Issue with observer in live games: moveToPlay repeated, no online indics ?!
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
a1c48034 3 input#modalChat.modal(type="checkbox" @change="toggleChat")
dcd68c41
BA
4 div#chatWrap(role="dialog" data-checkbox="modalChat"
5 aria-labelledby="inputChat")
a1c48034
BA
6 #chat.card
7 label.modal-close(for="modalChat")
3837d4f7 8 Chat(:players="game.players" :pastChats="game.chats"
a1c48034 9 @newchat-sent="finishSendChat" @newchat-received="processChat")
7aa548e7 10 .row
050ae3b5 11 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
cf94b843 12 button#chatBtn(onClick="doClick('modalChat')") Chat
4f518610 13 #actions(v-if="game.score=='*'")
dcd68c41 14 button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") Draw
7aa548e7
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15 button(@click="abortGame") Abort
16 button(@click="resign") Resign
050ae3b5
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17 #playersInfo
18 p
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19 span.name(:class="{connected: isConnected(0)}")
20 | {{ game.players[0].name || "@nonymous" }}
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21 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
22 span.split-names -
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23 span.name(:class="{connected: isConnected(1)}")
24 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 25 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
430a2038
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26 BaseGame(:game="game" :vr="vr" ref="basegame"
27 @newmove="processMove" @gameover="gameOver")
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28</template>
29
30<script>
46284a2f 31import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 32import Chat from "@/components/Chat.vue";
a6088c90 33import { store } from "@/store";
967a2686 34import { GameStorage } from "@/utils/gameStorage";
5b87454c 35import { ppt } from "@/utils/datetime";
66d03f23 36import { extractTime } from "@/utils/timeControl";
f41ce580 37import { ArrayFun } from "@/utils/array";
dcd68c41 38import { processModalClick } from "@/utils/modalClick";
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39
40export default {
41 name: 'my-game',
42 components: {
43 BaseGame,
5c8e044f 44 Chat,
a6088c90 45 },
f7121527 46 // gameRef: to find the game in (potentially remote) storage
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BA
47 data: function() {
48 return {
49 st: store.state,
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50 gameRef: { //given in URL (rid = remote ID)
51 id: "",
52 rid: ""
53 },
f41ce580 54 game: {players:[{name:""},{name:""}]}, //passed to BaseGame
809ba2aa 55 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 56 vr: null, //"variant rules" object initialized from FEN
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57 drawOffer: "",
58 people: {}, //players + observers
760adbce 59 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 60 repeat: {}, //detect position repetition
a6088c90
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61 };
62 },
63 watch: {
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64 "$route": function(to, from) {
65 this.gameRef.id = to.params["id"];
66 this.gameRef.rid = to.query["rid"];
67 this.loadGame();
a6088c90 68 },
5b87454c 69 "game.clocks": function(newState) {
b7cbbda1 70 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 71 {
b7cbbda1 72 // 1st move not completed yet, or game over: freeze time
dce792f6
BA
73 this.virtualClocks = newState.map(s => ppt(s));
74 return;
75 }
809ba2aa 76 const currentTurn = this.vr.turn;
6fba6e0c 77 const colorIdx = ["w","b"].indexOf(currentTurn);
809ba2aa
BA
78 let countdown = newState[colorIdx] -
79 (Date.now() - this.game.initime[colorIdx])/1000;
c0b27606
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80 this.virtualClocks = [0,1].map(i => {
81 const removeTime = i == colorIdx
82 ? (Date.now() - this.game.initime[colorIdx])/1000
83 : 0;
84 return ppt(newState[i] - removeTime);
85 });
809ba2aa 86 let clockUpdate = setInterval(() => {
e69f159d 87 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
809ba2aa
BA
88 {
89 clearInterval(clockUpdate);
e69f159d 90 if (countdown < 0)
430a2038 91 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", "Time");
809ba2aa 92 }
9aa229f3
BA
93 else
94 {
95 // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown)
