Fix Fullcavalry
[vchess.git] / TODO
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1Implement Wildebeest castle rules
2=> (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
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3getRepetitionStatus() lose or draw... (for some variants)
4Chakart: king remote capture, is an option if short range
5
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6Embedded rules language not updated when language is set (in Analyse, Game and Problems)
7If new live game starts in background, "new game" notify OK but not first move (not too serious however)
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8On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
9(=> comme pour corr) + option "confirm moves in corr games"?
9415c80a 10
b496e4ae 11NEW VARIANTS:
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12Xiangqi
13Synochess
14EmpireChess
ea73fba2 15Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
d17d2564 16https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
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17https://www.chessvariants.com/other.dir/fugue.html
18https://www.chessvariants.com/rules/spartan-chess
19https://www.chessvariants.com/mvopponent.dir/avalanche.html
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20https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
21https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
323de224 22https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
d17d2564 23related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
f96bffd4 24https://musketeerchess.net/games/cerebral/rules/rules.php
d17d2564 25--> MusketeerChess : from Titan, should be easy
f96bffd4 26http://history.chess.free.fr/rollerball.htm
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27Squatter Chess: safe on last rank = win
28Companion Chess : pieces of same nature don't attack each others
09df24eb 29https://www.chessvariants.com/difftaking.dir/brotherhood.html
a9e1202b 30Crossing Chess = win when the king cross half-board
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31Medusa Chess = Isardam
32--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
a9e1202b 33Kingmaker: pawns can promote also into enemy king
f63ba277 34--> no king tracking, getCheckSquares + underCheck test all kings
a9e1202b 35Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
f63ba277 36--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
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37https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
38https://boardgamegeek.com/boardgame/18661/alapo
39Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
40Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
acbb2c90 41https://www.chessvariants.com/incinf.dir/bario.html
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42Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
43https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
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44Maybe:
45https://www.chessvariants.com/diffmove.dir/asymmetric.html
46https://www.chessvariants.com/play/connected-chess
b496e4ae 47Non-chess:
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48fanorona https://fr.wikipedia.org/wiki/Fanorona
49Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
53814a10 50gess https://en.wikipedia.org/wiki/Gess
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51gomoku, reversi
52avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
107dc1bd 53(puis quand hexaboards peut-être: hexavariants + Hex)