Fix About page
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1getRepetitionStatus() lose or draw... (for some variants)
2Chakart: king remote capture, is an option if short range
3
4WON'T IMPLEMENT:
5Simultaneous games: view Game + Simultaneous, using component (One)Game
6Storage: just key ID => IDs of actual games (in indexedDB)
7In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
8
9Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
10=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
11(Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
12
13Embedded rules language not updated when language is set (in Analyse, Game and Problems)
14If new live game starts in background, "new game" notify OK but not first move (not too serious however)
15On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
16(=> comme pour corr) + option "confirm moves in corr games"?
17
18NEW VARIANTS:
19Xiangqi
20Synochess
21EmpireChess
22Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
23https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
24https://www.chessvariants.com/other.dir/fugue.html
25https://www.chessvariants.com/rules/spartan-chess
26https://www.chessvariants.com/mvopponent.dir/avalanche.html
27https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
28https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
29https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
30related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
31https://musketeerchess.net/games/cerebral/rules/rules.php
32--> MusketeerChess : from Titan, should be easy
33http://history.chess.free.fr/rollerball.htm
34Squatter Chess: safe on last rank = win
35Companion Chess : pieces of same nature don't attack each others
36https://www.chessvariants.com/difftaking.dir/brotherhood.html
37Crossing Chess = win when the king cross half-board
38Medusa Chess = Isardam
39--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
40Kingmaker: pawns can promote also into enemy king
41--> no king tracking, getCheckSquares + underCheck test all kings
42Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
43--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
44https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
45https://boardgamegeek.com/boardgame/18661/alapo
46Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
47Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
48https://www.chessvariants.com/incinf.dir/bario.html
49Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
50https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
51Maybe:
52https://www.chessvariants.com/diffmove.dir/asymmetric.html
53https://www.chessvariants.com/play/connected-chess
54Non-chess:
55fanorona https://fr.wikipedia.org/wiki/Fanorona
56Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
57gess https://en.wikipedia.org/wiki/Gess
58gomoku, reversi
59avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
60(puis quand hexaboards peut-être: hexavariants + Hex)