Started code review + some fixes (unfinished)
[vchess.git] / client / src / views / Analyse.vue
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7f3484bd 1<template lang="pug">
7aa548e7 2main
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3 .row
4 .col-sm-12
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5 .text-center
6 input#fen(v-model="curFen" @input="adjustFenSize()")
9ddaf8da 7 button(@click="gotoFen()") {{ st.tr["Go"] }}
604b951e 8 BaseGame(:game="game" :vr="vr")
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9</template>
10
11<script>
12import BaseGame from "@/components/BaseGame.vue";
7f3484bd 13import { store } from "@/store";
7f3484bd 14export default {
6808d7a1 15 name: "my-analyse",
7f3484bd 16 components: {
6808d7a1 17 BaseGame
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18 },
19 // gameRef: to find the game in (potentially remote) storage
20 data: function() {
21 return {
22 st: store.state,
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23 gameRef: {
24 //given in URL (rid = remote ID)
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25 vname: "",
26 fen: ""
27 },
28 game: {
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29 players: [{ name: "Analyse" }, { name: "Analyse" }],
30 mode: "analyze"
7f3484bd 31 },
7f3484bd 32 vr: null, //"variant rules" object initialized from FEN
6808d7a1 33 curFen: ""
652f40de 34 //people: [], //players + observers //TODO later: interactive analyze...
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35 };
36 },
37 watch: {
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38 // NOTE: no watcher for $route change, because if fenStart doesn't change
39 // then it doesn't trigger BaseGame.re_init() and the result is weird.
6808d7a1 40 "vr.movesCount": function() {
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41 this.curFen = this.vr.getFen();
42 this.adjustFenSize();
6808d7a1 43 }
7f3484bd 44 },
7f3484bd 45 created: function() {
652f40de 46 this.gameRef.vname = this.$route.params["vname"];
6808d7a1 47 if (this.gameRef.vname == "Dark") {
677fe285 48 alert(this.st.tr["Analyse in Dark mode makes no sense!"]);
0e16cb26 49 history.back(); //or this.$router.go(-1)
6808d7a1 50 } else {
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51 this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
52 this.initialize();
53 }
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54 },
55 methods: {
a0c41e7e 56 initialize: async function() {
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57 // Obtain VariantRules object
58 const vModule = await import("@/variants/" + this.gameRef.vname + ".js");
59 window.V = vModule.VariantRules;
a0c41e7e 60 this.loadGame();
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61 },
62 loadGame: function() {
0e16cb26 63 // NOTE: no need to set score (~unused)
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64 this.game.vname = this.gameRef.vname;
65 this.game.fen = this.gameRef.fen;
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66 this.curFen = this.game.fen;
67 this.adjustFenSize();
652f40de 68 this.vr = new V(this.game.fen);
d641bec1 69 this.game.mycolor = this.vr.turn;
77c50966 70 this.$set(this.game, "fenStart", this.gameRef.fen);
7f3484bd 71 },
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72 adjustFenSize: function() {
73 let fenInput = document.getElementById("fen");
74 fenInput.style.width = this.curFen.length + "ch";
75 },
76 gotoFen: function() {
77 this.gameRef.fen = this.curFen;
78 this.loadGame();
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79 }
80 }
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81};
82</script>