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Fix Antiking
[xogo.git]
/
variants
/
Suction
/
class.js
diff --git
a/variants/Suction/class.js
b/variants/Suction/class.js
index
db10e58
..
cf5ae16
100644
(file)
--- a/
variants/Suction/class.js
+++ b/
variants/Suction/class.js
@@
-42,18
+42,21
@@
export default class SuctionRules extends ChessRules {
}
genRandInitFen(seed) {
}
genRandInitFen(seed) {
- const gr = new GiveawayRules(
- {mode: "suicide", options: this.options, genFenOnly: true});
+ const options = Object.assign({mode: "suicide"}, this.options);
+ const gr = new GiveawayRules({options: options, genFenOnly: true});
+ const baseFen = gr.genRandInitFen(seed);
// Add empty cmove:
// Add empty cmove:
- return (
- gr.genRandInitFen(seed).slice(0, -17) + '{"enpassant":"-","cmove":"-"}');
+ const fenParts = baseFen.split(" ");
+ let others = JSON.parse(fenParts[3]);
+ others["cmove"] = "-";
+ return fenParts.slice(0, 3).join(" ") + " " + JSON.stringify(others);
}
getFen() {
const cmoveFen = !this.cmove
? "-"
: C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end);
}
getFen() {
const cmoveFen = !this.cmove
? "-"
: C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end);
- return super.getFen().slice(0, -1) + ',"' + cmoveFen + '"}';
+ return super.getFen().slice(0, -1) + ',"
cmove":"
' + cmoveFen + '"}';
}
getBasicMove([sx, sy], [ex, ey]) {
}
getBasicMove([sx, sy], [ex, ey]) {
@@
-104,10
+107,19
@@
export default class SuctionRules extends ChessRules {
getCurrentScore() {
const color = this.turn;
const kingPos = super.searchKingPos(color);
getCurrentScore() {
const color = this.turn;
const kingPos = super.searchKingPos(color);
- if (color == "w" && kingPos[0] == 0) return "0-1";
- if (color == "b" && kingPos[0] == this.size.x - 1) return "1-0";
+ if (color == "w" && kingPos[0]
[0]
== 0) return "0-1";
+ if (color == "b" && kingPos[0]
[0]
== this.size.x - 1) return "1-0";
// King is not on the opposite edge: game not over
return "*";
}
// King is not on the opposite edge: game not over
return "*";
}
+ // Better animation for swaps
+ customAnimate(move, segments, cb) {
+ if (move.vanish.length < 2)
+ return 0;
+ super.animateMoving(move.end, move.start, null,
+ segments.reverse().map(s => s.reverse()), cb);
+ return 1;
+ }
+
};
};