96 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
97 }
809ba2aa 98 }, 1000);
5b87454c 99 },
92a523d1 100 },
dcd68c41 101 // NOTE: some redundant code with Hall.vue (related to people array)
a6088c90 102 created: function() {
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103 // Always add myself to players' list
104 const my = this.st.user;
dcd68c41 105 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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106 this.gameRef.id = this.$route.params["id"];
107 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
760adbce 108 // Define socket .onmessage() and .onclose() events:
5f131484 109 this.st.conn.onmessage = this.socketMessageListener;
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110 const socketCloseListener = () => {
111 store.socketCloseListener(); //reinitialize connexion (in store.js)
a9b131f1 112 this.st.conn.addEventListener('message', this.socketMessageListener);
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113 this.st.conn.addEventListener('close', socketCloseListener);
114 };
cdb34c93 115 this.st.conn.onclose = socketCloseListener;
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116 // Socket init required before loading remote game:
117 const socketInit = (callback) => {
118 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
119 callback();
120 else //socket not ready yet (initial loading)
121 this.st.conn.onopen = callback;
122 };
123 if (!this.gameRef.rid) //game stored locally or on server
124 this.loadGame(null, () => socketInit(this.roomInit));
125 else //game stored remotely: need socket to retrieve it
126 {
127 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
128 // --> It will be given when receiving "fullgame" socket event.
129 // A more general approach would be to store it somewhere.
130 socketInit(this.loadGame);
131 }
cdb34c93 132 },
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133 mounted: function() {
134 document.getElementById("chatWrap").addEventListener(
135 "click", processModalClick);
136 },
cdb34c93 137 methods: {
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138 // O.1] Ask server for room composition:
139 roomInit: function() {
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140 // Notify the room only now that I connected, because
141 // messages might be lost otherwise (if game loading is slow)
142 this.st.conn.send(JSON.stringify({code:"connect"}));
760adbce 143 this.st.conn.send(JSON.stringify({code:"pollclients"}));
5f131484 144 },
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145 isConnected: function(index) {
146 const name = this.game.players[index].name;
147 if (this.st.user.name == name)
148 return true;
dcd68c41 149 return Object.values(this.people).some(p => p.name == name);
050ae3b5 150 },
cdb34c93 151 socketMessageListener: function(msg) {
a6088c90 152 const data = JSON.parse(msg.data);
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153 switch (data.code)
154 {
6d9f4315
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155 case "duplicate":
156 alert("Warning: duplicate 'offline' connection");
157 break;
5f131484
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158 // 0.2] Receive clients list (just socket IDs)
159 case "pollclients":
160 {
161 data.sockIds.forEach(sid => {
dcd68c41
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162 // TODO: understand clearly what happens here, problems when a
163 // game is quit, and then launch a new game from hall.
164 if (!!this.people[sid])
165 return;
166 this.$set(this.people, sid, {id:0, name:""});
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167 // Ask only identity
168 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
169 });
170 break;
171 }
172 case "askidentity":
173 {
174 // Request for identification: reply if I'm not anonymous
175 if (this.st.user.id > 0)
176 {
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177 this.st.conn.send(JSON.stringify({code:"identity",
178 user: {
179 // NOTE: decompose to avoid revealing email
180 name: this.st.user.name,
181 sid: this.st.user.sid,
182 id: this.st.user.id,
183 },
184 target:data.from}));
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185 }
186 break;
187 }
188 case "identity":
189 {
cd0d7743
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190 // NOTE: sometimes player.id fails because player is undefined...
191 // Probably because the event was meant for Hall?
