Almost added TitanChess + EvolutionChess
[vchess.git] / client / src / variants / Grand.js
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1import { ChessRules } from "@/base_rules";
2import { ArrayFun } from "@/utils/array";
3import { randInt } from "@/utils/alea";
4
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5// NOTE: initial setup differs from the original; see
6// https://www.chessvariants.com/large.dir/freeling.html
32f6285e 7export class GrandRules extends ChessRules {
7e8a7ea1 8
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9 static IsGoodFen(fen) {
10 if (!ChessRules.IsGoodFen(fen)) return false;
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11 const fenParsed = V.ParseFen(fen);
12 // 5) Check captures
472c0c4f 13 if (!fenParsed.captured || !fenParsed.captured.match(/^[0-9]{12,12}$/))
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14 return false;
15 return true;
16 }
17
6808d7a1 18 static IsGoodEnpassant(enpassant) {
472c0c4f 19 if (enpassant != "-") return !!enpassant.match(/^([a-j][0-9]{1,2},?)+$/);
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20 return true;
21 }
22
6808d7a1 23 static ParseFen(fen) {
dac39588 24 const fenParts = fen.split(" ");
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25 return Object.assign(
26 ChessRules.ParseFen(fen),
27 { captured: fenParts[5] }
28 );
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29 }
30
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31 getPpath(b) {
32 return ([V.MARSHALL, V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b;
33 }
34
6808d7a1 35 getFen() {
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36 return super.getFen() + " " + this.getCapturedFen();
37 }
38
f9c36b2d 39 getFenForRepeat() {
90e814b6 40 return super.getFenForRepeat() + "_" + this.getCapturedFen();
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41 }
42
6808d7a1 43 getCapturedFen() {
6e47d367 44 let counts = [...Array(12).fill(0)];
dac39588 45 let i = 0;
6808d7a1 46 for (let j = 0; j < V.PIECES.length; j++) {
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47 if ([V.KING, V.PAWN].includes(V.PIECES[j]))
48 // No king captured, and pawns don't promote in pawns
dac39588 49 continue;
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50 counts[i] = this.captured["w"][V.PIECES[j]];
51 counts[6 + i] = this.captured["b"][V.PIECES[j]];
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52 i++;
53 }
54 return counts.join("");
55 }
56
6808d7a1 57 setOtherVariables(fen) {
dac39588 58 super.setOtherVariables(fen);
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59 const captured =
60 V.ParseFen(fen).captured.split("").map(x => parseInt(x, 10));
dac39588 61 // Initialize captured pieces' counts from FEN
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62 this.captured = {
63 w: {
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64 [V.ROOK]: captured[0],
65 [V.KNIGHT]: captured[1],
66 [V.BISHOP]: captured[2],
67 [V.QUEEN]: captured[3],
68 [V.MARSHALL]: captured[4],
69 [V.CARDINAL]: captured[5]
dac39588 70 },
6808d7a1 71 b: {
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72 [V.ROOK]: captured[6],
73 [V.KNIGHT]: captured[7],
74 [V.BISHOP]: captured[8],
75 [V.QUEEN]: captured[9],
76 [V.MARSHALL]: captured[10],
77 [V.CARDINAL]: captured[11]
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78 }
79 };
80 }
81
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82 static get size() {
83 return { x: 10, y: 10 };
84 }
dac39588 85
a6836242 86 // Rook + knight:
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87 static get MARSHALL() {
88 return "m";
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89 }
90
91 // Bishop + knight
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92 static get CARDINAL() {
93 return "c";
a6836242 94 }
dac39588 95
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96 static get PIECES() {
97 return ChessRules.PIECES.concat([V.MARSHALL, V.CARDINAL]);
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98 }
99
100 // There may be 2 enPassant squares (if pawn jump 3 squares)
6808d7a1 101 getEnpassantFen() {
dac39588 102 const L = this.epSquares.length;
6808d7a1 103 if (!this.epSquares[L - 1]) return "-"; //no en-passant
dac39588 104 let res = "";
6808d7a1 105 this.epSquares[L - 1].forEach(sq => {
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106 res += V.CoordsToSquare(sq) + ",";
107 });
6808d7a1 108 return res.slice(0, -1); //remove last comma
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109 }
110
111 // En-passant after 2-sq or 3-sq jumps
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112 getEpSquare(moveOrSquare) {
113 if (!moveOrSquare) return undefined;
114 if (typeof moveOrSquare === "string") {
dac39588 115 const square = moveOrSquare;
6808d7a1 116 if (square == "-") return undefined;
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117 let res = [];
118 square.split(",").forEach(sq => {
119 res.push(V.SquareToCoords(sq));
120 });
121 return res;
122 }
123 // Argument is a move:
124 const move = moveOrSquare;
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125 const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x];
126 if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) {
127 const step = (ex - sx) / Math.abs(ex - sx);
128 let res = [
129 {
130 x: sx + step,
131 y: sy
132 }
133 ];
134 if (sx + 2 * step != ex) {
472c0c4f 135 // 3-squares jump
dac39588 136 res.push({
6808d7a1 137 x: sx + 2 * step,
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138 y: sy
139 });
140 }
141 return res;
142 }
143 return undefined; //default
144 }
145
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146 getPotentialMovesFrom([x, y]) {
147 switch (this.getPiece(x, y)) {
dac39588 148 case V.MARSHALL:
6808d7a1 149 return this.getPotentialMarshallMoves([x, y]);
dac39588 150 case V.CARDINAL:
6808d7a1 151 return this.getPotentialCardinalMoves([x, y]);
dac39588 152 default:
6808d7a1 153 return super.getPotentialMovesFrom([x, y]);
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154 }
155 }
156
157 // Special pawn rules: promotions to captured friendly pieces,
158 // optional on ranks 8-9 and mandatory on rank 10.
