--- /dev/null
+import { ChessRules, Move, PiPo } from "@/base_rules";
+import { ArrayFun } from "@/utils/array";
+import { randInt, sample } from "@/utils/alea";
+
+export class CoregalRules extends ChessRules {
+
+//TODO: CSS royal queen symbol
+
+ genRandInitBaseFen() {
+ const s = FenUtil.setupPieces(
+ ['r', 'n', 'b', 'l', 'k', 'b', 'n', 'r'],
+ {
+ randomness: this.options["randomness"],
+ between: [{p1: 'k', p2: 'r'}, {p1: 'l', p2: 'r'}],
+ diffCol: ['b'],
+ flags: ['r', 'k', 'l'] //TODO: add 'k' to all 'flags' calls ??!
+ }
+ );
+ return {
+ fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" +
+ s.w.join("").toUpperCase(),
+ o: {flags: s.flags}
+ };
+ }
+
+ pieces() {
+ let res = super.pieces();
+ res['l'] = JSON.parse(JSON.stringify(res['q']));
+ res['l']["class"] = "royal_queen";
+ return res;
+ }
+
+ setFlags(fenflags) {
+ // white pieces positions, then black pieces positions
+ this.castleFlags = { w: [...Array(4)], b: [...Array(4)] };
+ for (let i = 0; i < 8; i++) {
+ this.castleFlags[i < 4 ? "w" : "b"][i % 4] =
+ parseInt(fenflags.charAt(i), 10);
+ }
+ }
+
+ isKing(x, y, p) {
+ if (!p)
+ p = this.getPiece(x, y);
+ ['k', 'l'].includes(p); //no cannibal mode
+ }
+
+ getCastleMoves([x, y]) {
+ // Relative position of the selected piece: left or right ?
+ // If left: small castle left, large castle right.
+ // If right: usual situation.
+ const c = this.getColor(x, y);
+ const relPos = (this.castleFlags[c][1] == y ? "left" : "right");
+
+ const finalSquares = [
+ relPos == "left" ? [1, 2] : [2, 3],
+ relPos == "right" ? [6, 5] : [5, 4]
+ ];
+ const saveFlags = JSON.stringify(this.castleFlags[c]);
+ // Alter flags to follow base_rules semantic
+ this.castleFlags[c] = [0, 3].map(i => this.castleFlags[c][i]);
+ const moves = super.getCastleMoves([x, y], finalSquares);
+ this.castleFlags[c] = JSON.parse(saveFlags);
+ return moves;
+ }
+
+};