| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import GiveawayRules from "/variants/Giveaway/class.js"; |
| 3 | import { ArrayFun } from "/utils/array.js"; |
| 4 | import { Random } from "/utils/alea.js"; |
| 5 | import PiPo from "/utils/PiPo.js"; |
| 6 | import Move from "/utils/Move.js"; |
| 7 | |
| 8 | export default class ChakartRules extends ChessRules { |
| 9 | |
| 10 | static get Options() { |
| 11 | return { |
| 12 | select: [ |
| 13 | { |
| 14 | label: "Randomness", |
| 15 | variable: "randomness", |
| 16 | defaut: 2, |
| 17 | options: [ |
| 18 | {label: "Deterministic", value: 0}, |
| 19 | {label: "Symmetric random", value: 1}, |
| 20 | {label: "Asymmetric random", value: 2} |
| 21 | ] |
| 22 | } |
| 23 | ], |
| 24 | styles: ["cylinder"] |
| 25 | }; |
| 26 | } |
| 27 | |
| 28 | get pawnPromotions() { |
| 29 | return ['q', 'r', 'n', 'b', 'k']; |
| 30 | } |
| 31 | |
| 32 | get hasCastle() { |
| 33 | return false; |
| 34 | } |
| 35 | get hasEnpassant() { |
| 36 | return false; |
| 37 | } |
| 38 | get hasReserve() { |
| 39 | return true; |
| 40 | } |
| 41 | get hasReserveFen() { |
| 42 | return false; |
| 43 | } |
| 44 | |
| 45 | static get IMMOBILIZE_CODE() { |
| 46 | return { |
| 47 | 'p': 's', |
| 48 | 'r': 'u', |
| 49 | 'n': 'o', |
| 50 | 'b': 'c', |
| 51 | 'q': 't', |
| 52 | 'k': 'l' |
| 53 | }; |
| 54 | } |
| 55 | |
| 56 | static get IMMOBILIZE_DECODE() { |
| 57 | return { |
| 58 | 's': 'p', |
| 59 | 'u': 'r', |
| 60 | 'o': 'n', |
| 61 | 'c': 'b', |
| 62 | 't': 'q', |
| 63 | 'l': 'k' |
| 64 | }; |
| 65 | } |
| 66 | |
| 67 | // Fictive color 'a', bomb banana mushroom egg |
| 68 | static get BOMB() { |
| 69 | return 'w'; //"Wario" |
| 70 | } |
| 71 | static get BANANA() { |
| 72 | return 'd'; //"Donkey" |
| 73 | } |
| 74 | static get EGG() { |
| 75 | return 'e'; |
| 76 | } |
| 77 | static get MUSHROOM() { |
| 78 | return 'm'; |
| 79 | } |
| 80 | |
| 81 | static get EGG_SURPRISE() { |
| 82 | return [ |
| 83 | "kingboo", "bowser", "daisy", "koopa", |
| 84 | "luigi", "waluigi", "toadette", "chomp"]; |
| 85 | } |
| 86 | |
| 87 | canIplay(x, y) { |
| 88 | if ( |
| 89 | this.playerColor != this.turn || |
| 90 | Object.keys(V.IMMOBILIZE_DECODE).includes(this.getPiece(x, y)) |
| 91 | ) { |
| 92 | return false; |
| 93 | } |
| 94 | return this.egg == "kingboo" || this.getColor(x, y) == this.turn; |
| 95 | } |
| 96 | |
| 97 | pieces(color, x, y) { |
| 98 | const specials = { |
| 99 | 'i': {"class": "invisible"}, //queen |
| 100 | '?': {"class": "mystery"}, //...initial square |
| 101 | 'e': {"class": "egg"}, |
| 102 | 'm': {"class": "mushroom"}, |
| 103 | 'd': {"class": "banana"}, |
| 104 | 'w': {"class": "bomb"}, |
| 105 | 'z': {"class": "remote-capture"} |
| 106 | }; |
| 107 | const bowsered = { |
| 108 | 's': {"class": ["immobilized", "pawn"]}, |
| 109 | 'u': {"class": ["immobilized", "rook"]}, |
| 110 | 'o': {"class": ["immobilized", "knight"]}, |
| 111 | 'c': {"class": ["immobilized", "bishop"]}, |
| 112 | 't': {"class": ["immobilized", "queen"]}, |
| 113 | 'l': {"class": ["immobilized", "king"]} |
| 114 | }; |
| 115 | return Object.assign( |
| 116 | { |
| 117 | 'y': { |
| 118 | // Virtual piece for "king remote shell captures" |
| 119 | moves: [], |
| 120 | attack: [ |
| 121 | { |
| 122 | steps: [ |
