Improve Paco-Sako rules. Draft Isardam
[vchess.git] / client / src / translations / variants / en.pug
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1p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
23681c83 21 "Queenpawns",
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22 "Rookpawns"
23 ]
24ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28h3 Forced captures
29
30p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33-
34 var varlist = [
35 "Arena",
36 "Capture",
737a5daf 37 "Losers",
8ca6042e 38 "Monochrome",
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39 "Suicide"
40 ]
41ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45h3 Transformations
46
47p Pieces generally transform when capturing.
48-
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57h3 Modified boundaries
58
59p Boards which communicating sides.
60-
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69h3 Different pawn movements
70
71p Everything is as in the orthodox game, but pawns move unusually.
72-
73 var varlist = [
74 "Berolina",
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75 "Diamond",
76 "Vchess"
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77 ]
78ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82h3 Different armies
83
84p Standard pieces versus a team of different pieces.
85-
86 var varlist = [
87 "Colorbound",
1e8a8386 88 "Empire",
737a5daf 89 "Horde",
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90 "Orda",
91 "Synochess"
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92 ]
93ul
94 for v in varlist
95 li #[a(href="/#/variants/"+v) #{v}]
96
97h3 Inspired by ball games
98
99p Variants involving a ball, abstract or not, which must cross the board.
100-
101 var varlist = [
102 "Ball",
103 "Football",
104 "Rugby"
105 ]
106ul
107 for v in varlist
108 li #[a(href="/#/variants/"+v) #{v}]
109
110h3 New pieces
111
112p.
113 A large variety of fairy pieces can be defined.
114 Some very powerful like the Amazon, some rather weak like the Grasshopper.
115-
116 var varlist = [
117 "Eightpieces",
0fb43db7 118 "Fullcavalry",
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119 "Grand",
120 "Grasshopper",
dbc79ee6 121 "Hoppelpoppel",
737a5daf 122 "Omega",
beda3dd0 123 "Ordamirror",
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124 "Perfect",
125 "Schess",
126 "Shako",
127 "Tencubed",
128 "Wildebeest"
129 ]
130ul
131 for v in varlist
132 li #[a(href="/#/variants/"+v) #{v}]
133
134h3 Several royal pieces
135
136p In these games you must take care of two or more "kings".
137-
138 var varlist = [
139 "Coregal",
140 "Twokings",
141 "Antiking1",
142 "Antiking2"
143 ]
144ul
145 for v in varlist
146 li #[a(href="/#/variants/"+v) #{v}]
147
148h3 Unorthodox captures
149
150p Non-standard captures, but using known mechanisms.
151-
152 var varlist = [
153 "Enpassant",
154 "Rifle",
155 "Zen"
156 ]
157ul
158 for v in varlist
159 li #[a(href="/#/variants/"+v) #{v}]
160
161p.
162 Captures are generally achieved without replacement. That is to say,
163 you don't replace the enemy piece on its square to capture it.
164-
165 var varlist = [
166 "Allmate1",
167 "Allmate2",
168 "Baroque",
169 "Dynamo",
170 "Fugue",
8ca6042e 171 "Interweave",
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172 "Rococo",
173 "Maxima"
174 ]
175ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179h3 Pieces changing side
180
181p Pieces' owners (color) may change during the game
182-
183 var varlist = [
184 "Benedict",
185 "Checkered1",
186 "Checkered2",
187 "Pacifist1",
188 "Pacifist2"
189 ]
190ul
191 for v in varlist
192 li #[a(href="/#/variants/"+v) #{v}]
193
194h3 Incomplete information
195
196p.
197 Some speculation is required in these variants,
198 where some game informations are hidden.
199-
200 var varlist = [
201 "Apocalypse",
202 "Dark",
203 "Hidden",
204 "Hiddenqueen",
205 "Synchrone"
206 ]
207ul
208 for v in varlist
209 li #[a(href="/#/variants/"+v) #{v}]
210
211h3 Random factors
212
213p.
214 These games include random effects,
215 which can be funny, frustrating or both :)
216-
217 var varlist = [
218 "Chakart",
219 "Dice"
220 ]
221ul
222 for v in varlist
223 li #[a(href="/#/variants/"+v) #{v}]
224
225h3 Inpired by knight movement
226
227p.
228 Variants based on the knight move,
229 which augment or transform pieces' abilities.
