New variant idea
[xogo.git] / base_rules.js
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1import {Random} from "/utils/alea.js";
2import {ArrayFun} from "/utils/array.js";
0adfbdb5 3import {FenUtil} from "/utils/setupPieces.js";
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4import PiPo from "/utils/PiPo.js";
5import Move from "/utils/Move.js";
6
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7// Helper class for move animation
8class TargetObj {
9
10 constructor(callOnComplete) {
11 this.value = 0;
12 this.target = 0;
13 this.callOnComplete = callOnComplete;
14 }
15 increment() {
16 if (++this.value == this.target)
17 this.callOnComplete();
18 }
19
20};
21
41534b92 22// NOTE: x coords: top to bottom (white perspective); y: left to right
cc2c7183 23// NOTE: ChessRules is aliased as window.C, and variants as window.V
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24export default class ChessRules {
25
e5f93427 26 static get Aliases() {
3caec36f 27 return {'C': ChessRules};
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28 }
29
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30 /////////////////////////
31 // VARIANT SPECIFICATIONS
32
33 // Some variants have specific options, like the number of pawns in Monster,
34 // or the board size for Pandemonium.
35 // Users can generally select a randomness level from 0 to 2.
36 static get Options() {
37 return {
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38 select: [{
39 label: "Randomness",
40 variable: "randomness",
41 defaut: 0,
42 options: [
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43 {label: "Deterministic", value: 0},
44 {label: "Symmetric random", value: 1},
45 {label: "Asymmetric random", value: 2}
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46 ]
47 }],
437dfd42 48 input: [
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49 {
50 label: "Capture king",
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51 variable: "taking",
52 type: "checkbox",
53 defaut: false
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54 },
55 {
56 label: "Falling pawn",
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57 variable: "pawnfall",
58 type: "checkbox",
59 defaut: false
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60 }
61 ],
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62 // Game modifiers (using "elementary variants"). Default: false
63 styles: [
64 "atomic",
65 "balance", //takes precedence over doublemove & progressive
66 "cannibal",
67 "capture",
68 "crazyhouse",
69 "cylinder", //ok with all
70 "dark",
71 "doublemove",
72 "madrasi",
73 "progressive", //(natural) priority over doublemove
74 "recycle",
75 "rifle",
76 "teleport",
77 "zen"
78 ]
79 };
80 }
81
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82 get pawnPromotions() {
83 return ['q', 'r', 'n', 'b'];
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84 }
85
86 // Some variants don't have flags:
87 get hasFlags() {
88 return true;
89 }
90 // Or castle
91 get hasCastle() {
92 return this.hasFlags;
93 }
94
95 // En-passant captures allowed?
96 get hasEnpassant() {
97 return true;
98 }
99
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100 // Allow to take (moving: not disappearing) own pieces?
101 get hasSelfCaptures() {
102 return (
103 this.options["recycle"] ||
104 (this.options["teleport"] && this.subTurnTeleport == 1)
105 );
106 }
107
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108 get hasReserve() {
109 return (
110 !!this.options["crazyhouse"] ||
111 (!!this.options["recycle"] && !this.options["teleport"])
112 );
113 }
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114 // Some variants do not store reserve state (Align4, Chakart...)
115 get hasReserveFen() {
116 return this.hasReserve;
117 }
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118
119 get noAnimate() {
120 return !!this.options["dark"];
121 }
122
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123 // Some variants use only click information
124 get clickOnly() {
125 return false;
126 }
127
98d14451 128 // Some variants reveal moves only after both players played
126ffc70 129 get hideMoves() {
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130 return false;
131 }
132
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133 // Some variants do not flip board as black
134 get flippedBoard() {
135 return (this.playerColor == 'b');
136 }
137
41534b92 138 // Some variants use click infos:
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139 doClick(coords) {
140 if (typeof coords.x != "number")
b4ae3ff6 141 return null; //click on reserves
41534b92 142 if (
cc2c7183 143 this.options["teleport"] && this.subTurnTeleport == 2 &&
15106e82 144 this.board[coords.x][coords.y] == ""
41534b92 145 ) {
1a7c0492 146 let res = new Move({
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147 start: {x: this.captured.x, y: this.captured.y},
148 appear: [
149 new PiPo({
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150 x: coords.x,
151 y: coords.y,
ca8a3993 152 c: this.captured.c,
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153 p: this.captured.p
154 })
155 ],
1a7c0492 156 vanish: []
41534b92 157 });
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158 res.drag = {c: this.captured.c, p: this.captured.p};
159 return res;
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160 }
161 return null;
162 }
163
164 ////////////////////
165 // COORDINATES UTILS
166
4bff03f5 167 // 3a --> {x:3, y:10}
41534b92 168 static SquareToCoords(sq) {
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169 return ArrayFun.toObject(["x", "y"],
170 [0, 1].map(i => parseInt(sq[i], 36)));
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171 }
172
4bff03f5 173 // {x:11, y:12} --> bc
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174 static CoordsToSquare(cd) {
175 return Object.values(cd).map(c => c.toString(36)).join("");
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176 }
177
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178 // c10 --> 02 (assuming 10 rows)
179 static SquareFromUsual(sq) {
180 return (
181 (this.size.x - parseInt(sq.substring(1), 10)).toString(36) +
182 (sq.charCodeAt(0) - 97).toString(36)
183 );
184 }
185
186 // 02 --> c10
187 static UsualFromSquare(sq) {
188 return (
189 String.fromCharCode(parseInt(sq.charAt(1), 36) + 97) +
190 (this.size.x - parseInt(sq.charAt(0), 36)).toString(10)
191 );
192 }
193
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194 coordsToId(cd) {
195 if (typeof cd.x == "number") {
196 return (
197 `${this.containerId}|sq-${cd.x.toString(36)}-${cd.y.toString(36)}`
198 );
199 }
41534b92 200 // Reserve :
15106e82 201 return `${this.containerId}|rsq-${cd.x}-${cd.y}`;
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202 }
203
204 idToCoords(targetId) {
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205 if (!targetId)
206 return null; //outside page, maybe...
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207 const idParts = targetId.split('|'); //prefix|sq-2-3 (start at 0 => 3,4)
208 if (
209 idParts.length < 2 ||
210 idParts[0] != this.containerId ||
211 !idParts[1].match(/sq-[0-9a-zA-Z]-[0-9a-zA-Z]/)
212 ) {
213 return null;
214 }
215 const squares = idParts[1].split('-');
216 if (squares[0] == "sq")
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217 return {x: parseInt(squares[1], 36), y: parseInt(squares[2], 36)};
218 // squares[0] == "rsq" : reserve, 'c' + 'p' (letters color & piece)
219 return {x: squares[1], y: squares[2]};
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220 }
221
222 /////////////
223 // FEN UTILS
224
225 // Turn "wb" into "B" (for FEN)
226 board2fen(b) {
4bff03f5 227 return (b[0] == "w" ? b[1].toUpperCase() : b[1]);
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228 }
229
230 // Turn "p" into "bp" (for board)
231 fen2board(f) {
4bff03f5 232 return (f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f);
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233 }
234
41534b92 235 genRandInitFen(seed) {
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236 Random.setSeed(seed); //may be unused
237 let baseFen = this.genRandInitBaseFen();
238 baseFen.o = Object.assign({init: true}, baseFen.o);
239 const parts = this.getPartFen(baseFen.o);
240 return (
dc10e429 241 baseFen.fen + " w 0" +
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242 (Object.keys(parts).length > 0 ? (" " + JSON.stringify(parts)) : "")
243 );
244 }
245
246 // Setup the initial random-or-not (asymmetric-or-not) position
247 genRandInitBaseFen() {
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248 const s = FenUtil.setupPieces(
249 ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
250 {
10c9010b 251 randomness: this.options["randomness"],
52718c94 252 between: [{p1: 'k', p2: 'r'}],
7c038235 253 diffCol: ['b'],
2c8375bb 254 flags: ['r']
41534b92 255 }
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256 );
257 return {
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258 fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" +
259 s.w.join("").toUpperCase(),
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260 o: {flags: s.flags}
261 };
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262 }
263
264 // "Parse" FEN: just return untransformed string data
265 parseFen(fen) {
266 const fenParts = fen.split(" ");
267 let res = {
268 position: fenParts[0],
269 turn: fenParts[1],
270 movesCount: fenParts[2]
271 };
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272 if (fenParts.length > 3)
273 res = Object.assign(res, JSON.parse(fenParts[3]));
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274 return res;
275 }
276
277 // Return current fen (game state)
278 getFen() {
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279 const parts = this.getPartFen({});
280 return (
281 this.getBaseFen() +
282 (Object.keys(parts).length > 0 ? (" " + JSON.stringify(parts)) : "")
41534b92 283 );
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284 }
285
286 getBaseFen() {
287 return this.getPosition() + " " + this.turn + " " + this.movesCount;
288 }
289
290 getPartFen(o) {
291 let parts = {};
b4ae3ff6 292 if (this.hasFlags)
f31de5e4 293 parts["flags"] = o.init ? o.flags : this.getFlagsFen();
41534b92 294 if (this.hasEnpassant)
f31de5e4 295 parts["enpassant"] = o.init ? "-" : this.getEnpassantFen();
24872b22 296 if (this.hasReserveFen)
f31de5e4 297 parts["reserve"] = this.getReserveFen(o);
41534b92 298 if (this.options["crazyhouse"])
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299 parts["ispawn"] = this.getIspawnFen(o);
300 return parts;
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301 }
302
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303 static FenEmptySquares(count) {
304 // if more than 9 consecutive free spaces, break the integer,
305 // otherwise FEN parsing will fail.
306 if (count <= 9)
307 return count;
308 // Most boards of size < 18:
309 if (count <= 18)
310 return "9" + (count - 9);
311 // Except Gomoku:
312 return "99" + (count - 18);
313 }
314
41534b92 315 // Position part of the FEN string
15106e82 316 getPosition() {
41534b92 317 let position = "";
55d3b31f 318 for (let i = 0; i < this.size.x; i++) {
41534b92 319 let emptyCount = 0;
55d3b31f 320 for (let j = 0; j < this.size.y; j++) {
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321 if (this.board[i][j] == "")
322 emptyCount++;
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323 else {
324 if (emptyCount > 0) {
325 // Add empty squares in-between
d621e620 326 position += C.FenEmptySquares(emptyCount);
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327 emptyCount = 0;
328 }
329 position += this.board2fen(this.board[i][j]);
330 }
331 }
332 if (emptyCount > 0)
333 // "Flush remainder"
d621e620 334 position += C.FenEmptySquares(emptyCount);
55d3b31f 335 if (i < this.size.x - 1)
b4ae3ff6 336 position += "/"; //separate rows
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337 }
338 return position;
339 }
340
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341 // Flags part of the FEN string
342 getFlagsFen() {
3ca47832 343 return ['w', 'b'].map(c => {
15106e82 344 return this.castleFlags[c].map(x => x.toString(36)).join("");
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345 }).join("");
346 }
347
348 // Enpassant part of the FEN string
349 getEnpassantFen() {
b4ae3ff6 350 if (!this.epSquare)
f31de5e4 351 return "-";
cc2c7183 352 return C.CoordsToSquare(this.epSquare);
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353 }
354
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355 getReserveFen(o) {
356 if (o.init)
3232aba3 357 return Array(2 * V.ReserveArray.length).fill('0').join("");
41534b92 358 return (
3ca47832 359 ['w', 'b'].map(c => Object.values(this.reserve[c]).join("")).join("")
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360 );
361 }
362
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363 getIspawnFen(o) {
364 if (o.init)
365 // NOTE: cannot merge because this.ispawn doesn't exist yet
366 return "-";
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367 const squares = Object.keys(this.ispawn);
368 if (squares.length == 0)
b4ae3ff6 369 return "-";
15106e82 370 return squares.join(",");
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371 }
372
373 // Set flags from fen (castle: white a,h then black a,h)
374 setFlags(fenflags) {
375 this.castleFlags = {
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376 w: [0, 1].map(i => parseInt(fenflags.charAt(i), 36)),
377 b: [2, 3].map(i => parseInt(fenflags.charAt(i), 36))
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378 };
379 }
380
381 //////////////////
382 // INITIALIZATION
383
bc2bc396 384 constructor(o) {
41534b92 385 this.options = o.options;
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386 // Fill missing options (always the case if random challenge)
387 (V.Options.select || []).concat(V.Options.input || []).forEach(opt => {
388 if (this.options[opt.variable] === undefined)
389 this.options[opt.variable] = opt.defaut;
390 });
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391
392 // Some variables
41534b92 393 this.playerColor = o.color;
15106e82 394 this.afterPlay = o.afterPlay; //trigger some actions after playing a move
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395 this.containerId = o.element;
396 this.isDiagram = o.diagram;
397 this.marks = o.marks;
41534b92 398
f31de5e4 399 // Initializations
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400 if (!o.fen)
401 o.fen = this.genRandInitFen(o.seed);
5f08c59b 402 this.re_initFromFen(o.fen);
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403 this.graphicalInit();
404 }
405
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406 re_initFromFen(fen, oldBoard) {
407 const fenParsed = this.parseFen(fen);
408 this.board = oldBoard || this.getBoard(fenParsed.position);
409 this.turn = fenParsed.turn;
410 this.movesCount = parseInt(fenParsed.movesCount, 10);
411 this.setOtherVariables(fenParsed);
412 }
413
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414 // Turn position fen into double array ["wb","wp","bk",...]