| 123 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 124 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 125 | ] |
| 126 | } |
| 127 | ] |
| 128 | } |
| 129 | }, |
| 130 | specials, bowsered, super.pieces(color, x, y)); |
| 131 | } |
| 132 | |
| 133 | genRandInitFen(seed) { |
| 134 | const gr = new GiveawayRules( |
| 135 | {mode: "suicide", options: this.options, genFenOnly: true}); |
| 136 | // Add Peach + mario flags |
| 137 | return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; |
| 138 | } |
| 139 | |
| 140 | fen2board(f) { |
| 141 | return ( |
| 142 | f.charCodeAt() <= 90 |
| 143 | ? "w" + f.toLowerCase() |
| 144 | : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f |
| 145 | ); |
| 146 | } |
| 147 | |
| 148 | setFlags(fenflags) { |
| 149 | // King can send shell? Queen can be invisible? |
| 150 | this.powerFlags = { |
| 151 | w: {k: false, q: false}, |
| 152 | b: {k: false, q: false} |
| 153 | }; |
| 154 | for (let c of ['w', 'b']) { |
| 155 | for (let p of ['k', 'q']) { |
| 156 | this.powerFlags[c][p] = |
| 157 | fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; |
| 158 | } |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | aggregateFlags() { |
| 163 | return this.powerFlags; |
| 164 | } |
| 165 | |
| 166 | disaggregateFlags(flags) { |
| 167 | this.powerFlags = flags; |
| 168 | } |
| 169 | |
| 170 | getFlagsFen() { |
| 171 | return ['w', 'b'].map(c => { |
| 172 | return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); |
| 173 | }).join(""); |
| 174 | } |
| 175 | |
| 176 | setOtherVariables(fenParsed) { |
| 177 | this.setFlags(fenParsed.flags); |
| 178 | this.reserve = {}; //to be filled later |
| 179 | this.egg = null; |
| 180 | this.moveStack = []; |
| 181 | // Change seed (after FEN generation!!) |
| 182 | // so that further calls differ between players: |
| 183 | Random.setSeed(Math.floor(10000 * Math.random())); |
| 184 | } |
| 185 | |
| 186 | // For Toadette bonus |
| 187 | getDropMovesFrom([c, p]) { |
| 188 | if (typeof c != "string" || this.reserve[c][p] == 0) |
| 189 | return []; |
| 190 | let moves = []; |
| 191 | const start = (c == 'w' && p == 'p' ? 1 : 0); |
| 192 | const end = (c == 'b' && p == 'p' ? 7 : 8); |
| 193 | for (let i = start; i < end; i++) { |
| 194 | for (let j = 0; j < this.size.y; j++) { |
| 195 | const pieceIJ = this.getPiece(i, j); |
| 196 | const colIJ = this.getColor(i, j); |
| 197 | if (this.board[i][j] == "" || colIJ == 'a' || pieceIJ == 'i') { |
| 198 | let m = new Move({ |
| 199 | start: {x: c, y: p}, |
| 200 | appear: [new PiPo({x: i, y: j, c: c, p: p})], |
| 201 | vanish: [] |
| 202 | }); |
| 203 | // A drop move may remove a bonus (or hidden queen!) |
| 204 | if (this.board[i][j] != "") |
| 205 | m.vanish.push(new PiPo({x: i, y: j, c: colIJ, p: pieceIJ})); |
| 206 | moves.push(m); |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | return moves; |
| 211 | } |
| 212 | |
| 213 | getPotentialMovesFrom([x, y]) { |
| 214 | let moves = []; |
| 215 | const piece = this.getPiece(x, y); |
| 216 | if (this.egg == "toadette") |
| 217 | moves = this.getDropMovesFrom([x, y]); |
| 218 | else if (this.egg == "kingboo") { |
| 219 | const color = this.turn; |
| 220 | const oppCol = C.GetOppCol(color); |
