Some more cleaning + fixes
[vchess.git] / client / src / views / Analyse.vue
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7f3484bd 1<template lang="pug">
7aa548e7 2main
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3 .row
4 .col-sm-12
9a3049f3 5 .text-center
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6 input#fen(
7 v-model="curFen"
8 @input="adjustFenSize()"
9 )
9ddaf8da 10 button(@click="gotoFen()") {{ st.tr["Go"] }}
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11 BaseGame(
12 :game="game"
13 :vr="vr"
14 )
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15</template>
16
17<script>
18import BaseGame from "@/components/BaseGame.vue";
7f3484bd 19import { store } from "@/store";
7f3484bd 20export default {
6808d7a1 21 name: "my-analyse",
7f3484bd 22 components: {
6808d7a1 23 BaseGame
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24 },
25 // gameRef: to find the game in (potentially remote) storage
26 data: function() {
27 return {
28 st: store.state,
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29 gameRef: {
30 //given in URL (rid = remote ID)
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31 vname: "",
32 fen: ""
33 },
34 game: {
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35 players: [{ name: "Analyse" }, { name: "Analyse" }],
36 mode: "analyze"
7f3484bd 37 },
7f3484bd 38 vr: null, //"variant rules" object initialized from FEN
6808d7a1 39 curFen: ""
652f40de 40 //people: [], //players + observers //TODO later: interactive analyze...
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41 };
42 },
43 watch: {
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44 // NOTE: no watcher for $route change, because if fenStart doesn't change
45 // then it doesn't trigger BaseGame.re_init() and the result is weird.
6808d7a1 46 "vr.movesCount": function() {
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47 this.curFen = this.vr.getFen();
48 this.adjustFenSize();
6808d7a1 49 }
7f3484bd 50 },
7f3484bd 51 created: function() {
652f40de 52 this.gameRef.vname = this.$route.params["vname"];
6808d7a1 53 if (this.gameRef.vname == "Dark") {
677fe285 54 alert(this.st.tr["Analyse in Dark mode makes no sense!"]);
0e16cb26 55 history.back(); //or this.$router.go(-1)
6808d7a1 56 } else {
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57 this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
58 this.initialize();
59 }
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60 },
61 methods: {
a0c41e7e 62 initialize: async function() {
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63 // Obtain VariantRules object
64 const vModule = await import("@/variants/" + this.gameRef.vname + ".js");
65 window.V = vModule.VariantRules;
a0c41e7e 66 this.loadGame();
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67 },
68 loadGame: function() {
0e16cb26 69 // NOTE: no need to set score (~unused)
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70 this.game.vname = this.gameRef.vname;
71 this.game.fen = this.gameRef.fen;
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72 this.curFen = this.game.fen;
73 this.adjustFenSize();
652f40de 74 this.vr = new V(this.game.fen);
d641bec1 75 this.game.mycolor = this.vr.turn;
77c50966 76 this.$set(this.game, "fenStart", this.gameRef.fen);
7f3484bd 77 },
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78 adjustFenSize: function() {
79 let fenInput = document.getElementById("fen");
80 fenInput.style.width = this.curFen.length + "ch";
81 },
82 gotoFen: function() {
83 this.gameRef.fen = this.curFen;
84 this.loadGame();
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85 }
86 }
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87};
88</script>