41c80bb6 192 if (!this.people[data.user.sid])
cd0d7743 193 return;
41c80bb6
BA
194 this.$set(this.people, data.user.sid,
195 {id: data.user.id, name: data.user.name});
f41ce580 196 // Sending last state only for live games: corr games are complete
dcd68c41 197 if (this.game.type == "live" && this.game.oppsid == data.user.sid)
411d23cd 198 {
f41ce580 199 // Send our "last state" informations to opponent
411d23cd 200 const L = this.game.moves.length;
6d9f4315
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201 let lastMove = (L>0 ? this.game.moves[L-1] : undefined);
202 if (!!lastMove && this.drawOffer == "sent")
203 lastMove.draw = true;
411d23cd
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204 this.st.conn.send(JSON.stringify({
205 code: "lastate",
dcd68c41 206 target: data.user.sid,
f41ce580
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207 state:
208 {
6d9f4315 209 lastMove: lastMove,
f41ce580
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210 score: this.game.score,
211 movesCount: L,
f41ce580
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212 clocks: this.game.clocks,
213 }
411d23cd
BA
214 }));
215 }
a6088c90 216 break;
6fba6e0c 217 }
c6788ecf 218 case "askgame":
5bcc9b31
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219 // Send current (live) game if not asked by opponent (!)
220 if (this.game.players.some(p => p.sid == data.from))
221 return;
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222 const myGame =
223 {
224 // Minimal game informations:
225 id: this.game.id,
ab6f48ea 226 players: this.game.players.map(p => { return {name:p.name}; }),
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BA
227 vid: this.game.vid,
228 timeControl: this.game.timeControl,
229 };
230 this.st.conn.send(JSON.stringify({code:"game",
231 game:myGame, target:data.from}));
232 break;
f41ce580 233 case "newmove":
41c80bb6 234 this.$set(this.game, "moveToPlay", data.move);
f41ce580 235 break;
a6088c90 236 case "lastate": //got opponent infos about last move
6fba6e0c 237 {
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BA
238 this.lastate = data;
239 if (!!this.game.type) //game is loaded
240 this.processLastate();
241 //else: will be processed when game is ready
a6088c90 242 break;
6fba6e0c 243 }
93d1d7a7 244 case "resign":
430a2038 245 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 246 break;
93d1d7a7 247 case "abort":
430a2038 248 this.gameOver("?", "Abort");
93d1d7a7 249 break;
2cc10cdb 250 case "draw":
dcd68c41 251 this.gameOver("1/2", data.message);
2cc10cdb
BA
252 break;
253 case "drawoffer":
41c80bb6
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254 // NOTE: observers don't know who offered draw
255 this.drawOffer = "received";
6d9f4315 256 break;
7e1a1fe9 257 case "askfullgame":
41c80bb6
BA
258 this.st.conn.send(JSON.stringify({code:"fullgame",
259 game:this.game, target:data.from}));
7e1a1fe9 260 break;
5f131484 261 case "fullgame":
760adbce
BA
262 // Callback "roomInit" to poll clients only after game is loaded
263 this.loadGame(data.game, this.roomInit);
5f131484 264 break;
5f131484
BA
265 case "connect":
266 {
dcd68c41
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267 // TODO: next condition is probably not required. See note line 150
268 if (!this.people[data.from])
269 {
270 this.$set(this.people, data.from, {name:"", id:0});
271 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
272 }
5f131484
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273 break;
274 }
275 case "disconnect":
dcd68c41 276 this.$delete(this.people, data.from);
a6088c90
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277 break;
278 }
cdb34c93 279 },
760adbce
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280 // lastate was received, but maybe game wasn't ready yet:
281 processLastate: function() {
282 const data = this.lastate;
283 this.lastate = undefined; //security...
284 const L = this.game.moves.length;
285 if (data.movesCount > L)
286 {
287 // Just got last move from him
06e79b07 288 this.$set(this.game, "moveToPlay", data.lastMove);
760adbce
BA
289 if (data.score != "*" && this.game.score == "*")
290 {
291 // Opponent resigned or aborted game, or accepted draw offer
292 // (this is not a stalemate or checkmate)
430a2038 293 this.gameOver(data.score, "Opponent action");
760adbce
BA
294 }
295 this.game.clocks = data.clocks; //TODO: check this?
296 if (!!data.lastMove.draw)
297 this.drawOffer = "received";
298 }
299 },
dcd68c41 300 clickDraw: function() {
a1c48034 301 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 302 {
2cc10cdb 303 if (!confirm("Accept draw?"))