415 getBoard(position) {
416 const rows = position.split("/");
417 let board = ArrayFun.init(this.size.x, this.size.y, "");
418 for (let i = 0; i < rows.length; i++) {
419 let j = 0;
420 for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) {
421 const character = rows[i][indexInRow];
422 const num = parseInt(character, 10);
423 // If num is a number, just shift j:
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424 if (!isNaN(num))
425 j += num;
41534b92 426 // Else: something at position i,j
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427 else
428 board[i][j++] = this.fen2board(character);
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429 }
430 }
431 return board;
432 }
433
434 // Some additional variables from FEN (variant dependant)
3232aba3 435 setOtherVariables(fenParsed) {
41534b92 436 // Set flags and enpassant:
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437 if (this.hasFlags)
438 this.setFlags(fenParsed.flags);
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439 if (this.hasEnpassant)
440 this.epSquare = this.getEpSquare(fenParsed.enpassant);
549ca151 441 if (this.hasReserve && !this.isDiagram)
3232aba3 442 this.initReserves(fenParsed.reserve);
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443 if (this.options["crazyhouse"])
444 this.initIspawn(fenParsed.ispawn);
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445 if (this.options["teleport"]) {
446 this.subTurnTeleport = 1;
447 this.captured = null;
448 }
41534b92 449 if (this.options["dark"]) {
41534b92 450 // Setup enlightened: squares reachable by player side
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451 this.enlightened = ArrayFun.init(this.size.x, this.size.y, false);
452 this.updateEnlightened();
41534b92 453 }
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454 this.subTurn = 1; //may be unused
455 if (!this.moveStack) //avoid resetting (unwanted)
456 this.moveStack = [];
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457 }
458
ca8a3993 459 // ordering as in pieces() p,r,n,b,q,k
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460 static get ReserveArray() {
461 return ['p', 'r', 'n', 'b', 'q', 'k'];
462 }
463
464 initReserves(reserveStr) {
ca8a3993 465 const counts = reserveStr.split("").map(c => parseInt(c, 36));
3232aba3 466 const L = V.ReserveArray.length;
dc10e429 467 this.reserve = {
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468 w: ArrayFun.toObject(V.ReserveArray, counts.slice(0, L)),
469 b: ArrayFun.toObject(V.ReserveArray, counts.slice(L, 2 * L))
dc10e429 470 };
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471 }
472
473 initIspawn(ispawnStr) {
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474 if (ispawnStr != "-")
475 this.ispawn = ArrayFun.toObject(ispawnStr.split(","), true);
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476 else
477 this.ispawn = {};
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478 }
479
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480 ////////////////
481 // VISUAL UTILS
482
483 getPieceWidth(rwidth) {
c4d2eb5b 484 return (rwidth / Math.max(this.size.x, this.size.y));
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485 }
486
487 getReserveSquareSize(rwidth, nbR) {
488 const sqSize = this.getPieceWidth(rwidth);
489 return Math.min(sqSize, rwidth / nbR);
490 }
491
492 getReserveNumId(color, piece) {
493 return `${this.containerId}|rnum-${color}${piece}`;
494 }
495
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496 getNbReservePieces(color) {
497 return (
498 Object.values(this.reserve[color]).reduce(
499 (oldV,newV) => oldV + (newV > 0 ? 1 : 0), 0)
500 );
501 }
502
15106e82 503 getRankInReserve(c, p) {
ceeac4e8 504 const pieces = Object.keys(this.pieces(c, c, p));
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505 const lastIndex = pieces.findIndex(pp => pp == p)
506 let toTest = pieces.slice(0, lastIndex);
507 return toTest.reduce(
508 (oldV,newV) => oldV + (this.reserve[c][newV] > 0 ? 1 : 0), 0);
509 }
510
9b760538 511 static AddClass_es(elt, class_es) {
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512 if (!Array.isArray(class_es))
513 class_es = [class_es];
9b760538 514 class_es.forEach(cl => elt.classList.add(cl));
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515 }
516
9b760538 517 static RemoveClass_es(elt, class_es) {
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518 if (!Array.isArray(class_es))
519 class_es = [class_es];
9b760538 520 class_es.forEach(cl => elt.classList.remove(cl));
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521 }
522
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523 // Generally light square bottom-right
524 getSquareColorClass(x, y) {
525 return ((x+y) % 2 == 0 ? "light-square": "dark-square");
526 }
527
528 getMaxDistance(r) {
529 // Works for all rectangular boards:
530 return Math.sqrt(r.width ** 2 + r.height ** 2);
531 }
532
533 getDomPiece(x, y) {
534 return (typeof x == "string" ? this.r_pieces : this.g_pieces)[x][y];
535 }
536
537 //////////////////
538 // VISUAL METHODS
539
41534b92 540 graphicalInit() {
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541 const g_init = () => {
542 this.re_drawBoardElements();
549ca151 543 if (!this.isDiagram && !this.mouseListeners && !this.touchListeners)
5abaabb3 544 this.initMouseEvents();
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545 };
546 let container = document.getElementById(this.containerId);
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547 this.windowResizeObs = new ResizeObserver(g_init);
548 this.windowResizeObs.observe(container);
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549 }
550
551 re_drawBoardElements() {
552 const board = this.getSvgChessboard();
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553 const container = document.getElementById(this.containerId);
554 const rc = container.getBoundingClientRect();
555 let chessboard = container.querySelector(".chessboard");
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556 chessboard.innerHTML = "";
557 chessboard.insertAdjacentHTML('beforeend', board);
41534b92 558 // Compare window ratio width / height to aspectRatio:
e7b64798 559 const windowRatio = rc.width / rc.height;
41534b92 560 let cbWidth, cbHeight;
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561 const vRatio = this.size.ratio || 1;
562 if (windowRatio <= vRatio) {
41534b92 563 // Limiting dimension is width:
e7b64798 564 cbWidth = Math.min(rc.width, 767);
f55a0a67 565 cbHeight = cbWidth / vRatio;
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566 }
567 else {
568 // Limiting dimension is height:
e7b64798 569 cbHeight = Math.min(rc.height, 767);
f55a0a67 570 cbWidth = cbHeight * vRatio;
41534b92 571 }
549ca151 572 if (this.hasReserve && !this.isDiagram) {
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573 const sqSize = cbWidth / this.size.y;
574 // NOTE: allocate space for reserves (up/down) even if they are empty
15106e82 575 // Cannot use getReserveSquareSize() here, but sqSize is an upper bound.
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576 if ((rc.height - cbHeight) / 2 < sqSize + 5) {
577 cbHeight = rc.height - 2 * (sqSize + 5);
f55a0a67 578 cbWidth = cbHeight * vRatio;
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579 }
580 }
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581 chessboard.style.width = cbWidth + "px";
582 chessboard.style.height = cbHeight + "px";
41534b92 583 // Center chessboard:
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584 const spaceLeft = (rc.width - cbWidth) / 2,
585 spaceTop = (rc.height - cbHeight) / 2;
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586 chessboard.style.left = spaceLeft + "px";
587 chessboard.style.top = spaceTop + "px";
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588 // Give sizes instead of recomputing them,
589 // because chessboard might not be drawn yet.
10c9010b 590 this.setupVisualPieces({
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591 width: cbWidth,
592 height: cbHeight,
593 x: spaceLeft,
594 y: spaceTop
595 });
596 }
597
598 // Get SVG board (background, no pieces)
599 getSvgChessboard() {
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600 let board = `
601 <svg
f55a0a67 602 viewBox="0 0 ${10*this.size.y} ${10*this.size.x}"
535c464b 603 class="chessboard_SVG">`;
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604 board += this.getBaseSvgChessboard();
605 board += "</svg>";
606 return board;
607 }
608
609 getBaseSvgChessboard() {
610 let board = "";
611 const flipped = this.flippedBoard;
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612 for (let i=0; i < this.size.x; i++) {
613 for (let j=0; j < this.size.y; j++) {
9b760538
BA
614 if (!this.onBoard(i, j))
615 continue;
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BA
616 const ii = (flipped ? this.size.x - 1 - i : i);
617 const jj = (flipped ? this.size.y - 1 - j : j);
c7bf7b1b
BA
618 let classes = this.getSquareColorClass(ii, jj);
619 if (this.enlightened && !this.enlightened[ii][jj])
620 classes += " in-shadow";
41534b92 621 // NOTE: x / y reversed because coordinates system is reversed.
