Merge branch 'master' of auder.net:vchess
[vchess.git] / TODO
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1Simultaneous games: view Game + Simultaneous, using component (One)Game
2Storage: just key ID => IDs of actual games (in indexedDB)
3In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
4
5Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
6=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
7
9415c80a 8Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
4f524197 9Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
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10On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
11(=> comme pour corr) + option "confirm moves in corr games"?
9415c80a 12
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13https://www.chessvariants.com/other.dir/fugue.html
14https://www.chessvariants.com/rules/spartan-chess
15https://www.chessvariants.com/mvopponent.dir/avalanche.html
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16https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
17https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
d1a0cce3 18
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19https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
20
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21https://musketeerchess.net/games/cerebral/rules/rules.php
22http://history.chess.free.fr/rollerball.htm
23
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24Squatter Chess: safe on last rank = win
25Companion Chess : pieces of same nature don't attack each others
09df24eb 26https://www.chessvariants.com/difftaking.dir/brotherhood.html
a9e1202b 27Crossing Chess = win when the king cross half-board
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28Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
29Medusa Chess = Isardam
30--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
31
a9e1202b 32Kingmaker: pawns can promote also into enemy king
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33--> no king tracking, getCheckSquares + underCheck test all kings
34
a9e1202b 35Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
f63ba277 36--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
a9e1202b 37
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38https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
39https://boardgamegeek.com/boardgame/18661/alapo
40Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
41Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
42
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43Maybe:
44https://www.chessvariants.com/diffmove.dir/asymmetric.html
45https://www.chessvariants.com/play/connected-chess
46
107dc1bd 47=====
d1a0cce3 48
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49fanorona https://fr.wikipedia.org/wiki/Fanorona
50Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
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51gess https://en.wikipedia.org/wiki/Gess
52weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
ffeaef85 53 first click show the stone, second click confirm the move?
baa6f86f 54avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
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55(puis quand hexaboards peut-être: hexavariants + Hex)
56Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)