getRepetitionStatus() lose or draw... (for some variants) Chakart: king remote capture, is an option if short range WON'T IMPLEMENT: Simultaneous games: view Game + Simultaneous, using component (One)Game Storage: just key ID => IDs of actual games (in indexedDB) In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? (Can be replaced by still separated tournament.audeR.net, using vchess credentials...) Embedded rules language not updated when language is set (in Analyse, Game and Problems) If new live game starts in background, "new game" notify OK but not first move (not too serious however) On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" (=> comme pour corr) + option "confirm moves in corr games"? NEW VARIANTS: Xiangqi Synochess EmpireChess Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/ https://www.chessvariants.com/other.dir/fugue.html https://www.chessvariants.com/rules/spartan-chess https://www.chessvariants.com/mvopponent.dir/avalanche.html https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) https://musketeerchess.net/games/cerebral/rules/rules.php --> MusketeerChess : from Titan, should be easy http://history.chess.free.fr/rollerball.htm Squatter Chess: safe on last rank = win Companion Chess : pieces of same nature don't attack each others https://www.chessvariants.com/difftaking.dir/brotherhood.html Crossing Chess = win when the king cross half-board Medusa Chess = Isardam --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) Kingmaker: pawns can promote also into enemy king --> no king tracking, getCheckSquares + underCheck test all kings Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html https://boardgamegeek.com/boardgame/18661/alapo Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn. Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move. https://www.chessvariants.com/incinf.dir/bario.html Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess Maybe: https://www.chessvariants.com/diffmove.dir/asymmetric.html https://www.chessvariants.com/play/connected-chess Non-chess: fanorona https://fr.wikipedia.org/wiki/Fanorona Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 gess https://en.wikipedia.org/wiki/Gess gomoku, reversi avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8 (puis quand hexaboards peut-être: hexavariants + Hex)