6808d7a1 159 getPotentialPawnMoves([x, y]) {
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160 const color = this.turn;
161 let moves = [];
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162 const [sizeX, sizeY] = [V.size.x, V.size.y];
163 const shiftX = color == "w" ? -1 : 1;
164 const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2];
165 const lastRanks =
166 color == "w" ? [0, 1, 2] : [sizeX - 1, sizeX - 2, sizeX - 3];
167 const promotionPieces = [
168 V.ROOK,
169 V.KNIGHT,
170 V.BISHOP,
171 V.QUEEN,
172 V.MARSHALL,
173 V.CARDINAL
174 ];
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175
176 // Always x+shiftX >= 0 && x+shiftX < sizeX, because no pawns on last rank
177 let finalPieces = undefined;
6808d7a1 178 if (lastRanks.includes(x + shiftX)) {
dac39588 179 finalPieces = promotionPieces.filter(p => this.captured[color][p] > 0);
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180 if (x + shiftX != lastRanks[0]) finalPieces.push(V.PAWN);
181 } else finalPieces = [V.PAWN];
182 if (this.board[x + shiftX][y] == V.EMPTY) {
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183 // One square forward
184 for (let piece of finalPieces)
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185 moves.push(
186 this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece })
187 );
188 if (startRanks.includes(x)) {
189 if (this.board[x + 2 * shiftX][y] == V.EMPTY) {
dac39588 190 // Two squares jump
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191 moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
192 if (x == startRanks[0] && this.board[x + 3 * shiftX][y] == V.EMPTY) {
dac39588 193 // Three squares jump
6808d7a1 194 moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y]));
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195 }
196 }
197 }
198 }
199 // Captures
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200 for (let shiftY of [-1, 1]) {
201 if (
202 y + shiftY >= 0 &&
203 y + shiftY < sizeY &&
204 this.board[x + shiftX][y + shiftY] != V.EMPTY &&
205 this.canTake([x, y], [x + shiftX, y + shiftY])
206 ) {
207 for (let piece of finalPieces) {
208 moves.push(
209 this.getBasicMove([x, y], [x + shiftX, y + shiftY], {
210 c: color,
211 p: piece
212 })
213 );
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214 }
215 }
216 }
217
218 // En passant
219 const Lep = this.epSquares.length;
6808d7a1 220 const epSquare = this.epSquares[Lep - 1];
472c0c4f 221 if (!!epSquare) {
6808d7a1 222 for (let epsq of epSquare) {
dac39588 223 // TODO: some redundant checks
6808d7a1 224 if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) {
32f6285e 225 let enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]);
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226 // WARNING: the captured pawn may be diagonally behind us,
227 // if it's a 3-squares jump and we take on 1st passing square
6808d7a1 228 const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX;
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229 enpassantMove.vanish.push({
230 x: px,
231 y: epsq.y,
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232 p: "p",
233 c: this.getColor(px, epsq.y)
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234 });
235 moves.push(enpassantMove);
236 }
237 }
238 }
239
240 return moves;
241 }
242
243 // TODO: different castle?