535c464b
BA
622 board += `
623 <rect
624 class="${classes}"
625 id="${this.coordsToId({x: ii, y: jj})}"
626 width="10"
627 height="10"
628 x="${10*j}"
629 y="${10*i}"
630 />`;
41534b92
BA
631 }
632 }
41534b92
BA
633 return board;
634 }
635
10c9010b 636 setupVisualPieces(r) {
3c61449b
BA
637 let chessboard =
638 document.getElementById(this.containerId).querySelector(".chessboard");
b4ae3ff6
BA
639 if (!r)
640 r = chessboard.getBoundingClientRect();
41534b92 641 const pieceWidth = this.getPieceWidth(r.width);
b2fc1259
BA
642 const addPiece = (i, j, arrName, classes) => {
643 this[arrName][i][j] = document.createElement("piece");
644 C.AddClass_es(this[arrName][i][j], classes);
645 this[arrName][i][j].style.width = pieceWidth + "px";
646 this[arrName][i][j].style.height = pieceWidth + "px";
647 let [ip, jp] = this.getPixelPosition(i, j, r);
648 // Translate coordinates to use chessboard as reference:
649 this[arrName][i][j].style.transform =
650 `translate(${ip - r.x}px,${jp - r.y}px)`;
651 chessboard.appendChild(this[arrName][i][j]);
652 };
653 const conditionalReset = (arrName) => {
654 if (this[arrName]) {
655 // Refreshing: delete old pieces first. This isn't necessary,
656 // but simpler (this method isn't called many times)
657 for (let i=0; i<this.size.x; i++) {
658 for (let j=0; j<this.size.y; j++) {
659 if (this[arrName][i][j]) {
660 this[arrName][i][j].remove();
661 this[arrName][i][j] = null;
662 }
663 }
664 }
665 }
666 else
667 this[arrName] = ArrayFun.init(this.size.x, this.size.y, null);
668 if (arrName == "d_pieces")
2c8375bb 669 this.marks.forEach((m) => {
939e06bf
BA
670 const formattedSquare = C.SquareFromUsual(m);
671 const mCoords = C.SquareToCoords(formattedSquare);
2c8375bb
BA
672 addPiece(mCoords.x, mCoords.y, arrName, "mark");
673 });
b2fc1259
BA
674 };
675 if (this.marks)
676 conditionalReset("d_pieces");
677 conditionalReset("g_pieces");
41534b92
BA
678 for (let i=0; i < this.size.x; i++) {
679 for (let j=0; j < this.size.y; j++) {
c9ab0340 680 if (this.board[i][j] != "") {
41534b92 681 const color = this.getColor(i, j);
cc2c7183 682 const piece = this.getPiece(i, j);
b2fc1259 683 addPiece(i, j, "g_pieces", this.pieces(color, i, j)[piece]["class"]);
616a8d7a 684 this.g_pieces[i][j].classList.add(V.GetColorClass(color));
c9ab0340
BA
685 if (this.enlightened && !this.enlightened[i][j])
686 this.g_pieces[i][j].classList.add("hidden");
b2fc1259
BA
687 }
688 if (this.marks && this.d_pieces[i][j]) {
689 let classes = ["mark"];
690 if (this.board[i][j] != "")
691 classes.push("transparent");
692 addPiece(i, j, "d_pieces", classes);
41534b92
BA
693 }
694 }
695 }
549ca151 696 if (this.hasReserve && !this.isDiagram)
b4ae3ff6 697 this.re_drawReserve(['w', 'b'], r);
41534b92
BA
698 }
699
24872b22 700 // NOTE: assume this.reserve != null
41534b92
BA
701 re_drawReserve(colors, r) {
702 if (this.r_pieces) {
703 // Remove (old) reserve pieces
704 for (let c of colors) {
24872b22
BA
705 Object.keys(this.r_pieces[c]).forEach(p => {
706 this.r_pieces[c][p].remove();
707 delete this.r_pieces[c][p];
708 const numId = this.getReserveNumId(c, p);
709 document.getElementById(numId).remove();
41534b92 710 });
41534b92
BA
711 }
712 }
b4ae3ff6 713 else
9db5050a
BA
714 this.r_pieces = { w: {}, b: {} };
715 let container = document.getElementById(this.containerId);
b4ae3ff6 716 if (!r)
9db5050a 717 r = container.querySelector(".chessboard").getBoundingClientRect();
41534b92 718 for (let c of colors) {
24872b22
BA
719 let reservesDiv = document.getElementById("reserves_" + c);
720 if (reservesDiv)
721 reservesDiv.remove();
b4ae3ff6
BA
722 if (!this.reserve[c])
723 continue;
41534b92 724 const nbR = this.getNbReservePieces(c);
b4ae3ff6
BA
725 if (nbR == 0)
726 continue;
41534b92
BA
727 const sqResSize = this.getReserveSquareSize(r.width, nbR);
728 let ridx = 0;
729 const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5);
730 const [i0, j0] = [r.x, r.y + vShift];
731 let rcontainer = document.createElement("div");
732 rcontainer.id = "reserves_" + c;
733 rcontainer.classList.add("reserves");
734 rcontainer.style.left = i0 + "px";
735 rcontainer.style.top = j0 + "px";
1aa9054d
BA
736 // NOTE: +1 fix display bug on Firefox at least
737 rcontainer.style.width = (nbR * sqResSize + 1) + "px";
41534b92 738 rcontainer.style.height = sqResSize + "px";
9db5050a 739 container.appendChild(rcontainer);
41534b92 740 for (let p of Object.keys(this.reserve[c])) {
b4ae3ff6
BA
741 if (this.reserve[c][p] == 0)
742 continue;
41534b92 743 let r_cell = document.createElement("div");
15106e82 744 r_cell.id = this.coordsToId({x: c, y: p});
41534b92 745 r_cell.classList.add("reserve-cell");
1aa9054d
BA
746 r_cell.style.width = sqResSize + "px";
747 r_cell.style.height = sqResSize + "px";
41534b92
BA
748 rcontainer.appendChild(r_cell);
749 let piece = document.createElement("piece");
2159c239 750 C.AddClass_es(piece, this.pieces(c, c, p)[p]["class"]);
616a8d7a 751 piece.classList.add(V.GetColorClass(c));
41534b92
BA
752 piece.style.width = "100%";
753 piece.style.height = "100%";
754 this.r_pieces[c][p] = piece;
755 r_cell.appendChild(piece);
756 let number = document.createElement("div");
757 number.textContent = this.reserve[c][p];
758 number.classList.add("reserve-num");
759 number.id = this.getReserveNumId(c, p);
760 const fontSize = "1.3em";
761 number.style.fontSize = fontSize;
762 number.style.fontSize = fontSize;
763 r_cell.appendChild(number);
764 ridx++;
765 }
766 }
767 }
768
769 updateReserve(color, piece, count) {
55a15dcb 770 if (this.options["cannibal"] && C.CannibalKings[piece])
cc2c7183 771 piece = "k"; //capturing cannibal king: back to king form
41534b92
BA
772 const oldCount = this.reserve[color][piece];
773 this.reserve[color][piece] = count;
182ba661
BA
774 // Redrawing is much easier if count==0 (or undefined)
775 if ([oldCount, count].some(item => !item))
b4ae3ff6 776 this.re_drawReserve([color]);
41534b92
BA
777 else {
778 const numId = this.getReserveNumId(color, piece);
779 document.getElementById(numId).textContent = count;
780 }
781 }
782
c4e9bb92
BA
783 // Resize board: no need to destroy/recreate pieces
784 rescale(mode) {
e7b64798
BA
785 const container = document.getElementById(this.containerId);
786 let chessboard = container.querySelector(".chessboard");
787 const rc = container.getBoundingClientRect(),
788 r = chessboard.getBoundingClientRect();
c4e9bb92
BA
789 const multFact = (mode == "up" ? 1.05 : 0.95);
790 let [newWidth, newHeight] = [multFact * r.width, multFact * r.height];
535c464b 791 // Stay in window:
f55a0a67 792 const vRatio = this.size.ratio || 1;
e7b64798
BA
793 if (newWidth > rc.width) {
794 newWidth = rc.width;
f55a0a67 795 newHeight = newWidth / vRatio;
c4e9bb92 796 }
e7b64798
BA
797 if (newHeight > rc.height) {
798 newHeight = rc.height;
f55a0a67 799 newWidth = newHeight * vRatio;
c4e9bb92 800 }
535c464b
BA
801 chessboard.style.width = newWidth + "px";
802 chessboard.style.height = newHeight + "px";
e7b64798 803 const newX = (rc.width - newWidth) / 2;
3c61449b 804 chessboard.style.left = newX + "px";
e7b64798 805 const newY = (rc.height - newHeight) / 2;
3c61449b 806 chessboard.style.top = newY + "px";
9db5050a 807 const newR = {x: newX, y: newY, width: newWidth, height: newHeight};
c4e9bb92 808 const pieceWidth = this.getPieceWidth(newWidth);
d621e620
BA
809 // NOTE: next "if" for variants which use squares filling
810 // instead of "physical", moving pieces
811 if (this.g_pieces) {
c4e9bb92
BA
812 for (let i=0; i < this.size.x; i++) {
813 for (let j=0; j < this.size.y; j++) {
814 if (this.g_pieces[i][j]) {
d621e620 815 // NOTE: could also use CSS transform "scale"
c4e9bb92
BA
816 this.g_pieces[i][j].style.width = pieceWidth + "px";
817 this.g_pieces[i][j].style.height = pieceWidth + "px";
818 const [ip, jp] = this.getPixelPosition(i, j, newR);
d621e620 819 // Translate coordinates to use chessboard as reference:
c4e9bb92 820 this.g_pieces[i][j].style.transform =
d621e620
BA
821 `translate(${ip - newX}px,${jp - newY}px)`;
822 }
41534b92
BA
823 }
824 }
825 }
b2fc1259 826 if (this.hasReserve)
c4e9bb92 827 this.rescaleReserve(newR);
41534b92
BA
828 }
829
830 rescaleReserve(r) {
41534b92 831 for (let c of ['w','b']) {
b4ae3ff6
BA
832 if (!this.reserve[c])
833 continue;
41534b92 834 const nbR = this.getNbReservePieces(c);
b4ae3ff6
BA
835 if (nbR == 0)
836 continue;
41534b92
BA
837 // Resize container first
838 const sqResSize = this.getReserveSquareSize(r.width, nbR);
839 const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5);
840 const [i0, j0] = [r.x, r.y + vShift];
841 let rcontainer = document.getElementById("reserves_" + c);
842 rcontainer.style.left = i0 + "px";
843 rcontainer.style.top = j0 + "px";
1aa9054d 844 rcontainer.style.width = (nbR * sqResSize + 1) + "px";
41534b92
BA
845 rcontainer.style.height = sqResSize + "px";
846 // And then reserve cells:
847 const rpieceWidth = this.getReserveSquareSize(r.width, nbR);
848 Object.keys(this.reserve[c]).forEach(p => {
b4ae3ff6
BA
849 if (this.reserve[c][p] == 0)
850 return;
15106e82 851 let r_cell = document.getElementById(this.coordsToId({x: c, y: p}));
1aa9054d
BA
852 r_cell.style.width = sqResSize + "px";
853 r_cell.style.height = sqResSize + "px";
41534b92
BA
854 });
855 }
856 }
857
9db5050a 858 // Return the absolute pixel coordinates given current position.
41534b92
BA
859 // Our coordinate system differs from CSS one (x <--> y).
860 // We return here the CSS coordinates (more useful).
861 getPixelPosition(i, j, r) {
b4ae3ff6
BA
862 if (i < 0 || j < 0)
863 return [0, 0]; //piece vanishes
15106e82
BA
864 let x, y;
865 if (typeof i == "string") {
866 // Reserves: need to know the rank of piece
867 const nbR = this.getNbReservePieces(i);
868 const rsqSize = this.getReserveSquareSize(r.width, nbR);
869 x = this.getRankInReserve(i, j) * rsqSize;
870 y = (this.playerColor == i ? y = r.height + 5 : - 5 - rsqSize);
871 }
872 else {
c4d2eb5b 873 const sqSize = r.width / Math.max(this.size.x, this.size.y);
65203419 874 const flipped = this.flippedBoard;
c4d2eb5b
BA
875 x = (flipped ? this.size.y - 1 - j : j) * sqSize +
876 Math.abs(this.size.x - this.size.y) * sqSize / 2;
15106e82
BA
877 y = (flipped ? this.size.x - 1 - i : i) * sqSize;
878 }
9db5050a 879 return [r.x + x, r.y + y];
41534b92
BA
880 }
881
882 initMouseEvents() {
9db5050a
BA
883 let container = document.getElementById(this.containerId);
884 let chessboard = container.querySelector(".chessboard");
41534b92
BA
885
886 const getOffset = e => {
3c61449b
BA
887 if (e.clientX)
888 // Mouse
889 return {x: e.clientX, y: e.clientY};
41534b92
BA
890 let touchLocation = null;
891 if (e.targetTouches && e.targetTouches.length >= 1)
892 // Touch screen, dragstart
893 touchLocation = e.targetTouches[0];
894 else if (e.changedTouches && e.changedTouches.length >= 1)
895 // Touch screen, dragend
896 touchLocation = e.changedTouches[0];
897 if (touchLocation)
11625344 898 return {x: touchLocation.clientX, y: touchLocation.clientY};
57b8015b 899 return {x: 0, y: 0}; //shouldn't reach here =)
41534b92
BA
900 }
901
902 const centerOnCursor = (piece, e) => {
15106e82 903 const centerShift = this.getPieceWidth(r.width) / 2;
41534b92 904 const offset = getOffset(e);
9db5050a
BA
905 piece.style.left = (offset.x - centerShift) + "px";
906 piece.style.top = (offset.y - centerShift) + "px";
41534b92
BA
907 }
908
909 let start = null,
910 r = null,
911 startPiece, curPiece = null,
15106e82 912 pieceWidth;
41534b92 913 const mousedown = (e) => {
cb17fed8 914 // Disable zoom on smartphones:
b4ae3ff6
BA
915 if (e.touches && e.touches.length > 1)
916 e.preventDefault();
3c61449b 917 r = chessboard.getBoundingClientRect();
15106e82
BA
918 pieceWidth = this.getPieceWidth(r.width);
919 const cd = this.idToCoords(e.target.id);
920 if (cd) {
921 const move = this.doClick(cd);
b4ae3ff6 922 if (move)
e7d409fc 923 this.buildMoveStack(move, r);
6b9320bb 924 else if (!this.clickOnly) {
15106e82
BA
925 const [x, y] = Object.values(cd);
926 if (typeof x != "number")
927 startPiece = this.r_pieces[x][y];
928 else
929 startPiece = this.g_pieces[x][y];
930 if (startPiece && this.canIplay(x, y)) {
41534b92 931 e.preventDefault();
15106e82 932 start = cd;
41534b92
BA
933 curPiece = startPiece.cloneNode();
934 curPiece.style.transform = "none";
935 curPiece.style.zIndex = 5;
15106e82
BA
936 curPiece.style.width = pieceWidth + "px";
937 curPiece.style.height = pieceWidth + "px";
41534b92 938 centerOnCursor(curPiece, e);
9db5050a 939 container.appendChild(curPiece);
41534b92 940 startPiece.style.opacity = "0.4";
3c61449b 941 chessboard.style.cursor = "none";
41534b92
BA
942 }
943 }
944 }
945 };
946
947 const mousemove = (e) => {
948 if (start) {
949 e.preventDefault();
950 centerOnCursor(curPiece, e);
951 }
11625344
BA
952 else if (e.changedTouches && e.changedTouches.length >= 1)
953 // Attempt to prevent horizontal swipe...
