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cf130369 1p.boxed
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2 | Two new pieces: camel and wildebeest. Bigger board.
3 | Orthodox rules with a few adaptations.
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cf130369 5p.
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6 Two new pieces appear on the board, which is extended to 10x11 squares:
7 a camel and a wildebeest, respectively written C and W.
8 A camel moves as a knight but with a
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9 longer jump: 3 squares in one direction, and 1 left or right after that.
10 The wildebeest combines the moving abilities of a camel and a knight.
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11
12figure.diagram-container
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13 .diagram
14 | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
15 figcaption Squares reachable by the white camel on e5.
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16
17h3 Special moves
18
19p.
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20 Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1
21 (one square to the left of bottom-right corner) for large (resp. small) castle.
22 Same for black on the other side.
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23
24p.
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25 Promotion occurs when pawns reach last rank.
26 They can only transform into a queen or a wildebeest.
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27
28h3 End of the game
29
30p You can win by checkmating or stalemating the enemy king.
31
32p.
7dc18cbe 33 Note: the castling rule is more restrictive than described in the original rules.
56c7bb2d 34 The game seems OK like that, but this may change in the future.
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e081ffe3 36h3 Source
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37
38p
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39 | The
40 a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page
aafe9f16 41 |  on chessvariants.com.