// TODO: (0, 0) is wrong, would need to place an attacker here...
const steps = this.pieces(this.playerColor, 0, 0)["p"].attack[0].steps;
for (let step of steps) {
// TODO: (0, 0) is wrong, would need to place an attacker here...
const steps = this.pieces(this.playerColor, 0, 0)["p"].attack[0].steps;
for (let step of steps) {