p.boxed | Each piece has a charge generating a magnetic field, | attracting enemy pieces while repelling others. p. Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. Pieces of the same color have let's say a positive charge, while the others have a negative charge. After each move positive charges attract negative ones, and repel positive ones. p. Win by capturing opponent's king. There is no notion of check or stalemate here. figure.diagram-container .diagram.diag12 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: .diagram.diag22 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: figcaption Left: before white move Qd5. Right: after this move. p. Remember that since kings have a neutral charge, any of their movement does not change anything on the board. They also block magnetic actions which go in their direction. p. Castling is possible, but no en-passant captures. While castling, the changes are made by the rook movement. h3 Source p a(href="https://www.chessvariants.com/other.dir/magnetic.html") | Magnetic chess |  on chessvariants.com. p Inventors: Joao Pedro Neto and Claude Chaunier (1996)