954 e.preventDefault();
41534b92
BA
955 };
956
957 const mouseup = (e) => {
b4ae3ff6
BA
958 if (!start)
959 return;
41534b92
BA
960 const [x, y] = [start.x, start.y];
961 start = null;
962 e.preventDefault();
3c61449b 963 chessboard.style.cursor = "pointer";
41534b92
BA
964 startPiece.style.opacity = "1";
965 const offset = getOffset(e);
966 const landingElt = document.elementFromPoint(offset.x, offset.y);
15106e82
BA
967 const cd =
968 (landingElt ? this.idToCoords(landingElt.id) : undefined);
969 if (cd) {
41534b92
BA
970 // NOTE: clearly suboptimal, but much easier, and not a big deal.
971 const potentialMoves = this.getPotentialMovesFrom([x, y])
15106e82 972 .filter(m => m.end.x == cd.x && m.end.y == cd.y);
41534b92 973 const moves = this.filterValid(potentialMoves);
b4ae3ff6
BA
974 if (moves.length >= 2)
975 this.showChoices(moves, r);
976 else if (moves.length == 1)
e7d409fc 977 this.buildMoveStack(moves[0], r);
41534b92
BA
978 }
979 curPiece.remove();
980 };
981
a5da6269
BA
982 const resize = (e) => this.rescale(e.deltaY < 0 ? "up" : "down");
983
41534b92 984 if ('onmousedown' in window) {
a5da6269
BA
985 this.mouseListeners = [
986 {type: "mousedown", listener: mousedown},
987 {type: "mousemove", listener: mousemove},
988 {type: "mouseup", listener: mouseup},
989 {type: "wheel", listener: resize}
990 ];
991 this.mouseListeners.forEach(ml => {
992 document.addEventListener(ml.type, ml.listener);
993 });
41534b92
BA
994 }
995 if ('ontouchstart' in window) {
a5da6269
BA
996 this.touchListeners = [
997 {type: "touchstart", listener: mousedown},
998 {type: "touchmove", listener: mousemove},
999 {type: "touchend", listener: mouseup}
1000 ];
1001 this.touchListeners.forEach(tl => {
1002 // https://stackoverflow.com/a/42509310/12660887
1003 document.addEventListener(tl.type, tl.listener, {passive: false});
1004 });
41534b92 1005 }
11625344 1006 // TODO: onpointerdown/move/up ? See reveal.js /controllers/touch.js
41534b92
BA
1007 }
1008
7c038235 1009 // NOTE: not called if isDiagram
a5da6269 1010 removeListeners() {
549ca151
BA
1011 let container = document.getElementById(this.containerId);
1012 this.windowResizeObs.unobserve(container);
a5da6269
BA
1013 if ('onmousedown' in window) {
1014 this.mouseListeners.forEach(ml => {
1015 document.removeEventListener(ml.type, ml.listener);
1016 });
1017 }
1018 if ('ontouchstart' in window) {
1019 this.touchListeners.forEach(tl => {
1020 // https://stackoverflow.com/a/42509310/12660887
1021 document.removeEventListener(tl.type, tl.listener);
1022 });
1023 }
1024 }
1025
41534b92
BA
1026 showChoices(moves, r) {
1027 let container = document.getElementById(this.containerId);
3c61449b 1028 let chessboard = container.querySelector(".chessboard");
41534b92
BA
1029 let choices = document.createElement("div");
1030 choices.id = "choices";
a2bb7e06
BA
1031 if (!r)
1032 r = chessboard.getBoundingClientRect();
41534b92
BA
1033 choices.style.width = r.width + "px";
1034 choices.style.height = r.height + "px";
1035 choices.style.left = r.x + "px";
1036 choices.style.top = r.y + "px";
3c61449b
BA
1037 chessboard.style.opacity = "0.5";
1038 container.appendChild(choices);
15106e82 1039 const squareWidth = r.width / this.size.y;
41534b92
BA
1040 const firstUpLeft = (r.width - (moves.length * squareWidth)) / 2;
1041 const firstUpTop = (r.height - squareWidth) / 2;
1042 const color = moves[0].appear[0].c;
1043 const callback = (m) => {
3c61449b
BA
1044 chessboard.style.opacity = "1";
1045 container.removeChild(choices);
e7d409fc 1046 this.buildMoveStack(m, r);
41534b92
BA
1047 }
1048 for (let i=0; i < moves.length; i++) {
1049 let choice = document.createElement("div");
1050 choice.classList.add("choice");
1051 choice.style.width = squareWidth + "px";
1052 choice.style.height = squareWidth + "px";
1053 choice.style.left = (firstUpLeft + i * squareWidth) + "px";
1054 choice.style.top = firstUpTop + "px";
1055 choice.style.backgroundColor = "lightyellow";
1056 choice.onclick = () => callback(moves[i]);
1057 const piece = document.createElement("piece");
3b641716 1058 const cdisp = moves[i].choice || moves[i].appear[0].p;
2159c239
BA
1059 C.AddClass_es(piece,
1060 this.pieces(color, moves[i].end.x, moves[i].end.y)[cdisp]["class"]);
616a8d7a 1061 piece.classList.add(V.GetColorClass(color));
41534b92
BA
1062 piece.style.width = "100%";
1063 piece.style.height = "100%";
1064 choice.appendChild(piece);
1065 choices.appendChild(choice);
1066 }
1067 }
1068
98d14451
BA
1069 displayMessage(elt, msg, classe_s, timeout) {
1070 if (elt)
1071 // Fixed element, e.g. for Dice Chess
1072 elt.innerHTML = msg;
1073 else {
1074 // Temporary div (Chakart, Apocalypse...)
1075 let divMsg = document.createElement("div");
1076 C.AddClass_es(divMsg, classe_s);
1077 divMsg.innerHTML = msg;
1078 let container = document.getElementById(this.containerId);
1079 container.appendChild(divMsg);
1080 setTimeout(() => container.removeChild(divMsg), timeout);
1081 }
1082 }
1083
ca8a3993
BA
1084 ////////////////
1085 // DARK METHODS
1086
1087 updateEnlightened() {
1088 this.oldEnlightened = this.enlightened;
1089 this.enlightened = ArrayFun.init(this.size.x, this.size.y, false);
1090 // Add pieces positions + all squares reachable by moves (includes Zen):
1091 for (let x=0; x<this.size.x; x++) {
1092 for (let y=0; y<this.size.y; y++) {
1093 if (this.board[x][y] != "" && this.getColor(x, y) == this.playerColor)
1094 {
1095 this.enlightened[x][y] = true;
1096 this.getPotentialMovesFrom([x, y]).forEach(m => {
1097 this.enlightened[m.end.x][m.end.y] = true;
1098 });
1099 }
1100 }
1101 }
1102 if (this.epSquare)
1103 this.enlightEnpassant();
1104 }
1105
1106 // Include square of the en-passant capturing square:
1107 enlightEnpassant() {
1108 // NOTE: shortcut, pawn has only one attack type, doesn't depend on square
ceeac4e8
BA
1109 // TODO: (0, 0) is wrong, would need to place an attacker here...
1110 const steps = this.pieces(this.playerColor, 0, 0)["p"].attack[0].steps;
ca8a3993 1111 for (let step of steps) {
65203419 1112 const x = this.epSquare.x - step[0], //NOTE: epSquare.x not on edge
ca8a3993
BA
1113 y = this.getY(this.epSquare.y - step[1]);
1114 if (
1115 this.onBoard(x, y) &&
1116 this.getColor(x, y) == this.playerColor &&
1117 this.getPieceType(x, y) == "p"
1118 ) {
1119 this.enlightened[x][this.epSquare.y] = true;
1120 break;
1121 }
1122 }
1123 }
1124
1125 // Apply diff this.enlightened --> oldEnlightened on board
1126 graphUpdateEnlightened() {
1127 let chessboard =
1128 document.getElementById(this.containerId).querySelector(".chessboard");
1129 const r = chessboard.getBoundingClientRect();
1130 const pieceWidth = this.getPieceWidth(r.width);
1131 for (let x=0; x<this.size.x; x++) {
1132 for (let y=0; y<this.size.y; y++) {
1133 if (!this.enlightened[x][y] && this.oldEnlightened[x][y]) {
1134 let elt = document.getElementById(this.coordsToId({x: x, y: y}));
1135 elt.classList.add("in-shadow");
1136 if (this.g_pieces[x][y])
1137 this.g_pieces[x][y].classList.add("hidden");
1138 }
1139 else if (this.enlightened[x][y] && !this.oldEnlightened[x][y]) {
1140 let elt = document.getElementById(this.coordsToId({x: x, y: y}));
1141 elt.classList.remove("in-shadow");
1142 if (this.g_pieces[x][y])
1143 this.g_pieces[x][y].classList.remove("hidden");
1144 }
1145 }
1146 }
1147 }
1148
41534b92
BA
1149 //////////////
1150 // BASIC UTILS
1151
1152 get size() {
15106e82
BA
1153 return {
1154 x: 8,
1155 y: 8,
f55a0a67 1156 ratio: 1 //for rectangular board = y / x (optional, 1 = default)
15106e82 1157 };
41534b92
BA
1158 }
1159
ca8a3993 1160 // Color of thing on square (i,j). '' if square is empty
41534b92 1161 getColor(i, j) {
15106e82
BA
1162 if (typeof i == "string")
1163 return i; //reserves
41534b92
BA
1164 return this.board[i][j].charAt(0);
1165 }
1166
15106e82 1167 static GetColorClass(c) {
bc2bc396
BA
1168 if (c == 'w')
1169 return "white";
1170 if (c == 'b')
1171 return "black";
24872b22 1172 return "other-color"; //unidentified color
15106e82
BA
1173 }
1174
ca8a3993 1175 // Piece on i,j. '' if square is empty
41534b92 1176 getPiece(i, j) {
15106e82
BA
1177 if (typeof j == "string")
1178 return j; //reserves
41534b92
BA
1179 return this.board[i][j].charAt(1);
1180 }
1181
cc2c7183 1182 // Piece type on square (i,j)
6b9320bb 1183 getPieceType(x, y, p) {
65cf1690 1184 if (!p)
6b9320bb 1185 p = this.getPiece(x, y);
ceeac4e8 1186 return this.pieces(this.getColor(x, y), x, y)[p].moveas || p;
6b9320bb
BA
1187 }
1188
1189 isKing(x, y, p) {
1190 if (!p)
1191 p = this.getPiece(x, y);
1192 if (!this.options["cannibal"])
1193 return p == 'k';
1194 return !!C.CannibalKings[p];
cc2c7183
BA
1195 }
1196
ceeac4e8
BA
1197 static GetOppTurn(color) {
1198 return (color == 'w' ? 'b' : 'w');
1199 }
1200
1201 // Get opponent color(s): may differ from turn (e.g. Checkered)
1202 getOppCols(color) {
41534b92
BA
1203 return (color == "w" ? "b" : "w");
1204 }
1205
41534b92
BA
1206 // Is (x,y) on the chessboard?
1207 onBoard(x, y) {
b99ce1fb
BA
1208 return (x >= 0 && x < this.size.x &&
1209 y >= 0 && y < this.size.y);
41534b92
BA
1210 }
1211
15106e82 1212 // Am I allowed to move thing at square x,y ?
