Some graphical improvements (first attempt)
[vchess.git] / client / src / components / ComputerGame.vue
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a6088c90 1<template lang="pug">
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2BaseGame(:game="game" :vr="vr" ref="basegame"
3 @newmove="processMove" @gameover="gameOver")
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4</template>
5
6<script>
7import BaseGame from "@/components/BaseGame.vue";
8import { store } from "@/store";
41cb9b94 9import Worker from "worker-loader!@/playCompMove";
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10
11export default {
41cb9b94 12 name: "my-computer-game",
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13 components: {
14 BaseGame,
15 },
6dd02928 16 // gameInfo: fen + mode + vname
a6088c90 17 // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
6dd02928 18 props: ["gameInfo"],
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19 data: function() {
20 return {
21 st: store.state,
41cb9b94 22 game: {},
b7c32f1a 23 vr: null,
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24 // Web worker to play computer moves without freezing interface:
25 timeStart: undefined, //time when computer starts thinking
41cb9b94 26 compThink: false, //avoid asking a new move while one is being searched
a6088c90 27 compWorker: null,
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28 };
29 },
a6088c90 30 watch: {
834c202a 31 "gameInfo.fen": function() {
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32 this.launchGame();
33 },
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34 "gameInfo.score": function(newScore) {
35 if (newScore != "*")
834c202a 36 {
41cb9b94 37 this.game.score = newScore; //user action
834c202a 38 this.game.mode = "analyze";
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39 if (!this.compThink)
40 this.$emit("game-stopped"); //otherwise wait for comp
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41 }
42 },
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43 },
44 // Modal end of game, and then sub-components
45 created: function() {
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46 // Computer moves web worker logic:
47 this.compWorker = new Worker();
a6088c90 48 this.compWorker.onmessage = e => {
a6088c90 49 let compMove = e.data;
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50 if (!compMove)
51 return; //after game ends, no more moves, nothing to do
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52 if (!Array.isArray(compMove))
53 compMove = [compMove]; //to deal with MarseilleRules
54 // Small delay for the bot to appear "more human"
af32cf62 55 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
a6088c90 56 setTimeout(() => {
41cb9b94 57 // NOTE: Dark and 2-moves are incompatible
6dd02928 58 const animate = (this.gameInfo.vname != "Dark");
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59 const animDelay = (animate ? 250 : 0);
60 let moveIdx = 0;
61 let self = this;
62 (function executeMove() {
63 self.$refs.basegame.play(compMove[moveIdx++], animate);
64 if (moveIdx >= compMove.length)
65 {
66 self.compThink = false;
67 if (self.game.score != "*") //user action
68 self.$emit("game-stopped");
69 }
70 else
71 setTimeout(executeMove, 500 + animDelay);
72 })();
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73 }, delay);
74 }
834c202a 75 if (!!this.gameInfo.fen)
b7c32f1a 76 this.launchGame();
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77 },
78 // dans variant.js (plutôt room.js) conn gère aussi les challenges
79 // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
80 methods: {
81 launchGame: async function() {
6dd02928 82 const vModule = await import("@/variants/" + this.gameInfo.vname + ".js");
a6088c90 83 window.V = vModule.VariantRules;
6dd02928 84 this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
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85 this.compWorker.postMessage(["init",this.gameInfo.fen]);
86 this.vr = new V(this.gameInfo.fen);
87 const mycolor = (Math.random() < 0.5 ? "w" : "b");
41cb9b94 88 let players = [{name:"Myself"},{name:"Computer"}];
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89 if (mycolor == "b")
90 players = players.reverse();
41cb9b94 91 // NOTE: fen and fenStart are redundant in game object
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92 this.game = Object.assign({},
93 this.gameInfo,
94 {
95 fenStart: this.gameInfo.fen,
96 players: players,
97 mycolor: mycolor,
2c6cb25e 98 score: "*",
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99 });
100 this.compWorker.postMessage(["init",this.gameInfo.fen]);
101 if (mycolor != "w" || this.gameInfo.mode == "auto")
37cdcbf3 102 this.playComputerMove();
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103 },
104 playComputerMove: function() {
105 this.timeStart = Date.now();
41cb9b94 106 this.compThink = true;
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107 this.compWorker.postMessage(["askmove"]);
108 },
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109 processMove: function(move) {
110 // Send the move to web worker (including his own moves)
111 this.compWorker.postMessage(["newmove",move]);
112 // subTurn condition for Marseille (and Avalanche) rules
113 if ((!this.vr.subTurn || this.vr.subTurn <= 1)
834c202a 114 && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor))
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115 {
116 this.playComputerMove();
117 }
118 },
93d1d7a7 119 gameOver: function(score) {
41cb9b94 120 this.game.score = score;
834c202a 121 this.game.mode = "analyze";
41cb9b94 122 this.$emit("game-over", score); //bubble up to Rules.vue
834c202a 123 },
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124 },
125};
126</script>