230-
231 var varlist = [
232 "Balaklava",
233 "Knightmate",
234 "Knightrelay1",
235 "Knightrelay2"
236 ]
237ul
238 for v in varlist
239 li #[a(href="/#/variants/"+v) #{v}]
240
241h3 Unusual initial setup
242
243p Pawns and / or pieces are switched, which result in a very different game.
244-
245 var varlist = [
246 "Upsidedown",
247 "Pawnmassacre"
248 ]
249ul
250 for v in varlist
251 li #[a(href="/#/variants/"+v) #{v}]
252
253h3 "Easy" variants: simple rules
254
255p.
256 Only minor changes are made to the orthodox rules,
257 resulting in a very similar game.
258-
259 var varlist = [
260 "Coronation",
261 "Pocketknight"
262 ]
263ul
264 for v in varlist
265 li #[a(href="/#/variants/"+v) #{v}]
266
267p ...Or leading to a very different strategy:
268-
269 var varlist = [
270 "Antimatter",
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271 "Atomic1",
272 "Atomic2",
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273 "Checkless"
274 ]
275ul
276 for v in varlist
277 li #[a(href="/#/variants/"+v) #{v}]
278
279//h3 Initially empty board
280//
281//Parachute
282//"Crown chess" (place all units at move 1)
283
284h3 Repositioning
285
286p Pieces can be drop on the board, either immediately or later in the game.
287-
288 var varlist = [
289 "Clorange",
290 "Crazyhouse",
291 "Madhouse",
292 "Rampage",
293 "Recycle",
294 "Teleport"
295 ]
296ul
297 for v in varlist
298 li #[a(href="/#/variants/"+v) #{v}]
299
300h3 Immobilization
301
302p Pieces can be paralyzed under certain circumstances.
303-
304 var varlist = [
305 "Koopa",
306 "Madrasi"
307 ]
308ul
309 for v in varlist
310 li #[a(href="/#/variants/"+v) #{v}]
311
312h3 Regional and historical variants
313
314p (Partial) Game evolution in time and space.
315-
316 var varlist = [
7c482899 317 "Janggi",
dbc79ee6 318 "Makpong",
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319 "Makruk",
320 "Minishogi",
58851f7a 321 "Minixiangqi",
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322 "Shatranj",
323 "Shogi",
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324 "Sittuyin",
325 "Xiangqi"
737a5daf 326 ]
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327ul
328 for v in varlist
329 li #[a(href="/#/variants/"+v) #{v}]
330
331h3 Kings race
332
333p The goal is to cross the board with your king.
334-
335 var varlist = [
336 "Racingkings",
337 "Royalrace"
338 ]
339ul
340 for v in varlist
341 li #[a(href="/#/variants/"+v) #{v}]
342
343h3 Several moves in one turn
344
345p In these variants, you can play two or more moves per turn.
346-
347 var varlist = [
348 "Doublemove1",
349 "Doublemove2",
350 "Monster",
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351 "Progressive1",
352 "Progressive2"
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353 ]
354ul
355 for v in varlist
356 li #[a(href="/#/variants/"+v) #{v}]
357
358h3 Exchanging pieces positions
359
360p Some or all pieces can be swapped.
361-
362 var varlist = [
363 "Suction",
364 "Swap",
365 "Switching"
366 ]
367ul
368 for v in varlist
369 li #[a(href="/#/variants/"+v) #{v}]
370
371h3 Different objective
372
373p Orthodox rules, but the goal is not checkmate (or not only).
374-
375 var varlist = [
376 "Extinction",
377 "Threechecks",
378 "Kinglet",
379 "Koth"
380 ]
381ul
382 for v in varlist
383 li #[a(href="/#/variants/"+v) #{v}]
384
385h3 Miscelleanous
386
387p.
388 These variants are not classified yet, generally because they are the only
389 one of their kind on this website.
390-
391 var varlist = [
392 "Alice",
393 "Ambiguous",
394 "Bicolour",
2bb4666e 395 "Castle",
737a5daf 396 "Doublearmy",
91565c63 397 "Evolution",
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398 "Forward",
399 "Freecapture",
400 "Gridolina",
401 "Hamilton",
059f0aa2 402 "Isardam",
737a5daf 403 "Magnetic",
173f11dc 404 "Pacosako",
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405 "Parachute",
406 "Takenmake",
91565c63 407 "Titan",
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408 "Wormhole"
409 ]
410ul
411 for v in varlist
412 li #[a(href="/#/variants/"+v) #{v}]