Teleport2 (no king repositioning) + do not relay some challenges
[vchess.git] / client / src / translations / variants / en.pug
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
6c00a6e5 18 "Dobutsu",
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19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
23681c83 22 "Queenpawns",
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23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
737a5daf 38 "Losers",
3955246a 39 "Monocolor",
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40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
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52 "Cannibal1",
53 "Cannibal2"
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54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
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77 "Diamond",
78 "Vchess"
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79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
1e8a8386 90 "Empire",
737a5daf 91 "Horde",
1e8a8386 92 "Orda",
3de62e0a 93 "Shinobi",
493f0eff 94 "Spartan",
1e8a8386 95 "Synochess"
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96 ]
97ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101h3 Inspired by ball games
102
103p Variants involving a ball, abstract or not, which must cross the board.
104-
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114h3 New pieces
115
116p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119-
120 var varlist = [
493f0eff 121 "Capablanca",
737a5daf 122 "Eightpieces",
0fb43db7 123 "Fullcavalry",
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124 "Grand",
125 "Grasshopper",
dbc79ee6 126 "Hoppelpoppel",
737a5daf 127 "Omega",
beda3dd0 128 "Ordamirror",
737a5daf 129 "Perfect",
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130 "Shako",
131 "Tencubed",
132 "Wildebeest"
133 ]
134ul
135 for v in varlist
136 li #[a(href="/#/variants/"+v) #{v}]
137
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138p.
139 In the following variants, fairy (or not) pieces may
140 appear later in the game.
141-
142 var varlist = [
143 "Musketeer",
144 "Schess",
145 "Titan"
146 ]
147ul
148 for v in varlist
149 li #[a(href="/#/variants/"+v) #{v}]
150
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151h3 Several royal pieces
152
153p In these games you must take care of two or more "kings".
154-
155 var varlist = [
156 "Coregal",
157 "Twokings",
158 "Antiking1",
159 "Antiking2"
160 ]
161ul
162 for v in varlist
163 li #[a(href="/#/variants/"+v) #{v}]
164
165h3 Unorthodox captures
166
167p Non-standard captures, but using known mechanisms.
168-
169 var varlist = [
170 "Enpassant",
171 "Rifle",
172 "Zen"
173 ]
174ul
175 for v in varlist
176 li #[a(href="/#/variants/"+v) #{v}]
177
178p.
179 Captures are generally achieved without replacement. That is to say,
180 you don't replace the enemy piece on its square to capture it.
181-
182 var varlist = [
183 "Allmate1",
184 "Allmate2",
185 "Baroque",
186 "Dynamo",
187 "Fugue",
8ca6042e 188 "Interweave",
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189 "Rococo",
190 "Maxima"
191 ]
192ul
193 for v in varlist
194 li #[a(href="/#/variants/"+v) #{v}]
195
493f0eff 196h3 Pieces changing side, shared pieces
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197
198p Pieces' owners (color) may change during the game
199-
200 var varlist = [
201 "Benedict",
202 "Checkered1",
203 "Checkered2",
493f0eff 204 "Otage",
737a5daf 205 "Pacifist1",
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206 "Pacifist2",
207 "Pacosako"
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208 ]
209ul
210 for v in varlist
211 li #[a(href="/#/variants/"+v) #{v}]
212
213h3 Incomplete information
214
215p.
216 Some speculation is required in these variants,
217 where some game informations are hidden.
218-
219 var varlist = [
220 "Apocalypse",
221 "Dark",
222 "Hidden",
223 "Hiddenqueen",
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224 "Synchrone1",
225 "Synchrone2"
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226 ]
227ul
228 for v in varlist
229 li #[a(href="/#/variants/"+v) #{v}]
230
231h3 Random factors
232
233p.
234 These games include random effects,
235 which can be funny, frustrating or both :)
236-
237 var varlist = [
238 "Chakart",
239 "Dice"
240 ]
241ul
242 for v in varlist
243 li #[a(href="/#/variants/"+v) #{v}]
244
245h3 Inpired by knight movement
246
247p.
248 Variants based on the knight move,
249 which augment or transform pieces' abilities.
250-
251 var varlist = [
252 "Balaklava",
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253 "Knightmate1",
254 "Knightmate2",
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255 "Knightrelay1",
256 "Knightrelay2"
257 ]
258ul
259 for v in varlist
260 li #[a(href="/#/variants/"+v) #{v}]
261
262h3 Unusual initial setup
263
493f0eff 264p Initial setup causes a lot of captures early in the game.
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265-
266 var varlist = [
493f0eff 267 "Doublearmy",
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268 "Upsidedown",
269 "Pawnmassacre"
270 ]
271ul
272 for v in varlist
273 li #[a(href="/#/variants/"+v) #{v}]
274
275h3 "Easy" variants: simple rules
276
277p.
278 Only minor changes are made to the orthodox rules,
279 resulting in a very similar game.
280-
281 var varlist = [
282 "Coronation",
493f0eff 283 "Freecapture",
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284 "Pocketknight"
285 ]
286ul
287 for v in varlist
288 li #[a(href="/#/variants/"+v) #{v}]
289
290p ...Or leading to a very different strategy:
291-
292 var varlist = [
293 "Antimatter",
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294 "Atomic1",
295 "Atomic2",
493f0eff 296 "Brotherhood",
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297 "Checkless"
298 ]
299ul
300 for v in varlist
301 li #[a(href="/#/variants/"+v) #{v}]
302
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303h3 Initially empty board
304
305p.
