Commit | Line | Data |
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1 | // class "Move": generic ready-to-play verbose move, standardised format. | |
2 | export default class Move { | |
3 | ||
4 | // o: {appear, vanish, [start,] [end,]} | |
5 | // appear,vanish = arrays of PiPo | |
6 | // start,end = coordinates to apply to trigger move visually (think castle) | |
7 | constructor(o) { | |
8 | this.appear = o.appear; | |
9 | this.vanish = o.vanish; | |
10 | this.start = o.start || {x: o.vanish[0].x, y: o.vanish[0].y}; | |
11 | this.end = o.end || {x: o.appear[0].x, y: o.appear[0].y}; | |
12 | } | |
13 | ||
14 | }; |