244
6808d7a1 245 getPotentialMarshallMoves(sq) {
dac39588 246 return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
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247 this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
248 );
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249 }
250
6808d7a1 251 getPotentialCardinalMoves(sq) {
dac39588 252 return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
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253 this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
254 );
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255 }
256
68e19a44 257 isAttacked(sq, color) {
6808d7a1 258 return (
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259 super.isAttacked(sq, color) ||
260 this.isAttackedByMarshall(sq, color) ||
261 this.isAttackedByCardinal(sq, color)
6808d7a1 262 );
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263 }
264
68e19a44 265 isAttackedByMarshall(sq, color) {
6808d7a1 266 return (
68e19a44 267 this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) ||
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268 this.isAttackedBySlideNJump(
269 sq,
68e19a44 270 color,
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271 V.MARSHALL,
272 V.steps[V.KNIGHT],
273 "oneStep"
274 )
275 );
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276 }
277
68e19a44 278 isAttackedByCardinal(sq, color) {
6808d7a1 279 return (
68e19a44 280 this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) ||
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281 this.isAttackedBySlideNJump(
282 sq,
68e19a44 283 color,
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284 V.CARDINAL,
285 V.steps[V.KNIGHT],
286 "oneStep"
287 )
288 );
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289 }
290
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291 postPlay(move) {
292 super.postPlay(move);
6e47d367 293 if (move.vanish.length == 2 && move.appear.length == 1)
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294 // Capture: update this.captured
295 this.captured[move.vanish[1].c][move.vanish[1].p]++;
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296 }
297
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298 postUndo(move) {
299 super.postUndo(move);
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300 if (move.vanish.length == 2 && move.appear.length == 1)
301 this.captured[move.vanish[1].c][move.vanish[1].p]--;
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302 }
303
6808d7a1 304 static get VALUES() {
dac39588 305 return Object.assign(
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306 { c: 5, m: 7 }, //experimental
307 ChessRules.VALUES
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308 );
309 }
310
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311 static get SEARCH_DEPTH() {
312 return 2;
313 }
dac39588 314
7ba4a5bc 315 static GenRandInitFen(randomness) {
7ba4a5bc 316 if (randomness == 0) {
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317 return (
318 "r8r/1nbqkmcbn1/pppppppppp/91/91/91/91/PPPPPPPPPP/1NBQKMCBN1/R8R " +
319 // No castling in the official initial setup
320 "w 0 zzzz - 00000000000000"
321 );
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322 }
323
6808d7a1 324 let pieces = { w: new Array(10), b: new Array(10) };
6f2f9437 325 let flags = "";
dac39588 326 // Shuffle pieces on first and last rank
6808d7a1 327 for (let c of ["w", "b"]) {
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328 if (c == 'b' && randomness == 1) {
329 pieces['b'] = pieces['w'];
6f2f9437 330 flags += flags;
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331 break;
332 }
333
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334 let positions = ArrayFun.range(10);
335
336 // Get random squares for bishops
337 let randIndex = 2 * randInt(5);
338 let bishop1Pos = positions[randIndex];
339 // The second bishop must be on a square of different color
340 let randIndex_tmp = 2 * randInt(5) + 1;
341 let bishop2Pos = positions[randIndex_tmp];
342 // Remove chosen squares
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343 positions.splice(Math.max(randIndex, randIndex_tmp), 1);
344 positions.splice(Math.min(randIndex, randIndex_tmp), 1);
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345
346 // Get random squares for knights
347 randIndex = randInt(8);
348 let knight1Pos = positions[randIndex];
349 positions.splice(randIndex, 1);
350 randIndex = randInt(7);
351 let knight2Pos = positions[randIndex];
352 positions.splice(randIndex, 1);
353
354 // Get random square for queen
355 randIndex = randInt(6);
356 let queenPos = positions[randIndex];
357 positions.splice(randIndex, 1);
358
359 // ...random square for marshall
360 randIndex = randInt(5);
361 let marshallPos = positions[randIndex];
362 positions.splice(randIndex, 1);
363
364 // ...random square for cardinal
365 randIndex = randInt(4);
366 let cardinalPos = positions[randIndex];
367 positions.splice(randIndex, 1);
368
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369 // Rooks and king positions are now fixed,
370 // because of the ordering rook-king-rook
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371 let rook1Pos = positions[0];
372 let kingPos = positions[1];
373 let rook2Pos = positions[2];
374
375 // Finally put the shuffled pieces in the board array
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376 pieces[c][rook1Pos] = "r";
377 pieces[c][knight1Pos] = "n";
378 pieces[c][bishop1Pos] = "b";
379 pieces[c][queenPos] = "q";
380 pieces[c][marshallPos] = "m";
381 pieces[c][cardinalPos] = "c";
382 pieces[c][kingPos] = "k";
383 pieces[c][bishop2Pos] = "b";
384 pieces[c][knight2Pos] = "n";
385 pieces[c][rook2Pos] = "r";
6f2f9437 386 flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos);
dac39588 387 }
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388 return (
389 pieces["b"].join("") +
6f2f9437 390 "/pppppppppp/91/91/91/91/91/91/PPPPPPPPPP/" +
dac39588 391 pieces["w"].join("").toUpperCase() +
6f2f9437 392 " w 0 " + flags + " - 00000000000000"
6808d7a1 393 );
dac39588 394 }
7e8a7ea1 395
6808d7a1 396};