| 221 | // Only allow to swap (non-immobilized!) pieces |
| 222 | for (let i=0; i<this.size.x; i++) { |
| 223 | for (let j=0; j<this.size.y; j++) { |
| 224 | const colIJ = this.getColor(i, j); |
| 225 | const pieceIJ = this.getPiece(i, j); |
| 226 | if ( |
| 227 | (i != x || j != y) && |
| 228 | ['w', 'b'].includes(colIJ) && |
| 229 | !Object.keys(V.IMMOBILIZE_DECODE).includes(pieceIJ) && |
| 230 | // Next conditions = no pawn on last rank |
| 231 | ( |
| 232 | piece != 'p' || |
| 233 | ( |
| 234 | (color != 'w' || i != 0) && |
| 235 | (color != 'b' || i != this.size.x - 1) |
| 236 | ) |
| 237 | ) |
| 238 | && |
| 239 | ( |
| 240 | pieceIJ != 'p' || |
| 241 | ( |
| 242 | (colIJ != 'w' || x != 0) && |
| 243 | (colIJ != 'b' || x != this.size.x - 1) |
| 244 | ) |
| 245 | ) |
| 246 | ) { |
| 247 | let m = this.getBasicMove([x, y], [i, j]); |
| 248 | m.appear.push(new PiPo({x: x, y: y, p: pieceIJ, c: colIJ})); |
| 249 | m.kingboo = true; //avoid some side effects (bananas/bombs) |
| 250 | moves.push(m); |
| 251 | } |
| 252 | } |
| 253 | } |
| 254 | } |
| 255 | else { |
| 256 | // Normal case (including bonus daisy) |
| 257 | switch (piece) { |
| 258 | case 'p': |
| 259 | moves = this.getPawnMovesFrom([x, y]); //apply promotions |
| 260 | break; |
| 261 | case 'q': |
| 262 | moves = this.getQueenMovesFrom([x, y]); |
| 263 | break; |
| 264 | case 'k': |
| 265 | moves = this.getKingMovesFrom([x, y]); |
| 266 | break; |
| 267 | case 'n': |
| 268 | moves = this.getKnightMovesFrom([x, y]); |
| 269 | break; |
| 270 | case 'b': |
| 271 | case 'r': |
| 272 | // Explicitely listing types to avoid moving immobilized piece |
| 273 | moves = this.getPotentialMovesOf(piece, [x, y]); |
| 274 | break; |
| 275 | } |
| 276 | } |
| 277 | return moves; |
| 278 | } |
| 279 | |
| 280 | canStepOver(i, j) { |
| 281 | return ( |
| 282 | this.board[i][j] == "" || |
| 283 | ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 284 | ); |
| 285 | } |
| 286 | |
| 287 | getPawnMovesFrom([x, y]) { |
| 288 | const color = this.turn; |
| 289 | const oppCol = C.GetOppCol(color); |
| 290 | const shiftX = (color == 'w' ? -1 : 1); |
| 291 | const firstRank = (color == "w" ? this.size.x - 1 : 0); |
| 292 | let moves = []; |
| 293 | const frontPiece = this.getPiece(x + shiftX, y); |
| 294 | if ( |
| 295 | this.board[x + shiftX][y] == "" || |
| 296 | this.getColor(x + shiftX, y) == 'a' || |
| 297 | frontPiece == 'i' |
| 298 | ) { |
| 299 | moves.push(this.getBasicMove([x, y], [x + shiftX, y])); |
| 300 | if ( |
| 301 | [firstRank, firstRank + shiftX].includes(x) && |
| 302 | ![V.BANANA, V.BOMB].includes(frontPiece) && |
| 303 | ( |
| 304 | this.board[x + 2 * shiftX][y] == "" || |
| 305 | this.getColor(x + 2 * shiftX, y) == 'a' || |
| 306 | this.getPiece(x + 2 * shiftX, y) == 'i' |
| 307 | ) |
| 308 | ) { |
| 309 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); |
| 310 | } |
| 311 | } |
| 312 | for (let shiftY of [-1, 1]) { |
| 313 | const nextY = this.getY(y + shiftY); |
| 314 | if ( |
| 315 | nextY >= 0 && |
| 316 | nextY < this.size.y && |
| 317 | this.board[x + shiftX][nextY] != "" && |
| 318 | // Pawns cannot capture invisible queen this way! |
| 319 | this.getPiece(x + shiftX, nextY) != 'i' && |
| 320 | ['a', oppCol].includes(this.getColor(x + shiftX, nextY)) |