306 All pieces are progressively added from an empty board.
307-
308 var varlist = [
309 "Parachute",
310 "Screen"
311 ]
312ul
313 for v in varlist
314 li #[a(href="/#/variants/"+v) #{v}]
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315
316h3 Repositioning
317
3de62e0a 318p Pieces can be dropped on the board, either immediately or later in the game.
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319-
320 var varlist = [
321 "Clorange",
322 "Crazyhouse",
323 "Madhouse",
324 "Rampage",
325 "Recycle",
73fbcfc8 326 "Shogun",
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327 "Teleport1",
328 "Teleport2"
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329 ]
330ul
331 for v in varlist
332 li #[a(href="/#/variants/"+v) #{v}]
333
493f0eff 334h3 Immobilization, hypnotism
737a5daf 335
493f0eff 336p Pieces can be paralyzed or controlled under certain circumstances.
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337-
338 var varlist = [
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339 "Hypnotic",
340 "Isardam",
737a5daf 341 "Koopa",
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342 "Madrasi",
343 "Mesmer"
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344 ]
345ul
346 for v in varlist
347 li #[a(href="/#/variants/"+v) #{v}]
348
349h3 Regional and historical variants
350
351p (Partial) Game evolution in time and space.
352-
353 var varlist = [
7c482899 354 "Janggi",
1a8e3d26 355 "Karouk",
dbc79ee6 356 "Makpong",
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357 "Makruk",
358 "Minishogi",
58851f7a 359 "Minixiangqi",
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360 "Shatranj",
361 "Shogi",
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362 "Sittuyin",
363 "Xiangqi"
737a5daf 364 ]
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365ul
366 for v in varlist
367 li #[a(href="/#/variants/"+v) #{v}]
368
369h3 Kings race
370
371p The goal is to cross the board with your king.
372-
373 var varlist = [
374 "Racingkings",
375 "Royalrace"
376 ]
377ul
378 for v in varlist
379 li #[a(href="/#/variants/"+v) #{v}]
380
381h3 Several moves in one turn
382
383p In these variants, you can play two or more moves per turn.
384-
385 var varlist = [
493f0eff 386 "Avalanche",
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387 "Doublemove1",
388 "Doublemove2",
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389 "Progressive1",
390 "Progressive2"
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391 ]
392ul
393 for v in varlist
394 li #[a(href="/#/variants/"+v) #{v}]
395
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396h3 Single powerful piece versus army
397
398p Very few but powerful pieces against a full army.
399-
400 var varlist = [
401 "Maharajah",
402 "Monster"
403 ]
404ul
405 for v in varlist
406 li #[a(href="/#/variants/"+v) #{v}]
407
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408h3 Exchanging pieces positions
409
410p Some or all pieces can be swapped.
411-
412 var varlist = [
493f0eff 413 "Joker",
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414 "Suction",
415 "Swap",
416 "Switching"
417 ]
418ul
419 for v in varlist
420 li #[a(href="/#/variants/"+v) #{v}]
421
422h3 Different objective
423
424p Orthodox rules, but the goal is not checkmate (or not only).
425-
426 var varlist = [
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427 "Alapo",
428 "Castle",
429 "Crossing",
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430 "Extinction",
431 "Threechecks",
432 "Kinglet",
493f0eff 433 "Koth",
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434 "Squatter1",
435 "Squatter2"
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436 ]
437ul
438 for v in varlist
439 li #[a(href="/#/variants/"+v) #{v}]
440
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441h3 Non-chess
442
443p Some games not chess related.
444-
445 var varlist = [
7c05a5f2 446 "Atarigo",
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447 "Avalam1",
448 "Avalam2",
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449 "Emergo",
450 "Fanorona",
451 "Gomoku",
452 "Konane",
453 "Yote"
454 ]
455ul
456 for v in varlist
457 li #[a(href="/#/variants/"+v) #{v}]
458
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459h3 Miscelleanous
460
461p.
462 These variants are not classified yet, generally because they are the only
463 one of their kind on this website.
464-
465 var varlist = [
466 "Alice",
f10a644e 467 "Align4",
737a5daf 468 "Ambiguous",
0b0f0335 469 "Bario",
737a5daf 470 "Bicolour",
1006b211 471 "Convert",
b21e0e3a 472 "Copycat",
91565c63 473 "Evolution",
737a5daf 474 "Forward",
e023d747 475 "Fusion",
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476 "Gridolina",
477 "Hamilton",
f0a812b7 478 "Iceage",
0f7762c1 479 "Kingsmaker",
737a5daf 480 "Magnetic",
723262f9 481 "Pandemonium",
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482 "Refusal1",
483 "Refusal2",
da9e846e 484 "Relayup",
87f40859 485 "Rollerball",
1943de6b 486 "Selfabsorb",
737a5daf 487 "Takenmake",
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488 "Wormhole1",
489 "Wormhole2"
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490 ]
491ul
492 for v in varlist
493 li #[a(href="/#/variants/"+v) #{v}]