41534b92 1213 canIplay(x, y) {
0c44c676 1214 return (this.playerColor == this.turn && this.getColor(x, y) == this.turn);
41534b92
BA
1215 }
1216
1217 ////////////////////////
1218 // PIECES SPECIFICATIONS
1219
5006aaca
BA
1220 getPawnShift(color) {
1221 return (color == "w" ? -1 : 1);
1222 }
65203419
BA
1223 isPawnInitRank(x, color) {
1224 return (color == 'w' && x >= 6) || (color == 'b' && x <= 1);
1225 }
5006aaca 1226
c9ab0340 1227 pieces(color, x, y) {
b8950be5 1228 const pawnShift = this.getPawnShift(color || 'w');
41534b92
BA
1229 return {
1230 'p': {
1231 "class": "pawn",
c9ab0340
BA
1232 moves: [
1233 {
1234 steps: [[pawnShift, 0]],
65203419 1235 range: (this.isPawnInitRank(x, color) ? 2 : 1)
c9ab0340
BA
1236 }
1237 ],
1238 attack: [
1239 {
1240 steps: [[pawnShift, 1], [pawnShift, -1]],
1241 range: 1
1242 }
1243 ]
41534b92 1244 },
41534b92
BA
1245 'r': {
1246 "class": "rook",
33b42748 1247 both: [
c9ab0340
BA
1248 {steps: [[0, 1], [0, -1], [1, 0], [-1, 0]]}
1249 ]
41534b92 1250 },
41534b92
BA
1251 'n': {
1252 "class": "knight",
33b42748 1253 both: [
c9ab0340
BA
1254 {
1255 steps: [
1256 [1, 2], [1, -2], [-1, 2], [-1, -2],
1257 [2, 1], [-2, 1], [2, -1], [-2, -1]
1258 ],
1259 range: 1
1260 }
1261 ]
41534b92 1262 },
41534b92
BA
1263 'b': {
1264 "class": "bishop",
33b42748 1265 both: [
c9ab0340
BA
1266 {steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]]}
1267 ]
41534b92 1268 },
41534b92
BA
1269 'q': {
1270 "class": "queen",
33b42748 1271 both: [
c9ab0340
BA
1272 {
1273 steps: [
1274 [0, 1], [0, -1], [1, 0], [-1, 0],
1275 [1, 1], [1, -1], [-1, 1], [-1, -1]
1276 ]
1277 }
41534b92
BA
1278 ]
1279 },
41534b92
BA
1280 'k': {
1281 "class": "king",
33b42748 1282 both: [
c9ab0340
BA
1283 {
1284 steps: [
1285 [0, 1], [0, -1], [1, 0], [-1, 0],
1286 [1, 1], [1, -1], [-1, 1], [-1, -1]
1287 ],
1288 range: 1
1289 }
1290 ]
cc2c7183
BA
1291 },
1292 // Cannibal kings:
c9ab0340
BA
1293 '!': {"class": "king-pawn", moveas: "p"},
1294 '#': {"class": "king-rook", moveas: "r"},
1295 '$': {"class": "king-knight", moveas: "n"},
1296 '%': {"class": "king-bishop", moveas: "b"},
1297 '*': {"class": "king-queen", moveas: "q"}
41534b92
BA
1298 };
1299 }
1300
af9c9be3
BA
1301 // NOTE: using special symbols to not interfere with variants' pieces codes
1302 static get CannibalKings() {
1303 return {
1304 "!": "p",
1305 "#": "r",
1306 "$": "n",
1307 "%": "b",
1308 "*": "q",
1309 "k": "k"
1310 };
1311 }
1312
1313 static get CannibalKingCode() {
1314 return {
1315 "p": "!",
1316 "r": "#",
1317 "n": "$",
1318 "b": "%",
1319 "q": "*",
1320 "k": "k"
1321 };
1322 }
1323
1324 //////////////////////////
1325 // MOVES GENERATION UTILS
41534b92 1326
adf7c659
BA
1327 // For Cylinder: get Y coordinate
1328 getY(y) {
b4ae3ff6
BA
1329 if (!this.options["cylinder"])
1330 return y;
41534b92 1331 let res = y % this.size.y;
b4ae3ff6 1332 if (res < 0)
adf7c659 1333 res += this.size.y;
41534b92
BA
1334 return res;
1335 }
65203419
BA
1336 // Circular?
1337 getX(x) {
1338 return x; //generally, no
1339 }
1340
1341 increment([x, y], step) {
1342 return [
1343 this.getX(x + step[0]),
1344 this.getY(y + step[1])
1345 ];
1346 }
41534b92 1347
ca8a3993
BA
1348 getSegments(curSeg, segStart, segEnd) {
1349 if (curSeg.length == 0)
1350 return undefined;
1351 let segments = JSON.parse(JSON.stringify(curSeg)); //not altering
1352 segments.push([[segStart[0], segStart[1]], [segEnd[0], segEnd[1]]]);
1353 return segments;
1354 }
1355
6b9320bb 1356 getStepSpec(color, x, y, piece) {
0e466aac 1357 let pieceType = piece;
33b42748 1358 let allSpecs = this.pieces(color, x, y);
0e466aac
BA
1359 if (!piece)
1360 pieceType = this.getPieceType(x, y);
1361 else if (allSpecs[piece].moveas)
1362 pieceType = allSpecs[piece].moveas;
33b42748
BA
1363 let res = allSpecs[pieceType];
1364 if (!res["both"])
1365 res.both = [];
1366 if (!res["moves"])
1367 res.moves = [];
1368 if (!res["attack"])
1369 res.attack = [];
1370 return res;
ca8a3993
BA
1371 }
1372
af9c9be3
BA
1373 // Can thing on square1 capture thing on square2?
1374 canTake([x1, y1], [x2, y2]) {
1375 return this.getColor(x1, y1) !== this.getColor(x2, y2);
1376 }
1377
de1421be 1378 // Teleport & Recycle. Assumption: color(x1,y1) == color(x2,y2)
727f2e55 1379 canSelfTake([x1, y1], [x2, y2]) {
de1421be 1380 return !this.isKing(x2, y2);
727f2e55
BA
1381 }
1382
af9c9be3
BA
1383 canStepOver(i, j, p) {
1384 // In some variants, objects on boards don't stop movement (Chakart)
1385 return this.board[i][j] == "";
1386 }
1387
ca8a3993
BA
1388 canDrop([c, p], [i, j]) {
1389 return (
1390 this.board[i][j] == "" &&
1391 (!this.enlightened || this.enlightened[i][j]) &&
1392 (
1393 p != "p" ||
1394 (c == 'w' && i < this.size.x - 1) ||
1395 (c == 'b' && i > 0)
1396 )
1397 );
1398 }
1399
af9c9be3
BA
1400 // For Madrasi:
1401 // (redefined in Baroque etc, where Madrasi condition doesn't make sense)
1402 isImmobilized([x, y]) {
1403 if (!this.options["madrasi"])
1404 return false;
1405 const color = this.getColor(x, y);
ceeac4e8 1406 const oppCols = this.getOppCols(color);
6b9320bb
BA
1407 const piece = this.getPieceType(x, y);
1408 const stepSpec = this.getStepSpec(color, x, y, piece);
33b42748 1409 const attacks = stepSpec.both.concat(stepSpec.attack);
af9c9be3
BA
1410 for (let a of attacks) {
1411 outerLoop: for (let step of a.steps) {
65203419
BA
1412 let [i, j] = this.increment([x, y], step);
1413 let stepCounter = 0;
af9c9be3
BA
1414 while (this.onBoard(i, j) && this.board[i][j] == "") {
1415 if (a.range <= stepCounter++)
1416 continue outerLoop;
65203419 1417 [i, j] = this.increment([i, j], step);
af9c9be3
BA
1418 }
1419 if (
1420 this.onBoard(i, j) &&
ceeac4e8 1421 oppCols.includes(this.getColor(i, j)) &&
af9c9be3
BA
1422 this.getPieceType(i, j) == piece
1423 ) {
1424 return true;
1425 }
1426 }
1427 }
1428 return false;
1429 }
1430
41534b92
BA
1431 // Stop at the first capture found
1432 atLeastOneCapture(color) {
6b9320bb
BA
1433 const allowed = (sq1, sq2) => {
1434 return (
1435 // NOTE: canTake is reversed for Zen.
1436 // Generally ok because of the symmetry. TODO?
1437 this.canTake(sq1, sq2) &&
1438 this.filterValid(
1439 [this.getBasicMove(sq1, sq2)]).length >= 1
1440 );
af9c9be3
BA
1441 };
1442 for (let i=0; i<this.size.x; i++) {
1443 for (let j=0; j<this.size.y; j++) {
1444 if (this.getColor(i, j) == color) {
1445 if (
6b9320bb
BA
1446 (
1447 !this.options["zen"] &&
1448 this.findDestSquares(
1449 [i, j],
1450 {
1451 attackOnly: true,
1452 one: true,
6b9320bb
BA
1453 },
1454 allowed
1455 )
1456 )
1457 ||
1458 (
1459 (
1460 this.options["zen"] &&
1461 this.findCapturesOn(
1462 [i, j],
714ce6d8 1463 {one: true},
6b9320bb
BA
1464 allowed
1465 )
1466 )
1467 )
af9c9be3
BA
1468 ) {
1469 return true;
41534b92
BA
1470 }
1471 }
1472 }
1473 }
1474 return false;
1475 }
1476
af9c9be3 1477 compatibleStep([x1, y1], [x2, y2], step, range) {
6b9320bb 1478 const epsilon = 1e-7; //arbitrary small value
af9c9be3
BA
1479 let shifts = [0];
1480 if (this.options["cylinder"])
1481 Array.prototype.push.apply(shifts, [-this.size.y, this.size.y]);
1482 for (let sh of shifts) {
1483 const rx = (x2 - x1) / step[0],
1484 ry = (y2 + sh - y1) / step[1];
1485 if (
6b9320bb 1486 // Zero step but non-zero interval => impossible
af9c9be3 1487 (!Number.isFinite(rx) && !Number.isNaN(rx)) ||
6b9320bb
BA
1488 (!Number.isFinite(ry) && !Number.isNaN(ry)) ||
1489 // Negative number of step (impossible)
1490 (rx < 0 || ry < 0) ||
1491 // Not the same number of steps in both directions:
1492 (!Number.isNaN(rx) && !Number.isNaN(ry) && Math.abs(rx - ry) > epsilon)
af9c9be3
BA
1493 ) {
1494 continue;
1495 }
1496 let distance = (Number.isNaN(rx) ? ry : rx);
6b9320bb 1497 if (Math.abs(distance - Math.round(distance)) > epsilon)
af9c9be3
BA
1498 continue;
1499 distance = Math.round(distance); //in case of (numerical...)