| 321 | ) { |
| 322 | moves.push(this.getBasicMove([x, y], [x + shiftX, nextY])); |
| 323 | } |
| 324 | } |
| 325 | this.pawnPostProcess(moves, color, oppCol); |
| 326 | // Add mushroom on before-last square (+ potential segments) |
| 327 | moves.forEach(m => { |
| 328 | let [mx, my] = [x, y]; |
| 329 | if (Math.abs(m.end.x - m.start.x) == 2) |
| 330 | mx = (m.start.x + m.end.x) / 2; |
| 331 | m.appear.push(new PiPo({x: mx, y: my, c: 'a', p: 'm'})); |
| 332 | if (mx != x && this.board[mx][my] != "") { |
| 333 | m.vanish.push(new PiPo({ |
| 334 | x: mx, |
| 335 | y: my, |
| 336 | c: this.getColor(mx, my), |
| 337 | p: this.getPiece(mx, my) |
| 338 | })); |
| 339 | } |
| 340 | if (Math.abs(m.end.y - m.start.y) > 1) { |
| 341 | m.segments = [ |
| 342 | [[x, y], [x, y]], |
| 343 | [[m.end.x, m.end.y], [m.end.x, m.end.y]] |
| 344 | ]; |
| 345 | } |
| 346 | }); |
| 347 | return moves; |
| 348 | } |
| 349 | |
| 350 | getKnightMovesFrom([x, y]) { |
| 351 | // Add egg on initial square: |
| 352 | return this.getPotentialMovesOf('n', [x, y]).map(m => { |
| 353 | m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); |
| 354 | return m; |
| 355 | }); |
| 356 | } |
| 357 | |
| 358 | getQueenMovesFrom(sq) { |
| 359 | const normalMoves = this.getPotentialMovesOf('q', sq); |
| 360 | // If flag allows it, add 'invisible movements' |
| 361 | let invisibleMoves = []; |
| 362 | if (this.powerFlags[this.turn]['q']) { |
| 363 | normalMoves.forEach(m => { |
| 364 | if ( |
| 365 | m.appear.length == 1 && |
| 366 | m.vanish.length == 1 && |
| 367 | // Only simple non-capturing moves: |
| 368 | m.vanish[0].c != 'a' |
| 369 | ) { |
| 370 | let im = JSON.parse(JSON.stringify(m)); |
| 371 | im.appear[0].p = 'i'; |
| 372 | im.noAnimate = true; |
| 373 | invisibleMoves.push(im); |
| 374 | } |
| 375 | }); |
| 376 | } |
| 377 | return normalMoves.concat(invisibleMoves); |
| 378 | } |
| 379 | |
| 380 | getKingMovesFrom([x, y]) { |
| 381 | let moves = this.getPotentialMovesOf('k', [x, y]); |
| 382 | // If flag allows it, add 'remote shell captures' |
| 383 | if (this.powerFlags[this.turn]['k']) { |
| 384 | let shellCaptures = this.getPotentialMovesOf('y', [x, y]); |
| 385 | shellCaptures.forEach(sc => { |
| 386 | sc.shell = true; //easier play() |
| 387 | sc.choice = 'z'; //to display in showChoices() |
| 388 | // Fix move (Rifle style): |
| 389 | sc.vanish.shift(); |
| 390 | sc.appear.shift(); |
| 391 | }); |
| 392 | Array.prototype.push.apply(moves, shellCaptures); |
| 393 | } |
| 394 | return moves; |
| 395 | } |
| 396 | |
| 397 | play(move) { |
| 398 | const color = this.turn; |
| 399 | const oppCol = C.GetOppCol(color); |
| 400 | if ( |
| 401 | move.appear.length > 0 && |
| 402 | move.appear[0].p == 'p' && |
| 403 | ( |
| 404 | (color == 'w' && move.end.x == 0) || |
| 405 | (color == 'b' && move.end.x == this.size.x - 1) |
| 406 | ) |
| 407 | ) { |
| 408 | // "Forgotten" promotion, which occurred after some effect |
| 409 | let moves = [move]; |
| 410 | super.pawnPostProcess(moves, color, oppCol); |
| 411 | super.showChoices(moves); |
| 412 | return false; |
| 413 | } |
| 414 | if (!move.nextComputed) { |
| 415 | // Set potential random effects, so that play() is deterministic |
| 416 | // from opponent viewpoint: |
