 break;
dd75774d 59 case "askchallenge":
81d9ce72 60 clients[obj.target].send(
dd75774d 61 JSON.stringify({code:"askchallenge",from:sid}));
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62 break;
63 case "askgame":
64 clients[obj.target].send(
65 JSON.stringify({code:"askgame",from:sid}));
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66 break;
67 case "identity":
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68 clients[obj.target].send(
69 JSON.stringify({code:"identity",user:obj.user}));
4d64881e 70 break;
dd75774d 71 case "challenge":
6855163c 72 clients[obj.target].send(
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73 JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
74 break;
75 case "acceptchallenge":
76 clients[obj.target].send(
77 JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
dd75774d 78 break;
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79 case "withdrawchallenge":
80 clients[obj.target].send(
81 JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
82 break;
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83 case "refusechallenge":
84 clients[obj.target].send(
85 JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
86 break;
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87 case "deletechallenge":
88 clients[obj.target].send(
89 JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid}));
90 break;
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91 case "newgame":
92 clients[obj.target].send(JSON.stringify(
5bd05dba 93 {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
a6bddfc6 94 break;
dd75774d 95 case "game":
bb7dd7db 96 // TODO: relay (live) game to other player
4d64881e 97 break;
5bd05dba 98 case "newchat":
5a3da968 99 clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
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100 break;
101 // Transmit chats and moves to current room
102 // TODO: WebRTC instead in this case (most demanding?)
103 case "newmove":
5a3da968 104 clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
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105 break;
106 // TODO: generalize that for several opponents
107 case "ping":
108 socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
109 break;
110 case "lastate":
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111 const oppId = obj.target;
112 obj.oppid = sid; //I'm the opponent of my opponent(s)
4d64881e 113 clients[oppId].send(JSON.stringify(obj));
5bd05dba 114 break;
5bd05dba 115 case "resign":
5a3da968 116 clients[obj.target].send(JSON.stringify({code:"resign"}));
5bd05dba 117 break;
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118 case "abort":
119 clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg}));
120 break;
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121 }
122 });
123 socket.on("close", () => {
124 delete clients[sid];
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125 // Notify every other connected client
126 Object.keys(clients).forEach( k => {
4d64881e 127 clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
b4d619d1 128 });
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129 });
130 });
1d184b4c 131}