6b9320bb 1500 if (!range || range >= distance)
af9c9be3
BA
1501 return true;
1502 }
1503 return false;
1504 }
1505
1506 ////////////////////
1507 // MOVES GENERATION
1508
41534b92
BA
1509 getDropMovesFrom([c, p]) {
1510 // NOTE: by design, this.reserve[c][p] >= 1 on user click
1a7c0492 1511 // (but not necessarily otherwise: atLeastOneMove() etc)
b4ae3ff6
BA
1512 if (this.reserve[c][p] == 0)
1513 return [];
41534b92
BA
1514 let moves = [];
1515 for (let i=0; i<this.size.x; i++) {
1516 for (let j=0; j<this.size.y; j++) {
9b760538 1517 if (this.onBoard(i, j) && this.canDrop([c, p], [i, j])) {
ca8a3993
BA
1518 let mv = new Move({
1519 start: {x: c, y: p},
1520 end: {x: i, y: j},
1521 appear: [new PiPo({x: i, y: j, c: c, p: p})],
1522 vanish: []
1523 });
1524 if (this.board[i][j] != "") {
1525 mv.vanish.push(new PiPo({
1526 x: i,
1527 y: j,
1528 c: this.getColor(i, j),
1529 p: this.getPiece(i, j)
1530 }));
1531 }
1532 moves.push(mv);
41534b92
BA
1533 }
1534 }
1535 }
1536 return moves;
1537 }
1538
1539 // All possible moves from selected square
de1421be 1540 // TODO: generalize usage if arg "color" (e.g. Checkered)
ca8a3993 1541 getPotentialMovesFrom([x, y], color) {
8b301184
BA
1542 if (this.subTurnTeleport == 2)
1543 return [];
ca8a3993
BA
1544 if (typeof x == "string")
1545 return this.getDropMovesFrom([x, y]);
1546 if (this.isImmobilized([x, y]))
b4ae3ff6 1547 return [];
ca8a3993
BA
1548 const piece = this.getPieceType(x, y);
1549 let moves = this.getPotentialMovesOf(piece, [x, y]);
1550 if (piece == "p" && this.hasEnpassant && this.epSquare)
1551 Array.prototype.push.apply(moves, this.getEnpassantCaptures([x, y]));
dcfaab5d 1552 if (this.isKing(0, 0, piece) && this.hasCastle)
ca8a3993 1553 Array.prototype.push.apply(moves, this.getCastleMoves([x, y]));
41534b92
BA
1554 return this.postProcessPotentialMoves(moves);
1555 }
1556
1557 postProcessPotentialMoves(moves) {
b4ae3ff6
BA
1558 if (moves.length == 0)
1559 return [];
41534b92 1560 const color = this.getColor(moves[0].start.x, moves[0].start.y);
ceeac4e8 1561 const oppCols = this.getOppCols(color);
41534b92 1562
6b9320bb 1563 if (this.options["capture"] && this.atLeastOneCapture(color))
ceeac4e8 1564 moves = this.capturePostProcess(moves, oppCols);
41534b92 1565
57b8015b 1566 if (this.options["atomic"])
ceeac4e8 1567 moves = this.atomicPostProcess(moves, color, oppCols);
cc2c7183 1568
c9ab0340
BA
1569 if (
1570 moves.length > 0 &&
1571 this.getPieceType(moves[0].start.x, moves[0].start.y) == "p"
1572 ) {
ceeac4e8 1573 moves = this.pawnPostProcess(moves, color, oppCols);
c9ab0340
BA
1574 }
1575
6b9320bb 1576 if (this.options["cannibal"] && this.options["rifle"])
cc2c7183 1577 // In this case a rifle-capture from last rank may promote a pawn
98d14451 1578 moves = this.riflePromotePostProcess(moves, color);
57b8015b
BA
1579
1580 return moves;
1581 }
1582
ceeac4e8 1583 capturePostProcess(moves, oppCols) {
57b8015b
BA
1584 // Filter out non-capturing moves (not using m.vanish because of
1585 // self captures of Recycle and Teleport).
1586 return moves.filter(m => {
1587 return (
1588 this.board[m.end.x][m.end.y] != "" &&
ceeac4e8 1589 oppCols.includes(this.getColor(m.end.x, m.end.y))
57b8015b
BA
1590 );
1591 });
1592 }
1593
ceeac4e8 1594 atomicPostProcess(moves, color, oppCols) {
57b8015b
BA
1595 moves.forEach(m => {
1596 if (
1597 this.board[m.end.x][m.end.y] != "" &&
ceeac4e8 1598 oppCols.includes(this.getColor(m.end.x, m.end.y))
57b8015b
BA
1599 ) {
1600 // Explosion!
1601 let steps = [
1602 [-1, -1],
1603 [-1, 0],
1604 [-1, 1],
1605 [0, -1],
1606 [0, 1],
1607 [1, -1],
1608 [1, 0],
1609 [1, 1]
1610 ];
e7d409fc
BA
1611 let mNext = new Move({
1612 start: m.end,
1613 end: m.end,
1614 appear: [],
1615 vanish: []
1616 });
57b8015b 1617 for (let step of steps) {
65203419 1618 let [x, y] = this.increment([m.end.x, m.end.y], step);
57b8015b
BA
1619 if (
1620 this.onBoard(x, y) &&
1621 this.board[x][y] != "" &&
e7d409fc 1622 (x != m.start.x || y != m.start.y) &&
57b8015b
BA
1623 this.getPieceType(x, y) != "p"
1624 ) {
e7d409fc 1625 mNext.vanish.push(
57b8015b
BA
1626 new PiPo({
1627 p: this.getPiece(x, y),
1628 c: this.getColor(x, y),
1629 x: x,
1630 y: y
1631 })
1632 );
1633 }
1634 }
e7d409fc
BA
1635 if (!this.options["rifle"]) {
1636 // The moving piece also vanish
1637 mNext.vanish.unshift(
1638 new PiPo({
1639 x: m.end.x,
1640 y: m.end.y,
1641 c: color,
1642 p: this.getPiece(m.start.x, m.start.y)
1643 })
1644 );
1645 }
1646 m.next = mNext;
57b8015b
BA
1647 }
1648 });
98d14451 1649 return moves;
57b8015b
BA
1650 }
1651
ceeac4e8 1652 pawnPostProcess(moves, color, oppCols) {
57b8015b
BA
1653 let moreMoves = [];
1654 const lastRank = (color == "w" ? 0 : this.size.x - 1);
1655 const initPiece = this.getPiece(moves[0].start.x, moves[0].start.y);
1656 moves.forEach(m => {
57b8015b
BA
1657 const [x1, y1] = [m.start.x, m.start.y];
1658 const [x2, y2] = [m.end.x, m.end.y];
1659 const promotionOk = (
1660 x2 == lastRank &&
1661 (!this.options["rifle"] || this.board[x2][y2] == "")
1662 );
1663 if (!promotionOk)
1664 return; //nothing to do
8cc2f6d0
BA
1665 if (this.options["pawnfall"]) {
1666 m.appear.shift();
8cc2f6d0
BA
1667 return;
1668 }
9ac67217 1669 let finalPieces;
99ea2453
BA
1670 if (
1671 this.options["cannibal"] &&
1672 this.board[x2][y2] != "" &&
ceeac4e8 1673 oppCols.includes(this.getColor(x2, y2))
99ea2453
BA
1674 ) {
1675 finalPieces = [this.getPieceType(x2, y2)];
1676 }
1677 else
1678 finalPieces = this.pawnPromotions;
57b8015b
BA
1679 m.appear[0].p = finalPieces[0];
1680 if (initPiece == "!") //cannibal king-pawn
1681 m.appear[0].p = C.CannibalKingCode[finalPieces[0]];
1682 for (let i=1; i<finalPieces.length; i++) {
9ac67217 1683 let newMove = JSON.parse(JSON.stringify(m));
57b8015b 1684 const piece = finalPieces[i];
9ac67217 1685 m.appear[0].p = (initPiece != "!" ? piece : C.CannibalKingCode[piece]);
57b8015b
BA
1686 moreMoves.push(newMove);
1687 }
1688 });
98d14451 1689 return moves.concat(moreMoves);
57b8015b 1690 }
cc2c7183 1691
9db5050a 1692 riflePromotePostProcess(moves, color) {
57b8015b
BA
1693 const lastRank = (color == "w" ? 0 : this.size.x - 1);
1694 let newMoves = [];
1695 moves.forEach(m => {
1696 if (
1697 m.start.x == lastRank &&
1698 m.appear.length >= 1 &&
1699 m.appear[0].p == "p" &&
1700 m.appear[0].x == m.start.x &&
1701 m.appear[0].y == m.start.y
1702 ) {
57b8015b
BA
1703 m.appear[0].p = this.pawnPromotions[0];
1704 for (let i=1; i<this.pawnPromotions.length; i++) {
1705 let newMv = JSON.parse(JSON.stringify(m));
65203419 1706 newMv.appear[0].p = this.pawnPromotions[i];
57b8015b
BA
1707 newMoves.push(newMv);
1708 }
1709 }
1710 });
98d14451 1711 return moves.concat(newMoves);
41534b92
BA
1712 }
1713
af9c9be3 1714 // Generic method to find possible moves of "sliding or jumping" pieces
6b9320bb 1715 getPotentialMovesOf(piece, [x, y]) {
41534b92 1716 const color = this.getColor(x, y);
6b9320bb 1717 const stepSpec = this.getStepSpec(color, x, y, piece);
af9c9be3 1718 let squares = [];
6b9320bb 1719 if (stepSpec.attack) {
af9c9be3
BA
1720 squares = this.findDestSquares(
1721 [x, y],
1722 {
1723 attackOnly: true,
6b9320bb 1724 stepSpec: stepSpec
af9c9be3 1725 },
6b9320bb 1726 ([i1, j1], [i2, j2]) => {
af9c9be3 1727 return (
6b9320bb
BA
1728 (!this.options["zen"] || this.isKing(i2, j2)) &&
1729 this.canTake([i1, j1], [i2, j2])
af9c9be3 1730 );
c9ab0340 1731 }
af9c9be3
BA
1732 );
1733 }
1734 const noSpecials = this.findDestSquares(
1735 [x, y],
1736 {
6b9320bb 1737 moveOnly: !!stepSpec.attack || this.options["zen"],
6b9320bb
BA
1738 stepSpec: stepSpec
1739 }
af9c9be3
BA
1740 );
1741 Array.prototype.push.apply(squares, noSpecials);
1742 if (this.options["zen"]) {
1743 let zenCaptures = this.findCapturesOn(
1744 [x, y],
6b9320bb
BA
1745 {}, //byCol: default is ok
1746 ([i1, j1], [i2, j2]) =>
1747 !this.isKing(i1, j1) && this.canTake([i2, j2], [i1, j1])
af9c9be3
BA
1748 );
1749 // Technical step: segments (if any) are reversed
714ce6d8
BA
1750 zenCaptures.forEach(z => {
1751 if (!!z.segments)
ca8a3993 1752 z.segments = z.segments.reverse().map(s => s.reverse())
714ce6d8 1753 });
af9c9be3 1754 Array.prototype.push.apply(squares, zenCaptures);
41534b92 1755 }
b98feb3f 1756 if (this.hasSelfCaptures) {
af9c9be3
BA
1757 const selfCaptures = this.findDestSquares(
1758 [x, y],
1759 {
1760 attackOnly: true,
6b9320bb 1761 stepSpec: stepSpec
af9c9be3 1762 },
de1421be
BA
1763 ([i1, j1], [i2, j2]) => {
1764 return (
1765 this.getColor(i2, j2) == color &&
1766 this.canSelfTake([i1, j1], [i2, j2])
1767 );
1768 }
af9c9be3
BA
1769 );
1770 Array.prototype.push.apply(squares, selfCaptures);
1771 }
1772 return squares.map(s => {
1773 let mv = this.getBasicMove([x, y], s.sq);
714ce6d8 1774 if (!!s.segments)
af9c9be3
BA
1775 mv.segments = s.segments;
1776 return mv;
1777 });
3b641716
BA
1778 }
1779
af9c9be3
BA
1780 findDestSquares([x, y], o, allowed) {
1781 if (!allowed)
6b9320bb 1782 allowed = (sq1, sq2) => this.canTake(sq1, sq2);
65cf1690 1783 const apparentPiece = this.getPiece(x, y); //how it looks
af9c9be3 1784 let res = [];
714ce6d8 1785 // Next 3 for Cylinder mode or circular (useless otherwise)
adf7c659
BA
1786 let explored = {};
1787 let segments = [];
1788 let segStart = [];
af9c9be3
BA
1789 const addSquare = ([i, j]) => {
1790 let elt = {sq: [i, j]};
714ce6d8 1791 if (segments.length >= 1)
727f2e55 1792 elt.segments = this.getSegments(segments, segStart, [i, j]);
af9c9be3 1793 res.push(elt);
adf7c659 1794 };
33b42748 1795 const exploreSteps = (stepArray, mode) => {
