}
constructor(o) {
+ o.options["atomic"] = true;
super(o);
- this.options["atomic"] = true;
}
canIplay(x, y) {
if (this.options["rempawn"] && this.movesCount == 0)
- return (this.turn == side && this.getPiece(x, y) == "p");
+ return (this.playerColor == this.turn && this.getPiece(x, y) == "p");
return super.canIplay(x, y);
}