| 417 | const endPiece = this.getPiece(move.end.x, move.end.y); |
| 418 | switch (endPiece) { |
| 419 | case V.EGG: |
| 420 | move.egg = Random.sample(V.EGG_SURPRISE); |
| 421 | move.next = this.getEggEffect(move); |
| 422 | break; |
| 423 | case V.MUSHROOM: |
| 424 | move.next = this.getMushroomEffect(move); |
| 425 | break; |
| 426 | case V.BANANA: |
| 427 | case V.BOMB: |
| 428 | move.next = this.getBombBananaEffect(move, endPiece); |
| 429 | break; |
| 430 | } |
| 431 | if (!move.next && move.appear.length > 0 && !move.kingboo) { |
| 432 | const movingPiece = move.appear[0].p; |
| 433 | if (['b', 'r'].includes(movingPiece)) { |
| 434 | // Drop a banana or bomb: |
| 435 | const bs = |
| 436 | this.getRandomSquare([move.end.x, move.end.y], |
| 437 | movingPiece == 'r' |
| 438 | ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] |
| 439 | : [[1, 0], [-1, 0], [0, 1], [0, -1]], |
| 440 | "freeSquare"); |
| 441 | if (bs) { |
| 442 | move.appear.push( |
| 443 | new PiPo({ |
| 444 | x: bs[0], |
| 445 | y: bs[1], |
| 446 | c: 'a', |
| 447 | p: movingPiece == 'r' ? 'd' : 'w' |
| 448 | }) |
| 449 | ); |
| 450 | if (this.board[bs[0]][bs[1]] != "") { |
| 451 | move.vanish.push( |
| 452 | new PiPo({ |
| 453 | x: bs[0], |
| 454 | y: bs[1], |
| 455 | c: this.getColor(bs[0], bs[1]), |
| 456 | p: this.getPiece(bs[0], bs[1]) |
| 457 | }) |
| 458 | ); |
| 459 | } |
| 460 | } |
| 461 | } |
| 462 | } |
| 463 | move.nextComputed = true; |
| 464 | } |
| 465 | this.egg = move.egg; |
| 466 | if (move.egg == "toadette") { |
| 467 | this.reserve = { w: {}, b: {} }; |
| 468 | // Randomly select a piece in pawnPromotions |
| 469 | if (!move.toadette) |
| 470 | move.toadette = Random.sample(this.pawnPromotions); |
| 471 | this.reserve[color][move.toadette] = 1; |
| 472 | this.re_drawReserve([color]); |
| 473 | } |
| 474 | else if (Object.keys(this.reserve).length > 0) { |
| 475 | this.reserve = {}; |
| 476 | this.re_drawReserve([color]); |
| 477 | } |
| 478 | if (move.shell) |
| 479 | this.powerFlags[color]['k'] = false; |
| 480 | else if (move.appear.length > 0 && move.appear[0].p == 'i') { |
| 481 | this.powerFlags[move.appear[0].c]['q'] = false; |
| 482 | if (color == this.playerColor) { |
| 483 | move.appear.push( |
| 484 | new PiPo({x: move.start.x, y: move.start.y, c: color, p: '?'})); |
| 485 | } |
| 486 | } |
| 487 | if (color == this.playerColor) { |
| 488 | // Look for an immobilized piece of my color: it can now move |
| 489 | for (let i=0; i<8; i++) { |
| 490 | for (let j=0; j<8; j++) { |
| 491 | if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { |
| 492 | const piece = this.getPiece(i, j); |
| 493 | if ( |
| 494 | this.getColor(i, j) == color && |
| 495 | Object.keys(V.IMMOBILIZE_DECODE).includes(piece) |
| 496 | ) { |
| 497 | move.vanish.push(new PiPo({ |
| 498 | x: i, y: j, c: color, p: piece |
| 499 | })); |
| 500 | move.appear.push(new PiPo({ |
| 501 | x: i, y: j, c: color, p: V.IMMOBILIZE_DECODE[piece] |
| 502 | })); |
| 503 | } |
| 504 | } |
| 505 | } |
| 506 | } |
| 507 | // Also make opponent invisible queen visible again, if any |
| 508 | for (let i=0; i<8; i++) { |
| 509 | for (let j=0; j<8; j++) { |
| 510 | if ( |
| 511 | this.board[i][j] != "" && |
| 512 | this.getColor(i, j) == oppCol |
| 513 | ) { |