c9ab0340
BA
1796 for (let s of stepArray) {
1797 outerLoop: for (let step of s.steps) {
714ce6d8
BA
1798 segments = [];
1799 segStart = [x, y];
d262cff4
BA
1800 let [i, j] = [x, y];
1801 let stepCounter = 0;
1802 while (
1803 this.onBoard(i, j) &&
65cf1690 1804 ((i == x && j == y) || this.canStepOver(i, j, apparentPiece))
d262cff4 1805 ) {
6b9320bb 1806 if (!explored[i + "." + j] && (i != x || j != y)) {
c9ab0340 1807 explored[i + "." + j] = true;
af9c9be3 1808 if (
6b9320bb
BA
1809 !o.captureTarget ||
1810 (o.captureTarget[0] == i && o.captureTarget[1] == j)
af9c9be3 1811 ) {
33b42748 1812 if (o.one && mode != "attack")
af9c9be3 1813 return true;
33b42748 1814 if (mode != "attack")
af9c9be3
BA
1815 addSquare(!o.captureTarget ? [i, j] : [x, y]);
1816 if (o.captureTarget)
1817 return res[0];
1818 }
c9ab0340
BA
1819 }
1820 if (s.range <= stepCounter++)
1821 continue outerLoop;
d262cff4 1822 const oldIJ = [i, j];
65203419 1823 [i, j] = this.increment([i, j], step);
c08a5e74
BA
1824 if (
1825 Math.abs(i - oldIJ[0]) != Math.abs(step[0]) ||
1826 Math.abs(j - oldIJ[1]) != Math.abs(step[1])
1827 ) {
714ce6d8 1828 // Boundary between segments (cylinder or circular mode)
adf7c659
BA
1829 segments.push([[segStart[0], segStart[1]], oldIJ]);
1830 segStart = [i, j];
d262cff4 1831 }
c9ab0340
BA
1832 }
1833 if (!this.onBoard(i, j))
1834 continue;
1835 const pieceIJ = this.getPieceType(i, j);
af9c9be3 1836 if (!explored[i + "." + j]) {
c9ab0340 1837 explored[i + "." + j] = true;
6b9320bb 1838 if (allowed([x, y], [i, j])) {
33b42748 1839 if (o.one && mode != "moves")
af9c9be3 1840 return true;
33b42748 1841 if (mode != "moves")
af9c9be3
BA
1842 addSquare(!o.captureTarget ? [i, j] : [x, y]);
1843 if (
1844 o.captureTarget &&
1845 o.captureTarget[0] == i && o.captureTarget[1] == j
1846 ) {
1847 return res[0];
1848 }
1849 }
c9ab0340
BA
1850 }
1851 }
41534b92 1852 }
6b9320bb 1853 return undefined; //default, but let's explicit it
c9ab0340 1854 };
af9c9be3 1855 if (o.captureTarget)
33b42748 1856 return exploreSteps(o.captureSteps, "attack");
af9c9be3 1857 else {
6b9320bb
BA
1858 const stepSpec =
1859 o.stepSpec || this.getStepSpec(this.getColor(x, y), x, y);
1860 let outOne = false;
33b42748
BA
1861 if (!o.attackOnly)
1862 outOne = exploreSteps(stepSpec.both.concat(stepSpec.moves), "moves");
1863 if (!outOne && !o.moveOnly)
1864 outOne = exploreSteps(stepSpec.both.concat(stepSpec.attack), "attack");
6b9320bb 1865 return (o.one ? outOne : res);
082e639a 1866 }
41534b92
BA
1867 }
1868
082e639a 1869 // Search for enemy (or not) pieces attacking [x, y]
af9c9be3 1870 findCapturesOn([x, y], o, allowed) {
af9c9be3 1871 if (!o.byCol)
ceeac4e8 1872 o.byCol = this.getOppCols(this.getColor(x, y) || this.turn);
ca8a3993 1873 let res = [];
c9ab0340
BA
1874 for (let i=0; i<this.size.x; i++) {
1875 for (let j=0; j<this.size.y; j++) {
af9c9be3 1876 const colIJ = this.getColor(i, j);
57b8015b
BA
1877 if (
1878 this.board[i][j] != "" &&
af9c9be3 1879 o.byCol.includes(colIJ) &&
57b8015b
BA
1880 !this.isImmobilized([i, j])
1881 ) {
65cf1690
BA
1882 const apparentPiece = this.getPiece(i, j);
1883 // Quick check: does this potential attacker target x,y ?
1884 if (this.canStepOver(x, y, apparentPiece))
1885 continue;
af9c9be3 1886 const stepSpec = this.getStepSpec(colIJ, i, j);
33b42748 1887 const attacks = stepSpec.attack.concat(stepSpec.both);
c9ab0340
BA
1888 for (let a of attacks) {
1889 for (let s of a.steps) {
1890 // Quick check: if step isn't compatible, don't even try
af9c9be3 1891 if (!this.compatibleStep([i, j], [x, y], s, a.range))
c9ab0340
BA
1892 continue;
1893 // Finally verify that nothing stand in-between
6b9320bb 1894 const out = this.findDestSquares(
af9c9be3
BA
1895 [i, j],
1896 {
1897 captureTarget: [x, y],
1898 captureSteps: [{steps: [s], range: a.range}],
af9c9be3 1899 },
6b9320bb 1900 allowed
af9c9be3 1901 );
6b9320bb 1902 if (out) {
af9c9be3
BA
1903 if (o.one)
1904 return true;
6b9320bb 1905 res.push(out);
c9ab0340
BA
1906 }
1907 }
1908 }
41534b92 1909 }
c9ab0340
BA
1910 }
1911 }
6b9320bb 1912 return (o.one ? false : res);
57b8015b
BA
1913 }
1914
41534b92
BA
1915 // Build a regular move from its initial and destination squares.
1916 // tr: transformation
1917 getBasicMove([sx, sy], [ex, ey], tr) {
1918 const initColor = this.getColor(sx, sy);
cc2c7183 1919 const initPiece = this.getPiece(sx, sy);
41534b92
BA
1920 const destColor = (this.board[ex][ey] != "" ? this.getColor(ex, ey) : "");
1921 let mv = new Move({
1922 appear: [],
1923 vanish: [],
15106e82
BA
1924 start: {x: sx, y: sy},
1925 end: {x: ex, y: ey}
41534b92
BA
1926 });
1927 if (
1928 !this.options["rifle"] ||
1929 this.board[ex][ey] == "" ||
1930 destColor == initColor //Recycle, Teleport
1931 ) {
1932 mv.appear = [
1933 new PiPo({
1934 x: ex,
1935 y: ey,
1936 c: !!tr ? tr.c : initColor,
1937 p: !!tr ? tr.p : initPiece
1938 })
1939 ];
1940 mv.vanish = [
1941 new PiPo({
1942 x: sx,
1943 y: sy,
1944 c: initColor,
1945 p: initPiece
1946 })
1947 ];
1948 }
1949 if (this.board[ex][ey] != "") {
1950 mv.vanish.push(
1951 new PiPo({
1952 x: ex,
1953 y: ey,
1954 c: this.getColor(ex, ey),
cc2c7183 1955 p: this.getPiece(ex, ey)
41534b92
BA
1956 })
1957 );
41534b92 1958 if (this.options["cannibal"] && destColor != initColor) {
6b9320bb 1959 const lastIdx = mv.vanish.length - 1; //think "Rifle+Cannibal"
cc2c7183 1960 let trPiece = mv.vanish[lastIdx].p;
6b9320bb 1961 if (this.isKing(sx, sy))
cc2c7183 1962 trPiece = C.CannibalKingCode[trPiece];
b4ae3ff6
BA
1963 if (mv.appear.length >= 1)
1964 mv.appear[0].p = trPiece;
41534b92
BA
1965 else if (this.options["rifle"]) {
1966 mv.appear.unshift(
1967 new PiPo({
1968 x: sx,
1969 y: sy,
1970 c: initColor,
cc2c7183 1971 p: trPiece
41534b92
BA
1972 })
1973 );
1974 mv.vanish.unshift(
1975 new PiPo({
1976 x: sx,
1977 y: sy,
1978 c: initColor,
1979 p: initPiece
1980 })
1981 );
1982 }
1983 }
1984 }
1985 return mv;
1986 }
1987
1988 // En-passant square, if any
1989 getEpSquare(moveOrSquare) {
1990 if (typeof moveOrSquare === "string") {
1991 const square = moveOrSquare;
b4ae3ff6
BA
1992 if (square == "-")
1993 return undefined;
cc2c7183 1994 return C.SquareToCoords(square);
41534b92
BA
1995 }
1996 // Argument is a move:
1997 const move = moveOrSquare;
1998 const s = move.start,
1999 e = move.end;
2000 if (
2001 s.y == e.y &&
2002 Math.abs(s.x - e.x) == 2 &&
2003 // Next conditions for variants like Atomic or Rifle, Recycle...
65cf1690
BA
2004 (
2005 move.appear.length > 0 &&
ca8a3993 2006 this.getPieceType(0, 0, move.appear[0].p) == 'p'
65cf1690
BA
2007 )
2008 &&
2009 (
2010 move.vanish.length > 0 &&
ca8a3993 2011 this.getPieceType(0, 0, move.vanish[0].p) == 'p'
65cf1690 2012 )
41534b92
BA
2013 ) {
2014 return {
2015 x: (s.x + e.x) / 2,
2016 y: s.y
2017 };
2018 }
2019 return undefined; //default
2020 }
2021
2022 // Special case of en-passant captures: treated separately
c9ab0340 2023 getEnpassantCaptures([x, y]) {
41534b92 2024 const color = this.getColor(x, y);
c9ab0340 2025 const shiftX = (color == 'w' ? -1 : 1);
ceeac4e8 2026 const oppCols = this.getOppCols(color);
41534b92 2027 if (
ca8a3993 2028 this.epSquare &&
65203419 2029 this.epSquare.x == x + shiftX && //NOTE: epSquare.x not on edge
d262cff4 2030 Math.abs(this.getY(this.epSquare.y - y)) == 1 &&
ca8a3993
BA
2031 // Doublemove (and Progressive?) guards:
2032 this.board[this.epSquare.x][this.epSquare.y] == "" &&
ceeac4e8 2033 oppCols.includes(this.getColor(x, this.epSquare.y))
41534b92
BA
2034 ) {
2035 const [epx, epy] = [this.epSquare.x, this.epSquare.y];
b57b726c 2036 this.board[epx][epy] = this.board[x][this.epSquare.y];
ca8a3993 2037 let enpassantMove = this.getBasicMove([x, y], [epx, epy]);
41534b92
BA
2038 this.board[epx][epy] = "";
2039 const lastIdx = enpassantMove.vanish.length - 1; //think Rifle
2040 enpassantMove.vanish[lastIdx].x = x;
ca8a3993 2041 return [enpassantMove];
41534b92 2042 }
ca8a3993 2043 return [];
41534b92
BA
2044 }
2045
dcfaab5d 2046 getCastleMoves([x, y], finalSquares, castleWith, castleFlags) {
41534b92 2047 const c = this.getColor(x, y);
dcfaab5d 2048 castleFlags = castleFlags || this.castleFlags[c];
41534b92
BA
2049
2050 // Castling ?
ceeac4e8 2051 const oppCols = this.getOppCols(c);
41534b92
BA
2052 let moves = [];
2053 // King, then rook:
2054 finalSquares =
2055 finalSquares || [ [2, 3], [this.size.y - 2, this.size.y - 3] ];
cc2c7183 2056 const castlingKing = this.getPiece(x, y);
41534b92
BA
2057 castlingCheck: for (
2058 let castleSide = 0;
2059 castleSide < 2;
2060 castleSide++ //large, then small
2061 ) {
dcfaab5d 2062 if (castleFlags[castleSide] >= this.size.y)
b4ae3ff6 2063 continue;
41534b92
BA
2064 // If this code is reached, rook and king are on initial position
2065
2066 // NOTE: in some variants this is not a rook
dcfaab5d 2067 const rookPos = castleFlags[castleSide];
cc2c7183 2068 const castlingPiece = this.getPiece(x, rookPos);
41534b92
BA
2069 if (
2070 this.board[x][rookPos] == "" ||
2071 this.getColor(x, rookPos) != c ||
ca8a3993 2072 (castleWith && !castleWith.includes(castlingPiece))
41534b92
BA
2073 ) {
2074 // Rook is not here, or changed color (see Benedict)
2075 continue;
2076 }
2077 // Nothing on the path of the king ? (and no checks)
2078 const finDist = finalSquares[castleSide][0] - y;
2079 let step = finDist / Math.max(1, Math.abs(finDist));
2080 let i = y;
2081 do {
2082 if (
ca8a3993
BA
2083 // NOTE: next weird test because underCheck() verification
2084 // will be executed in filterValid() later.
