Commit | Line | Data |
---|---|---|
9a036f5f BA |
1 | <html> |
2 | <head> | |
3 | <title>Baroque Rules</title> | |
4 | <link href="/common.css" rel="stylesheet"/> | |
5 | <link href="/variants/Baroque/style.css" rel="stylesheet"/> | |
6 | </head> | |
7 | <body> | |
8 | ||
9 | <div class="full-rules"> | |
10 | <h1>Baroque Rules</h1> | |
11 | ||
12 | <div> | |
13 | <h4>Pieces names</h4> | |
14 | <p>Pieces names refer to the way they capture, which is described later.</p> | |
15 | <ul> | |
16 | <li>Pawn : Pawn or Pincer</li> | |
17 | <li>Rook : Coordinator</li> | |
18 | <li>Knight : Long Leaper</li> | |
19 | <li>Bishop : Chameleon</li> | |
20 | <li>Queen : Withdrawer</li> | |
21 | <li>King : King (same behavior as in standard chess)</li> | |
22 | </ul> | |
23 | <p> | |
24 | There is also a new piece : the immobilizer, | |
25 | represented by an upside-down rook. | |
26 | </p> | |
27 | <figure> | |
28 | <div class="diag" | |
29 | data-fen='8/8/4m3/8/8/8/3M4/8 w 0'> | |
30 | </div> | |
31 | <figcaption>Immobilizers on d2 and e6.</figcaption> | |
32 | </figure> | |
33 | </div> | |
34 | ||
35 | <div> | |
36 | <h3>Non-capturing moves</h3> | |
37 | <p> | |
38 | Pawns move as orthodox rooks, and the king moves as usual, | |
39 | one square in any direction. | |
40 | All other pieces move like an orthodox queen. | |
41 | </p> | |
42 | <p> | |
43 | When a piece is adjacent to an enemy immobilizer, it cannot move unless | |
44 | the enemy immobilizer is adjacent to a friendly immobilizer or chameleon | |
45 | (cancelling the powers of the opponent's immobilizer). | |
46 | </p> | |
47 | <p> | |
48 | Note : this corresponds to the "pure rules" described on | |
49 | <a href="http://www.inference.org.uk/mackay/ultima/ultima.html"> | |
50 | this page | |
51 | </a> | |
52 | , which slightly differ from the initial rules. | |
53 | The aim is to get rid of the weird suicide rule by weakening the | |
54 | immobilizers lock. In particular, in the original rules two adjacent | |
55 | immobilizer are stuck forever until one is captured. Note that it's still | |
56 | the case if all chameleons disappeared. | |
57 | </p> | |
58 | </div> | |
59 | ||
60 | <div> | |
61 | <h3>Capturing moves</h3> | |
62 | <p> | |
63 | Easy case first: the king captures as usual, by moving onto an adjacent | |
64 | square occupied by an enemy piece. But this is the only piece following | |
65 | orthodox rules, and also the only one which captures by moving onto an | |
66 | occupied square. All other pieces capture passively: they land on a free | |
67 | square and captured units are determined by some characteristics of the | |
68 | movement. | |
69 | </p> | |
70 | <p>Note: the immobilizer does not capture.</p> | |
71 | ||
72 | <h4>Pawns/Pincers</h4> | |
73 | <p> | |
74 | If at the end of its movement a pawn is horizontally or vertically adjacent | |
75 | to an enemy piece, which itself is next to a friendly piece (in the same | |
76 | direction), the "pinced" unit is removed from the board. | |
77 | </p> | |
78 | <figure> | |
79 | <div class="diag" | |
80 | data-fen='7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7 w 0'> | |
81 | </div> | |
82 | <figcaption>1.Pc2c4 captures both coordinator and long leaper.</figcaption> | |
83 | </figure> | |
84 | ||
85 | <h4>Coordinators (rooks)</h4> | |
86 | <p> | |
87 | Imagine that rook and king of the same color are two corners of a rectangle | |
88 | (this works if these two pieces are unaligned). | |
89 | If at the end of a rook move an enemy piece stands in any of the two | |
90 | remaining corners, it is captured. | |
91 | </p> | |
92 | <figure> | |
93 | <div class="diag" | |