| 514 | const pieceIJ = this.getPiece(i, j); |
| 515 | if (pieceIJ == 'i') { |
| 516 | move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'})); |
| 517 | move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'})); |
| 518 | } |
| 519 | else if (pieceIJ == '?') |
| 520 | move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: '?'})); |
| 521 | } |
| 522 | } |
| 523 | } |
| 524 | } |
| 525 | if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { |
| 526 | this.turn = oppCol; |
| 527 | this.movesCount++; |
| 528 | } |
| 529 | if (move.egg) |
| 530 | this.displayBonus(move); |
| 531 | this.playOnBoard(move); |
| 532 | this.nextMove = move.next; |
| 533 | return true; |
| 534 | } |
| 535 | |
| 536 | // Helper to set and apply banana/bomb effect |
| 537 | getRandomSquare([x, y], steps, freeSquare) { |
| 538 | let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); |
| 539 | if (freeSquare) { |
| 540 | // Square to put banana/bomb cannot be occupied by a piece |
| 541 | validSteps = validSteps.filter(s => { |
| 542 | return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) |
| 543 | }); |
| 544 | } |
| 545 | if (validSteps.length == 0) |
| 546 | return null; |
| 547 | const step = validSteps[Random.randInt(validSteps.length)]; |
| 548 | return [x + step[0], y + step[1]]; |
| 549 | } |
| 550 | |
| 551 | getEggEffect(move) { |
| 552 | const getRandomPiece = (c) => { |
| 553 | let bagOfPieces = []; |
| 554 | for (let i=0; i<this.size.x; i++) { |
| 555 | for (let j=0; j<this.size.y; j++) { |
| 556 | if (this.getColor(i, j) == c && this.getPiece(i, j) != 'k') |
| 557 | bagOfPieces.push([i, j]); |
| 558 | } |
| 559 | } |
| 560 | if (bagOfPieces.length >= 1) |
| 561 | return Random.sample(bagOfPieces); |
| 562 | return null; |
| 563 | }; |
| 564 | const color = this.turn; |
| 565 | let em = null; |
| 566 | switch (move.egg) { |
| 567 | case "luigi": |
| 568 | case "waluigi": |
| 569 | // Change color of friendly or enemy piece, king excepted |
| 570 | const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); |
| 571 | const newColor = C.GetOppCol(oldColor); |
| 572 | const coords = getRandomPiece(oldColor); |
| 573 | if (coords) { |
| 574 | const piece = this.getPiece(coords[0], coords[1]); |
| 575 | em = new Move({ |
| 576 | appear: [ |
| 577 | new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) |
| 578 | ], |
| 579 | vanish: [ |
| 580 | new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) |
| 581 | ] |
| 582 | }); |
| 583 | } |
| 584 | break; |
| 585 | case "bowser": |
| 586 | em = new Move({ |
| 587 | appear: [ |
| 588 | new PiPo({ |
| 589 | x: move.end.x, |
| 590 | y: move.end.y, |
| 591 | c: color, |
| 592 | p: V.IMMOBILIZE_CODE[move.appear[0].p] |
| 593 | }) |
| 594 | ], |
| 595 | vanish: [ |
| 596 | new PiPo({ |
| 597 | x: move.end.x, |
| 598 | y: move.end.y, |
| 599 | c: color, |
| 600 | p: move.appear[0].p |
| 601 | }) |
| 602 | ] |
| 603 | }); |
| 604 | break; |
| 605 | case "koopa": |
| 606 | // Reverse move |
| 607 | em = new Move({ |
| 608 | appear: [ |
| 609 | new PiPo({ |
| 610 | x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p |
| 611 | }) |
| 612 | ], |
| 613 | vanish: [ |
| 614 | new PiPo({ |
| 615 | x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p |
| 616 | }) |
