getReserveFen(o) {
if (o.init)
- return "000000000000";
+ return Array(2 * V.ReserveArray.length).fill('0').join("");
return (
['w', 'b'].map(c => Object.values(this.reserve[c]).join("")).join("")
);
}
// Some additional variables from FEN (variant dependant)
- setOtherVariables(fenParsed, pieceArray) {
+ setOtherVariables(fenParsed) {
// Set flags and enpassant:
if (this.hasFlags)
this.setFlags(fenParsed.flags);
if (this.hasEnpassant)
this.epSquare = this.getEpSquare(fenParsed.enpassant);
if (this.hasReserve && !this.isDiagram)
- this.initReserves(fenParsed.reserve, pieceArray);
+ this.initReserves(fenParsed.reserve);
if (this.options["crazyhouse"])
this.initIspawn(fenParsed.ispawn);
if (this.options["teleport"]) {
}
// ordering as in pieces() p,r,n,b,q,k
- initReserves(reserveStr, pieceArray) {
- if (!pieceArray)
- pieceArray = ['p', 'r', 'n', 'b', 'q', 'k'];
+ static get ReserveArray() {
+ return ['p', 'r', 'n', 'b', 'q', 'k'];
+ }
+
+ initReserves(reserveStr) {
const counts = reserveStr.split("").map(c => parseInt(c, 36));
- const L = pieceArray.length;
+ const L = V.ReserveArray.length;
this.reserve = {
- w: ArrayFun.toObject(pieceArray, counts.slice(0, L)),
- b: ArrayFun.toObject(pieceArray, counts.slice(L, 2 * L))
+ w: ArrayFun.toObject(V.ReserveArray, counts.slice(0, L)),
+ b: ArrayFun.toObject(V.ReserveArray, counts.slice(L, 2 * L))
};
}
// Get SVG board (background, no pieces)
getSvgChessboard() {
- const flipped = this.flippedBoard;
let board = `
<svg
viewBox="0 0 ${10*this.size.y} ${10*this.size.x}"
class="chessboard_SVG">`;
+ board += this.getBaseSvgChessboard();
+ board += "</svg>";
+ return board;
+ }
+
+ getBaseSvgChessboard() {
+ let board = "";
+ const flipped = this.flippedBoard;
for (let i=0; i < this.size.x; i++) {
for (let j=0; j < this.size.y; j++) {
if (!this.onBoard(i, j))
/>`;
}
}
- board += "</svg>";
return board;
}
if (this.options["teleport"]) {
if (
this.subTurnTeleport == 1 &&
- move.vanish.length > move.appear.length &&
+ move.vanish.length == 2 &&
+ move.appear.length == 1 &&
move.vanish[1].c == this.turn
) {
- const v = move.vanish[move.vanish.length - 1];
+ const v = move.vanish[1];
this.captured = {x: v.x, y: v.y, c: v.c, p: v.p};
this.subTurnTeleport = 2;
return;