6fba6e0c 304 return;
a1c48034
BA
305 const message = (this.drawOffer == "received"
306 ? "Mutual agreement"
307 : "Three repetitions");
dcd68c41
BA
308 Object.keys(this.people).forEach(sid => {
309 if (sid != this.st.user.sid)
310 {
311 this.st.conn.send(JSON.stringify({code:"draw",
312 message:message, target:sid}));
313 }
314 });
a1c48034 315 this.gameOver("1/2", message);
2cc10cdb 316 }
41c80bb6 317 else if (this.drawOffer == "") //no effect if drawOffer == "sent"
6fba6e0c
BA
318 {
319 if (!confirm("Offer draw?"))
320 return;
760adbce 321 this.drawOffer = "sent";
dcd68c41
BA
322 Object.keys(this.people).forEach(sid => {
323 if (sid != this.st.user.sid)
324 this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
760adbce 325 });
41c80bb6 326 GameStorage.update(this.gameRef.id, {drawOffer: true});
a6088c90
BA
327 }
328 },
7f3484bd
BA
329 abortGame: function() {
330 if (!confirm(this.st.tr["Terminate game?"]))
331 return;
430a2038 332 this.gameOver("?", "Abort");
dcd68c41
BA
333 Object.keys(this.people).forEach(sid => {
334 if (sid != this.st.user.sid)
5f131484
BA
335 {
336 this.st.conn.send(JSON.stringify({
337 code: "abort",
dcd68c41 338 target: sid,
5f131484
BA
339 }));
340 }
7f3484bd 341 });
a6088c90
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342 },
343 resign: function(e) {
344 if (!confirm("Resign the game?"))
345 return;
dcd68c41
BA
346 Object.keys(this.people).forEach(sid => {
347 if (sid != this.st.user.sid)
760adbce
BA
348 {
349 this.st.conn.send(JSON.stringify({code:"resign",
dcd68c41 350 side:this.game.mycolor, target:sid}));
760adbce
BA
351 }
352 });
430a2038 353 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 354 },
967a2686
BA
355 // 3 cases for loading a game:
356 // - from indexedDB (running or completed live game I play)
b196f8ea
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357 // - from server (one correspondance game I play[ed] or not)
358 // - from remote peer (one live game I don't play, finished or not)
760adbce 359 loadGame: function(game, callback) {
967a2686 360 const afterRetrieval = async (game) => {
f41ce580
BA
361 const vModule = await import("@/variants/" + game.vname + ".js");
362 window.V = vModule.VariantRules;
363 this.vr = new V(game.fen);
c0b27606 364 const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live");
92a523d1 365 const tc = extractTime(game.timeControl);
c0b27606
BA
366 if (gtype == "corr")
367 {
f41ce580
BA
368 if (game.players[0].color == "b")
369 {
370 // Adopt the same convention for live and corr games: [0] = white
371 [ game.players[0], game.players[1] ] =
372 [ game.players[1], game.players[0] ];
373 }
c0b27606 374 // corr game: needs to compute the clocks + initime
7f3484bd 375 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 376 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 377 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 378 if (game.score == "*") //otherwise no need to bother with time
92a523d1 379 {
b7cbbda1
BA
380 game.initime = [0, 0];
381 const L = game.moves.length;
382 if (L >= 3)
5f131484 383 {
b7cbbda1
BA
384 let addTime = [0, 0];
385 for (let i=2; i<L; i++)
386 {
387 addTime[i%2] += tc.increment -
388 (game.moves[i].played - game.moves[i-1].played) / 1000;
389 }
390 for (let i=0; i<=1; i++)
391 game.clocks[i] += addTime[i];
5f131484 392 }
b7cbbda1
BA
393 if (L >= 1)
394 game.initime[L%2] = game.moves[L-1].played;
395 if (game.drawOffer)
396 this.drawOffer = "received";
92a523d1 397 }
92b82def 398 // Now that we used idx and played, re-format moves as for live games
6d68309a 399 game.moves = game.moves.map( (m) => {
92b82def 400 const s = m.squares;
6d68309a 401 return {
92b82def
BA
402 appear: s.appear,
403 vanish: s.vanish,
404 start: s.start,
405 end: s.end,
92b82def
BA
406 };
407 });
3837d4f7
BA
408 // Also sort chat messages (if any)