| 617 | ] |
| 618 | }); |
| 619 | if (this.board[move.start.x][move.start.y] != "") { |
| 620 | // Pawn or knight let something on init square |
| 621 | em.vanish.push(new PiPo({ |
| 622 | x: move.start.x, |
| 623 | y: move.start.y, |
| 624 | c: 'a', |
| 625 | p: this.getPiece(move.start.x, move.start.y) |
| 626 | })); |
| 627 | } |
| 628 | break; |
| 629 | case "chomp": |
| 630 | // Eat piece |
| 631 | em = new Move({ |
| 632 | appear: [], |
| 633 | vanish: [ |
| 634 | new PiPo({ |
| 635 | x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p |
| 636 | }) |
| 637 | ], |
| 638 | end: {x: move.end.x, y: move.end.y} |
| 639 | }); |
| 640 | break; |
| 641 | } |
| 642 | if (em && move.egg != "koopa") |
| 643 | em.noAnimate = true; //static move |
| 644 | return em; |
| 645 | } |
| 646 | |
| 647 | getMushroomEffect(move) { |
| 648 | if (typeof move.start.x == "string") //drop move (toadette) |
| 649 | return null; |
| 650 | let step = [move.end.x - move.start.x, move.end.y - move.start.y]; |
| 651 | if ([0, 1].some(i => Math.abs(step[i]) >= 2 && Math.abs(step[1-i]) != 1)) { |
| 652 | // Slider, multi-squares: normalize step |
| 653 | for (let j of [0, 1]) |
| 654 | step[j] = step[j] / Math.abs(step[j]) || 0; |
| 655 | } |
| 656 | const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; |
| 657 | const afterSquare = |
| 658 | [nextSquare[0] + step[0], nextSquare[1] + step[1]]; |
| 659 | let nextMove = null; |
| 660 | if (this.onBoard(nextSquare[0], nextSquare[1])) { |
| 661 | this.playOnBoard(move); //HACK for getBasicMove() |
| 662 | nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); |
| 663 | this.undoOnBoard(move); |
| 664 | } |
| 665 | return nextMove; |
| 666 | } |
| 667 | |
| 668 | getBombBananaEffect(move, item) { |
| 669 | const steps = item == V.BANANA |
| 670 | ? [[1, 0], [-1, 0], [0, 1], [0, -1]] |
| 671 | : [[1, 1], [1, -1], [-1, 1], [-1, -1]]; |
| 672 | const nextSquare = this.getRandomSquare([move.end.x, move.end.y], steps); |
| 673 | this.playOnBoard(move); //HACK for getBasicMove() |
| 674 | const res = this.getBasicMove([move.end.x, move.end.y], nextSquare); |
| 675 | this.undoOnBoard(move); |
| 676 | return res; |
| 677 | } |
| 678 | |
| 679 | displayBonus(move) { |
| 680 | let divBonus = document.createElement("div"); |
| 681 | divBonus.classList.add("bonus-text"); |
| 682 | divBonus.innerHTML = move.egg; |
| 683 | let container = document.getElementById(this.containerId); |
| 684 | container.appendChild(divBonus); |
| 685 | setTimeout(() => container.removeChild(divBonus), 2000); |
| 686 | } |
| 687 | |
| 688 | atLeastOneMove() { |
| 689 | return true; |
| 690 | } |
| 691 | |
| 692 | filterValid(moves) { |
| 693 | return moves; |
| 694 | } |
| 695 | |
| 696 | playPlusVisual(move, r) { |
| 697 | const nextLines = () => { |
| 698 | if (!this.play(move)) |
| 699 | return; |
| 700 | this.moveStack.push(move); |
| 701 | this.playVisual(move, r); |
| 702 | if (this.nextMove) |
| 703 | this.playPlusVisual(this.nextMove, r); |
| 704 | else { |
| 705 | this.afterPlay(this.moveStack); |
| 706 | this.moveStack = []; |
| 707 | } |
| 708 | }; |
| 709 | if (this.moveStack.length == 0) |
| 710 | nextLines(); |
| 711 | else |
| 712 | this.animate(move, nextLines); |
| 713 | } |
| 714 | |
| 715 | }; |