Add unambiguous section in the PGN + some fixes + code formatting and fix typos
[vchess.git] / client / src / translations / rules / Magnetic / en.pug
CommitLineData
7f0711a8 1p.boxed
7dc18cbe
BA
2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
7f0711a8 4
b41d5704 5p.
7dc18cbe 6 Every piece has a charge generating a magnetic field, except the two kings
2c5d7b20
BA
7 which have a neutral charge. Pieces of the same color have let's say a
8 positive charge, while the others have a negative charge. After each move
9 positive charges attract negative ones, and repel positive ones.
7f0711a8 10
2c5d7b20
BA
11p.
12 Win by capturing opponent's king. There is no notion of check or stalemate
13 here.
e791b158 14
7f0711a8 15figure.diagram-container
7dc18cbe
BA
16 .diagram.diag12
17 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
18 .diagram.diag22
19 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
20 figcaption Left: before white move Qd5. Right: after this move.
7f0711a8 21
2316f8b8 22p.
2c5d7b20
BA
23 Remember that since kings have a neutral charge, any of their movement does
24 not change anything on the board. They also block magnetic actions which go
25 in their direction.
2316f8b8 26
56c7bb2d
BA
27p.
28 Castling is possible, but no en-passant captures.
29 While castling, the changes are made by the rook movement.
d7f69b87 30
e081ffe3 31h3 Source
7f0711a8
BA
32
33p
2c5d7b20
BA
34 a(href="https://www.chessvariants.com/other.dir/magnetic.html")
35 | Magnetic chess
36 |  on chessvariants.com.
d048c4c9
BA
37
38p Inventors: Joao Pedro Neto and Claude Chaunier (1996)