409 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 410 }
f41ce580
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411 const myIdx = game.players.findIndex(p => {
412 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
413 });
92a523d1 414 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
415 {
416 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 417 if (game.score == "*")
22efa391 418 {
b7cbbda1
BA
419 game.initime[0] = Date.now();
420 if (myIdx >= 0)
22efa391 421 {
b7cbbda1
BA
422 // I play in this live game; corr games don't have clocks+initime
423 GameStorage.update(game.id,
424 {
425 clocks: game.clocks,
426 initime: game.initime,
427 });
428 }
22efa391 429 }
66d03f23 430 }
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BA
431 this.game = Object.assign({},
432 game,
cf742aaf 433 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 434 {
c0b27606 435 type: gtype,
66d03f23 436 increment: tc.increment,
6fba6e0c 437 mycolor: [undefined,"w","b"][myIdx+1],
5f131484
BA
438 // opponent sid not strictly required (or available), but easier
439 // at least oppsid or oppid is available anyway:
440 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
441 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 442 }
4b0384fa 443 );
72ccbd67 444 this.repeat = {}; //reset
760adbce
BA
445 if (!!this.lastate) //lastate arrived before game was loaded:
446 this.processLastate();
447 callback();
967a2686
BA
448 };
449 if (!!game)
dc284d90 450 return afterRetrieval(game);
967a2686
BA
451 if (!!this.gameRef.rid)
452 {
760adbce 453 // Remote live game: forgetting about callback func... (TODO: design)
5f131484
BA
454 this.st.conn.send(JSON.stringify(
455 {code:"askfullgame", target:this.gameRef.rid}));
967a2686
BA
456 }
457 else
458 {
f41ce580 459 // Local or corr game
11667c79 460 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 461 }
a6088c90 462 },
9d54ab89 463 // Post-process a move (which was just played)
ce87ac6a 464 processMove: function(move) {
a1c48034 465 // Update storage (corr or live) if I play in the game
6fba6e0c 466 const colorIdx = ["w","b"].indexOf(move.color);
9d54ab89 467 // https://stackoverflow.com/a/38750895
a1c48034
BA
468 if (!!this.game.mycolor)
469 {
470 const allowed_fields = ["appear", "vanish", "start", "end"];
471 // NOTE: 'var' to see this variable outside this block
472 var filtered_move = Object.keys(move)
473 .filter(key => allowed_fields.includes(key))
474 .reduce((obj, key) => {
475 obj[key] = move[key];
476 return obj;
477 }, {});
478 }
dc284d90 479 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 480 let addTime = 0;
9d54ab89 481 if (move.color == this.game.mycolor)
b4fb1612 482 {
dce792f6
BA
483 if (this.game.moves.length >= 2) //after first move
484 {
485 const elapsed = Date.now() - this.game.initime[colorIdx];
486 // elapsed time is measured in milliseconds
487 addTime = this.game.increment - elapsed/1000;
488 }
6d68309a 489 let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
dcd68c41
BA
490 Object.keys(this.people).forEach(sid => {
491 if (sid != this.st.user.sid)
dc284d90
BA
492 {
493 this.st.conn.send(JSON.stringify({
494 code: "newmove",
dcd68c41 495 target: sid,
dc284d90
BA
496 move: sendMove,
497 }));
498 }
499 });
b4fb1612 500 }
5b87454c
BA
501 else
502 addTime = move.addTime; //supposed transmitted
6fba6e0c 503 const nextIdx = ["w","b"].indexOf(this.vr.turn);
6d68309a
BA
504 // Since corr games are stored at only one location, update should be
505 // done only by one player for each move:
a1c48034
BA
506 if (!!this.game.mycolor &&
507 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 508 {
e69f159d 509 if (this.game.type == "corr")
f41ce580 510 {
e69f159d 511 GameStorage.update(this.gameRef.id,
6d68309a 512 {
e69f159d
BA
513 fen: move.fen,
514 move:
515 {
516 squares: filtered_move,
e69f159d
BA
517 played: Date.now(), //TODO: on server?
