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Advance on Checkered. TODO: fix checks detection by checkered pieces
[xogo.git]
/
variants
/
Weiqi
/
class.js
diff --git
a/variants/Weiqi/class.js
b/variants/Weiqi/class.js
index
ca13fe1
..
04ad40a
100644
(file)
--- a/
variants/Weiqi/class.js
+++ b/
variants/Weiqi/class.js
@@
-137,7
+137,7
@@
export default class WeiqiRules extends ChessRules {
if (this.board[x][y] != "" || this.turn != this.playerColor)
return null;
const color = this.turn;
if (this.board[x][y] != "" || this.turn != this.playerColor)
return null;
const color = this.turn;
- const oppCol = C.GetOpp
Col
(color);
+ const oppCol = C.GetOpp
Turn
(color);
let move = new Move({
appear: [new PiPo({x: x, y: y, c: color, p: 's'})],
vanish: [],
let move = new Move({
appear: [new PiPo({x: x, y: y, c: color, p: 's'})],
vanish: [],
@@
-201,7
+201,7
@@
export default class WeiqiRules extends ChessRules {
if (move.pass) {
if (this.turn != this.playerColor)
super.displayMessage(null, "pass", "pass-text", 2000);
if (move.pass) {
if (this.turn != this.playerColor)
super.displayMessage(null, "pass", "pass-text", 2000);
- this.turn = C.GetOpp
Col
(this.turn);
+ this.turn = C.GetOpp
Turn
(this.turn);
}
else
super.play(move);
}
else
super.play(move);