Add debug traces
[vchess.git] / server / sockets.js
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a29d9d6b 1const url = require('url');
1d184b4c 2
2807f530 3// Node version in Ubuntu 16.04 does not know about URL class
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4function getJsonFromUrl(url)
5{
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6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
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13}
14
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15// Removal in array of strings (socket IDs)
16function remInArray(arr, item)
17{
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18 const idx = arr.indexOf(item);
19 if (idx >= 0)
20 arr.splice(idx, 1);
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21}
22
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23// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
24// --> si secret ne matche pas celui trouvé en DB, stop
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25// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game"
26// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position)
27//TODO: programmatic re-navigation on current game if we receive a move and are not there
4608eed9 28
1d184b4c 29module.exports = function(wss) {
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30 let clients = {}; //associative array sid --> socket
31 wss.on("connection", (socket, req) => {
32 const query = getJsonFromUrl(req.url);
33 const sid = query["sid"];
052d17ea 34 // Ignore duplicate connections (on the same live game that we play):
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35 if (!!clients[sid])
36 return socket.send(JSON.stringify({code:"duplicate"}));
37 clients[sid] = socket;
38 // Notify room:
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39 Object.keys(clients).forEach(k => {
40 if (k != sid)
41 clients[k].send(JSON.stringify({code:"connect",sid:sid}));
42 });
43 socket.on("message", objtxt => {
5bd05dba 44 let obj = JSON.parse(objtxt);
5a3da968 45 if (!!obj.target && !clients[obj.target])
b4d619d1 46 return; //receiver not connected, nothing we can do
5a3da968 47 //console.log(obj.code);
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48 switch (obj.code)
49 {
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50 case "pollclients":
51 socket.send(JSON.stringify({code:"pollclients",
52 sockIds:Object.keys(clients).filter(k => k != sid)}));
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53 break;
54 case "askidentity":
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55 clients[obj.target].send(
56 JSON.stringify({code:"askidentity",from:sid}));
57 break;
dd75774d 58 case "askchallenge":
81d9ce72 59 clients[obj.target].send(
dd75774d 60 JSON.stringify({code:"askchallenge",from:sid}));
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61 break;
62 case "askgame":
63 clients[obj.target].send(
64 JSON.stringify({code:"askgame",from:sid}));
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65 break;
66 case "identity":
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67 clients[obj.target].send(
68 JSON.stringify({code:"identity",user:obj.user}));
4d64881e 69 break;
dd75774d 70 case "challenge":
6855163c 71 clients[obj.target].send(
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72 JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
73 break;
74 case "acceptchallenge":
75 clients[obj.target].send(
76 JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
dd75774d 77 break;
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78 case "withdrawchallenge":
79 clients[obj.target].send(
80 JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
81 break;
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82 case "refusechallenge":
83 clients[obj.target].send(
84 JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
85 break;
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86 case "newgame":
87 clients[obj.target].send(JSON.stringify(
5bd05dba 88 {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
a6bddfc6 89 break;
dd75774d 90 case "game":
bb7dd7db 91 // TODO: relay (live) game to other player
4d64881e 92 break;
5bd05dba 93 case "newchat":
5a3da968 94 clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
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95 break;
96 // Transmit chats and moves to current room
97 // TODO: WebRTC instead in this case (most demanding?)
98 case "newmove":
5a3da968 99 clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
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100 break;
101 // TODO: generalize that for several opponents
102 case "ping":
103 socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
104 break;
105 case "lastate":
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106 const oppId = obj.target;
107 obj.oppid = sid; //I'm the opponent of my opponent(s)
4d64881e 108 clients[oppId].send(JSON.stringify(obj));
5bd05dba 109 break;
5bd05dba 110 case "resign":
5a3da968 111 clients[obj.target].send(JSON.stringify({code:"resign"}));
5bd05dba 112 break;
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113 }
114 });
115 socket.on("close", () => {
116 delete clients[sid];
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117 // Notify every other connected client
118 Object.keys(clients).forEach( k => {
4d64881e 119 clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
b4d619d1 120 });
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121 });
122 });
1d184b4c 123}