518 idx: this.game.moves.length,
519 },
520 });
521 }
522 else //live
523 {
524 GameStorage.update(this.gameRef.id,
525 {
526 fen: move.fen,
527 move: filtered_move,
528 clocks: this.game.clocks.map((t,i) => i==colorIdx
529 ? this.game.clocks[i] + addTime
530 : this.game.clocks[i]),
531 initime: this.game.initime.map((t,i) => i==nextIdx
532 ? Date.now()
533 : this.game.initime[i]),
534 });
535 }
6d68309a 536 }
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537 // Also update current game object:
538 this.game.moves.push(move);
539 this.game.fen = move.fen;
760adbce 540 //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime;
66d03f23 541 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
809ba2aa 542 this.game.initime[nextIdx] = Date.now();
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543 // If repetition detected, consider that a draw offer was received:
544 const fenObj = V.ParseFen(move.fen);
545 let repIdx = fenObj.position + "_" + fenObj.turn;
546 if (!!fenObj.flags)
547 repIdx += "_" + fenObj.flags;
548 this.repeat[repIdx] = (!!this.repeat[repIdx]
549 ? this.repeat[repIdx]+1
550 : 1);
551 if (this.repeat[repIdx] >= 3)
a1c48034 552 this.drawOffer = "threerep";
b4fb1612 553 },
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554 toggleChat: function() {
555 document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
556 },
557 finishSendChat: function(chat) {
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558 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
559 if (this.game.type == "corr" && this.st.user.id > 0)
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560 GameStorage.update(this.gameRef.id, {chat: chat});
561 },
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562 processChat: function() {
563 if (!document.getElementById("inputChat").checked)
564 document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
565 },
430a2038 566 gameOver: function(score, scoreMsg) {
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567 this.game.score = score;
568 this.game.scoreMsg = scoreMsg;
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569 const myIdx = this.game.players.findIndex(p => {
570 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
571 });
572 if (myIdx >= 0) //OK, I play in this game
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573 {
574 GameStorage.update(this.gameRef.id,
575 {score: score, scoreMsg: scoreMsg});
576 }
ce87ac6a 577 },
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578 },
579};
580</script>
7e1a1fe9 581
41c80bb6 582<style lang="sass" scoped>
72ccbd67 583.connected
050ae3b5 584 background-color: lightgreen
72ccbd67 585
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586@media screen and (min-width: 768px)
587 #actions
588 width: 300px
589@media screen and (max-width: 767px)
590 .game
591 width: 100%
72ccbd67 592
430a2038 593#actions
cf94b843 594 display: inline-block
430a2038 595 margin-top: 10px
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596 button
597 display: inline-block
598 width: 33%
599 margin: 0
a1c48034 600
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601@media screen and (max-width: 767px)
602 #aboveBoard
603 text-align: center
604
605.name
606 font-size: 1.5rem
607 padding: 1px
608
609.time
610 font-size: 2rem
611 display: inline-block
612 margin-left: 10px
613
614.split-names
615 display: inline-block
616 margin: 0 15px
617
430a2038 618#chat
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619 padding-top: 20px
620 max-width: 600px
430a2038 621 border: none;
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622
623#chatBtn
624 margin: 0 10px 0 0
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625
626.draw-sent, .draw-sent:hover
627 background-color: lightyellow
628
629.draw-received, .draw-received:hover
630 background-color: lightgreen
631
632.draw-threerep, .draw-threerep:hover
633 background-color: #e4d1fc
7e1a1fe9 634</style>