+p.boxed
+ | Pawns advance diagonally and capture by moving forward.
+
+h3 Specifications
+
+ul
+ li Chessboard: standard.
+ li Material: standard.
+ li Non-capturing moves: different pawn moves.
+ li Special moves: standard (different en-passant).
+ li Captures: standard (except pawns).
+ li End of game: standard.
+
+h3 Basics
+
+p.
+ Only the pawn movements change, but since there are many on the board it's a
+ consequent change. They move forward diagonally instead of moving straight,
+ and capture by advancing to the next square vertically.
+
+figure.diagram-container
+ .diagram
+ | fen:8/8/5p2/5P2/P7/8/5P2/8 b5,e3,d4,g3,h4,e6,f6,g6:
+ figcaption Possible pawn moves
+
+p.
+ The initial 2-squares jump is allowed, as well as en-passant captures:
+ after 1.d2b4 on the diagram, 1...Pxc3 e.p. is possible.
+
+p.
+ About notation: since pawn captures are non-ambigous they writes e.g.
+ "Pxe6" ('P' is redundant but looks nicer); simple pawn moves are often
+ ambiguous, so they write for example "f2g3" (again, the starting row is
+ redundant but this also looks better).
+
+figure.diagram-container
+ .diagram
+ | fen:rnbqkbnr/p1pppppp/8/8/1Pp2P2/5N2/PPP1PPP1/R1BQKBNR c3:
+ figcaption.
+ After 1.Nf3 b7d5 2.h2f4 d5c4 3.d2b4, en-passant capture on marked square
+ is possible
+
+h3 Other source
+
+p
+ | See for example the
+ a(href="https://brainking.com/en/GameRules?tp=59") Berolina chess
+ | page on brainking.com.
+