Some fixes, wrote some rules, implemented Wormhole variant
[vchess.git] / client / src / views / Analyse.vue
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7f3484bd 1<template lang="pug">
7aa548e7 2main
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3 .row
4 .col-sm-12
9a3049f3 5 .text-center
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6 input#fen(
7 v-model="curFen"
725da57f 8 @input="adjustFenSize(); tryGotoFen()"
910d631b 9 )
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10 BaseGame(
11 :game="game"
12 :vr="vr"
13 )
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14</template>
15
16<script>
17import BaseGame from "@/components/BaseGame.vue";
7f3484bd 18import { store } from "@/store";
7f3484bd 19export default {
6808d7a1 20 name: "my-analyse",
7f3484bd 21 components: {
6808d7a1 22 BaseGame
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23 },
24 // gameRef: to find the game in (potentially remote) storage
25 data: function() {
26 return {
27 st: store.state,
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28 gameRef: {
29 //given in URL (rid = remote ID)
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30 vname: "",
31 fen: ""
32 },
33 game: {
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34 players: [{ name: "Analyse" }, { name: "Analyse" }],
35 mode: "analyze"
7f3484bd 36 },
7f3484bd 37 vr: null, //"variant rules" object initialized from FEN
6808d7a1 38 curFen: ""
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39 };
40 },
41 watch: {
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42 // NOTE: no watcher for $route change, because if fenStart doesn't change
43 // then it doesn't trigger BaseGame.re_init() and the result is weird.
6808d7a1 44 "vr.movesCount": function() {
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45 this.curFen = this.vr.getFen();
46 this.adjustFenSize();
6808d7a1 47 }
7f3484bd 48 },
7f3484bd 49 created: function() {
652f40de 50 this.gameRef.vname = this.$route.params["vname"];
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51 this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
52 this.initialize();
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53 },
54 methods: {
a0c41e7e 55 initialize: async function() {
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56 // Obtain VariantRules object
57 const vModule = await import("@/variants/" + this.gameRef.vname + ".js");
58 window.V = vModule.VariantRules;
a0c41e7e 59 this.loadGame();
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60 },
61 loadGame: function() {
0e16cb26 62 // NOTE: no need to set score (~unused)
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63 this.game.vname = this.gameRef.vname;
64 this.game.fen = this.gameRef.fen;
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65 this.curFen = this.game.fen;
66 this.adjustFenSize();
652f40de 67 this.vr = new V(this.game.fen);
d641bec1 68 this.game.mycolor = this.vr.turn;
77c50966 69 this.$set(this.game, "fenStart", this.gameRef.fen);
7f3484bd 70 },
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71 adjustFenSize: function() {
72 let fenInput = document.getElementById("fen");
73 fenInput.style.width = this.curFen.length + "ch";
74 },
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75 tryGotoFen: function() {
76 if (V.IsGoodFen(this.curFen))
77 {
78 this.gameRef.fen = this.curFen;
79 this.loadGame();
80 }
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81 }
82 }
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83};
84</script>