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Small fix
[vchess.git]
/
client
/
src
/
views
/
Game.vue
diff --git
a/client/src/views/Game.vue
b/client/src/views/Game.vue
index
923e940
..
74dd01d
100644
(file)
--- a/
client/src/views/Game.vue
+++ b/
client/src/views/Game.vue
@@
-97,7
+97,7
@@
export default {
});
const myTurn = (currentTurn == this.game.mycolor);
let clockUpdate = setInterval(() => {
});
const myTurn = (currentTurn == this.game.mycolor);
let clockUpdate = setInterval(() => {
- if (countdown <= 0 || this.vr.turn != currentTurn)
+ if (countdown <= 0 || this.vr.turn != currentTurn
|| this.game.score != "*"
)
{
clearInterval(clockUpdate);
if (countdown <= 0 && myTurn)
{
clearInterval(clockUpdate);
if (countdown <= 0 && myTurn)
@@
-332,9
+332,10
@@
export default {
{
game.clocks = [tc.mainTime, tc.mainTime];
game.initime[0] = Date.now();
{
game.clocks = [tc.mainTime, tc.mainTime];
game.initime[0] = Date.now();
- if (myIdx >= 0
) //I play in this game
+ if (myIdx >= 0
&& gtype == "live")
{
{
- GameStorage.update(game.gameId,
+ // I play in this live game; corr games don't have clocks+initime
+ GameStorage.update(game.id,
{
clocks: game.clocks,
initime: game.initime,
{
clocks: game.clocks,
initime: game.initime,
@@
-344,9
+345,17
@@
export default {
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
this.vr = new V(game.fen);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
this.vr = new V(game.fen);
+
+
+
+//TODO: people, on connect, search for opponent.......
+console.log(myIdx + " " + game.players[1-myIdx].sid); //otherwise this is undefined:
+
+
+
this.game = Object.assign({},
game,
this.game = Object.assign({},
game,
- // NOTE: assign mycolor here, since BaseGame could also b
s
VS computer
+ // NOTE: assign mycolor here, since BaseGame could also b
e
VS computer
{
type: gtype,
increment: tc.increment,
{
type: gtype,
increment: tc.increment,
@@
-433,6
+442,7
@@
export default {
// TODO: this update function should also work for corr games
gameOver: function(score) {
this.game.mode = "analyze";
// TODO: this update function should also work for corr games
gameOver: function(score) {
this.game.mode = "analyze";
+ this.game.score = score;
GameStorage.update(this.gameRef.id, { score: score });
},
},
GameStorage.update(this.gameRef.id, { score: score });
},
},