94 | data-fen='8/2b4K/2q5/3p1N1p/8/8/2R5/k7 w 0'> | |
95 | </div> | |
96 | <figcaption>1.Rc5 captures on c7 and h5.</figcaption> | |
97 | </figure> | |
98 | ||
99 | <h4>Long leapers (knights)</h4> | |
100 | <p> | |
101 | A knight captures exactly as a queen in international draughts game: by | |
102 | jumping over its enemies, as many times as it can/want but always in the | |
103 | same direction. In this respect it is less powerful than a draughts' queen: | |
104 | on the following diagram c8 or f6 cannot be captured. | |
105 | However, the knight does not have to maximize the number of captured units | |
106 | (as is the case in draughts). | |
107 | </p> | |
108 | <figure> | |
109 | <div class="diag" | |
110 | data-fen='2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w 0' | |
111 | data-marks='d4,d6,d8,a5'> | |
112 | </div> | |
113 | <figcaption>All marked squares captures are playable from d2.</figcaption> | |
114 | </figure> | |
115 | ||
116 | <h4>Withdrawer (queen)</h4> | |
117 | <p> | |
118 | The queen captures by moving away from an adjacent enemy piece, in the | |
119 | opposite direction (without jumping, the path must be free). | |
120 | </p> | |
121 | <figure> | |
122 | <div class="diag" | |
123 | data-fen="7k/8/8/3Qr3/8/8/8/K7 w 0" | |
124 | data-marks="a5,b5,c5"> | |
125 | </div> | |
126 | <figcaption>1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.</figcaption> | |
127 | </figure> | |
128 | ||
129 | <h4>Chameleon (bishop)</h4> | |
130 | <p>The chameleon captures pieces in the way they would capture. So, it</p> | |
131 | <ul> | |
132 | <li>pinces pawns (if moving like a pawn),</li> | |
133 | <li>withdraws from withdrawers,</li> | |
134 | <li>leaps over long leapers,</li> | |
135 | <li>coordinates coordinators.</li> | |
136 | </ul> | |
137 | <p>...and these captures can be combined.</p> | |
138 | <p> | |
139 | Remark: the move indicated on the diagram doesn't capture the black pincer | |
140 | on e5, since it is a diagonal move (not like a pawn). | |
141 | </p> | |
142 | <figure> | |
143 | <div class="diag" | |
144 | data-fen="7k/8/8/r3pP2/2n5/8/B7/K7 w 0" | |
145 | data-marks="a5,c4"> | |
146 | </div> | |
147 | <figcaption>1.Bd5 captures the two marked pieces.</figcaption> | |
148 | </figure> | |
149 | <p> | |
150 | Besides, chameleon immobilizes immobilizers (but cannot capture them since | |
151 | they do not capture). | |
152 | </p> | |
153 | <p> | |
154 | A chameleon captures the king in the same way the king captures, which | |
155 | means that a chameleon adjacent to a king gives check. | |
156 | </p> | |
157 | </div> | |
158 | ||
159 | <div> | |
160 | <h3>End of the game</h3> | |
161 | <p> | |
162 | The game ends by checkmate or stalemate as in standard chess. Note however | |
163 | that checks are more difficult to see, because of the exotic capturing | |
164 | rules. For example, on the following diagram the white king cannot move to | |
165 | e5 because then the black pawn could capture by moving next to it. | |
166 | </p> | |
167 | <figure> | |
168 | <div class="diag" | |
169 | data-fen="7k/8/8/p4r/4K3/8/8/8 w 0" | |
170 | data-marks="e5"> | |
171 | </div> | |
172 | <figcaption>1.Ke5 is impossible</figcaption> | |
173 | </figure> | |
174 | </div> | |
175 | ||
176 | <div> | |
177 | <h3>More information</h3> | |
178 | <p> | |
179 | The | |
180 | <a href="https://en.wikipedia.org/wiki/Baroque_chess">Wikipedia page</a> | |
181 | is a good starting point. | |
182 | </p> | |
183 | </div> | |
184 | ||
185 | </div> | |
186 | ||
187 | </body> | |
188 | <script src="/utils/drawDiagrams.js"></script> | |
189 | <script>fenToDiag("Baroque");</script> | |
190 | </html> |