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[vchess.git] / client / src / translations / rules / Wildebeest / en.pug
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cf130369 1p.boxed
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2 | Two new pieces: camel and wildebeest. Bigger board.
3 | Orthodox rules with a few adaptations.
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4
5h3 Specifications
6
7ul
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8 li Chessboard: 11x10.
9 li Material: standard + camel + wildebeest.
10 li Non-capturing moves: standard (+ new pieces).
11 li Special moves: standard (see below).
12 li Captures: standard.
13 li End of game: checkmate or stalemate win.
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14
15h3 Basics
16
17p.
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18 Notation for camel is C and wildebeest is W. A camel moves as a knight but with a
19 longer jump: 3 squares in one direction, and 1 left or right after that.
20 The wildebeest combines the moving abilities of a camel and a knight.
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21
22figure.diagram-container
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23 .diagram
24 | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
25 figcaption Squares reachable by the white camel on e5.
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26
27h3 Special moves
28
29p.
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30 Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1
31 (one square to the left of bottom-right corner) for large (resp. small) castle.
32 Same for black on the other side.
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33
34p.
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35 Promotion occurs when pawns reach last rank.
36 They can only transform into a queen or a wildebeest.
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37
38h3 End of the game
39
40p You can win by checkmating or stalemating the enemy king.
41
42p.
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43 Note: the castling rule is more restrictive than described in the original rules.
44 The game seems OK like that, but this may change soon enough.
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e081ffe3 46h3 Source
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47
48p
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49 | The
50 a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page
51 | nbsp;on chessvariants.com.