2085 (
2086 i != finalSquares[castleSide][0] &&
ceeac4e8 2087 this.underCheck([[x, i]], oppCols)
ca8a3993
BA
2088 )
2089 ||
41534b92
BA
2090 (
2091 this.board[x][i] != "" &&
2092 // NOTE: next check is enough, because of chessboard constraints
2093 (this.getColor(x, i) != c || ![rookPos, y].includes(i))
2094 )
2095 ) {
2096 continue castlingCheck;
2097 }
2098 i += step;
2099 } while (i != finalSquares[castleSide][0]);
2100 // Nothing on the path to the rook?
2101 step = (castleSide == 0 ? -1 : 1);
2102 for (i = y + step; i != rookPos; i += step) {
b4ae3ff6
BA
2103 if (this.board[x][i] != "")
2104 continue castlingCheck;
41534b92
BA
2105 }
2106
2107 // Nothing on final squares, except maybe king and castling rook?
2108 for (i = 0; i < 2; i++) {
2109 if (
2110 finalSquares[castleSide][i] != rookPos &&
2111 this.board[x][finalSquares[castleSide][i]] != "" &&
2112 (
2113 finalSquares[castleSide][i] != y ||
2114 this.getColor(x, finalSquares[castleSide][i]) != c
2115 )
2116 ) {
2117 continue castlingCheck;
2118 }
2119 }
2120
ca8a3993 2121 // If this code is reached, castle is potentially valid
41534b92
BA
2122 moves.push(
2123 new Move({
2124 appear: [
2125 new PiPo({
2126 x: x,
2127 y: finalSquares[castleSide][0],
2128 p: castlingKing,
2129 c: c
2130 }),
2131 new PiPo({
2132 x: x,
2133 y: finalSquares[castleSide][1],
2134 p: castlingPiece,
2135 c: c
2136 })
2137 ],
2138 vanish: [
2139 // King might be initially disguised (Titan...)
2140 new PiPo({ x: x, y: y, p: castlingKing, c: c }),
2141 new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c })
2142 ],
2143 end:
2144 Math.abs(y - rookPos) <= 2
c9ab0340
BA
2145 ? {x: x, y: rookPos}
2146 : {x: x, y: y + 2 * (castleSide == 0 ? -1 : 1)}
41534b92
BA
2147 })
2148 );
2149 }
2150
2151 return moves;
2152 }
2153
2154 ////////////////////
2155 // MOVES VALIDATION
2156
5006aaca 2157 // Is piece (or square) at given position attacked by "oppCol(s)" ?
ceeac4e8 2158 underAttack([x, y], oppCols) {
6b9320bb
BA
2159 // An empty square is considered as king,
2160 // since it's used only in getCastleMoves (TODO?)
2161 const king = this.board[x][y] == "" || this.isKing(x, y);
af9c9be3
BA
2162 return (
2163 (
2164 (!this.options["zen"] || king) &&
6b9320bb
BA
2165 this.findCapturesOn(
2166 [x, y],
2167 {
ceeac4e8 2168 byCol: oppCols,
6b9320bb
BA
2169 one: true
2170 }
2171 )
af9c9be3
BA
2172 )
2173 ||
2174 (
6b9320bb
BA
2175 (!!this.options["zen"] && !king) &&
2176 this.findDestSquares(
2177 [x, y],
2178 {
2179 attackOnly: true,
6b9320bb
BA
2180 one: true
2181 },
ceeac4e8 2182 ([i1, j1], [i2, j2]) => oppCols.includes(this.getColor(i2, j2))
6b9320bb 2183 )
af9c9be3
BA
2184 )
2185 );
2186 }
2187
f3e90e30 2188 // Argument is (very generally) an array of squares (= arrays)
ceeac4e8 2189 underCheck(square_s, oppCols) {
b4ae3ff6
BA
2190 if (this.options["taking"] || this.options["dark"])
2191 return false;
ceeac4e8 2192 return square_s.some(sq => this.underAttack(sq, oppCols));
41534b92
BA
2193 }
2194
a548cb4e 2195 // Scan board for king(s)
41534b92 2196 searchKingPos(color) {
a548cb4e 2197 let res = [];
41534b92
BA
2198 for (let i=0; i < this.size.x; i++) {
2199 for (let j=0; j < this.size.y; j++) {
6b9320bb 2200 if (this.getColor(i, j) == color && this.isKing(i, j))
a548cb4e 2201 res.push([i, j]);
41534b92
BA
2202 }
2203 }
a548cb4e 2204 return res;
41534b92
BA
2205 }
2206
de1421be
BA
2207 // cb: callback returning a boolean (false if king missing)
2208 trackKingWrap(move, kingPos, cb) {
f57232cd
BA
2209 if (move.appear.length == 0 && move.vanish.length == 0)
2210 return true;
2211 const color =
2212 (move.vanish.length > 0 ? move.vanish[0].c : move.appear[0].c);
de1421be
BA
2213 let newKingPP = null,
2214 sqIdx = 0,
2215 res = true; //a priori valid
2216 const oldKingPP =
2217 move.vanish.find(v => this.isKing(0, 0, v.p) && v.c == color);
2218 if (oldKingPP) {
2219 // Search king in appear array:
2220 newKingPP =
2221 move.appear.find(a => this.isKing(0, 0, a.p) && a.c == color);
2222 if (newKingPP) {
2223 sqIdx = kingPos.findIndex(kp =>
2224 kp[0] == oldKingPP.x && kp[1] == oldKingPP.y);
2225 kingPos[sqIdx] = [newKingPP.x, newKingPP.y];
2226 }
2227 else
2228 res = false; //king vanished
2229 }
2230 res &&= cb(kingPos);
2231 if (oldKingPP && newKingPP)
2232 kingPos[sqIdx] = [oldKingPP.x, oldKingPP.y];
2233 return res;
2234 }
2235
af9c9be3 2236 // 'color' arg because some variants (e.g. Refusal) check opponent moves
f5435757 2237 filterValid(moves, color) {
f5435757
BA
2238 if (!color)
2239 color = this.turn;
ceeac4e8 2240 const oppCols = this.getOppCols(color);
a548cb4e 2241 let kingPos = this.searchKingPos(color);
41534b92 2242 return moves.filter(m => {
b57b726c 2243 this.playOnBoard(m);
de1421be
BA
2244 const res = this.trackKingWrap(m, kingPos, (kp) => {
2245 return !this.underCheck(kp, oppCols);
2246 });
b57b726c
BA
2247 this.undoOnBoard(m);
2248 return res;
41534b92
BA
2249 });
2250 }
2251
2252 /////////////////
2253 // MOVES PLAYING
2254
41534b92
BA
2255 // Apply a move on board
2256 playOnBoard(move) {
6997e386
BA
2257 for (let psq of move.vanish)
2258 this.board[psq.x][psq.y] = "";
2259 for (let psq of move.appear)
2260 this.board[psq.x][psq.y] = psq.c + psq.p;
41534b92
BA
2261 }
2262 // Un-apply the played move
2263 undoOnBoard(move) {
6997e386
BA
2264 for (let psq of move.appear)
2265 this.board[psq.x][psq.y] = "";
2266 for (let psq of move.vanish)
2267 this.board[psq.x][psq.y] = psq.c + psq.p;
41534b92
BA
2268 }
2269
dcfaab5d 2270 // NOTE: arg "castleFlags" for Coregal or Twokings
3ca47832 2271 updateCastleFlags(move, castleFlags, king) {
dcfaab5d
BA
2272 castleFlags = castleFlags || this.castleFlags;
2273 // If flags already off, no need to re-check:
2274 if (
2275 Object.values(castleFlags).every(cvals =>
2276 cvals.every(val => val >= this.size.y))
2277 ) {
2278 return;
2279 }
41534b92
BA
2280 // Update castling flags if start or arrive from/at rook/king locations
2281 move.appear.concat(move.vanish).forEach(psq => {
8f879623 2282 if ((king && psq.p == king) || (!king && this.isKing(0, 0, psq.p)))
dcfaab5d 2283 castleFlags[psq.c] = [this.size.y, this.size.y];
41534b92 2284 // NOTE: not "else if" because king can capture enemy rook...
cc2c7183 2285 let c = "";
b4ae3ff6
BA
2286 if (psq.x == 0)
2287 c = "b";
2288 else if (psq.x == this.size.x - 1)
2289 c = "w";
cc2c7183 2290 if (c != "") {
dcfaab5d 2291 const fidx = castleFlags[c].findIndex(f => f == psq.y);
b4ae3ff6 2292 if (fidx >= 0)
dcfaab5d 2293 castleFlags[c][fidx] = this.size.y;
41534b92
BA
2294 }
2295 });
2296 }
2297
2298 prePlay(move) {
dcfaab5d 2299 if (this.hasCastle)
99ea2453 2300 this.updateCastleFlags(move);
99ea2453 2301 if (this.options["crazyhouse"]) {
99ea2453
BA
2302 if (move.appear.length > 0 && move.vanish.length > 0) {
2303 // Assumption: something is moving
2304 const initSquare = C.CoordsToSquare(move.start);
f429756d 2305 const destSquare = C.CoordsToSquare(move.end);
99ea2453
BA
2306 if (
2307 this.ispawn[initSquare] ||
ca8a3993 2308 (move.vanish[0].p == 'p' && move.appear[0].p != 'p')
41534b92 2309 ) {
f429756d
BA
2310 this.ispawn[destSquare] = true;
2311 }
2312 else if (
2313 this.ispawn[destSquare] &&
2314 this.getColor(move.end.x, move.end.y) != move.vanish[0].c
2315 ) {
ca8a3993 2316 move.vanish[1].p = 'p';
f429756d 2317 delete this.ispawn[destSquare];
41534b92
BA
2318 }
2319 }
c4d2eb5b
BA
2320 move.vanish.forEach(v => {
2321 const square = C.CoordsToSquare({x: v.x, y: v.y});
2322 if (this.ispawn[square])
2323 delete this.ispawn[square];
2324 });
41534b92
BA
2325 }
2326 const minSize = Math.min(move.appear.length, move.vanish.length);
0c44c676
BA
2327 if (
2328 this.hasReserve &&
2329 // Warning; atomic pawn removal isn't a capture
2330 (!this.options["atomic"] || !this.rempawn || this.movesCount >= 1)
2331 ) {
41534b92
BA
2332 const color = this.turn;
2333 for (let i=minSize; i<move.appear.length; i++) {
2334 // Something appears = dropped on board (some exceptions, Chakart...)
0c44c676
BA
2335 if (move.appear[i].c == color) {
2336 const piece = move.appear[i].p;
2337 this.updateReserve(color, piece, this.reserve[color][piece] - 1);
2338 }
41534b92
BA
2339 }
2340 for (let i=minSize; i<move.vanish.length; i++) {
2341 // Something vanish: add to reserve except if recycle & opponent
0c44c676
BA
2342 if (
2343 this.options["crazyhouse"] ||
2344 (this.options["recycle"] && move.vanish[i].c == color)
2345 ) {
2346 const piece = move.vanish[i].p;
41534b92 2347 this.updateReserve(color, piece, this.reserve[color][piece] + 1);
0c44c676 2348 }
41534b92
BA
2349 }
2350 }
2351 }
2352
2353 play(move) {
2354 this.prePlay(move);
b4ae3ff6
BA
2355 if (this.hasEnpassant)
2356 this.epSquare = this.getEpSquare(move);
41534b92
BA
2357 this.playOnBoard(move);
2358 this.postPlay(move);
2359 }
2360
2361 postPlay(move) {
b4ae3ff6 2362 if (this.options["dark"])
c9ab0340 2363 this.updateEnlightened();
41534b92
BA
2364 if (this.options["teleport"]) {
2365 if (
cc2c7183 2366 this.subTurnTeleport == 1 &&
52127581
BA
2367 move.vanish.length == 2 &&
2368 move.appear.length == 1 &&
518bfb7a 2369 move.vanish[1].c == this.turn
41534b92 2370 ) {
52127581 2371 const v = move.vanish[1];
41534b92 2372 this.captured = {x: v.x, y: v.y, c: v.c, p: v.p};
cc2c7183 2373 this.subTurnTeleport = 2;
41534b92
BA
2374 return;
2375 }
cc2c7183 2376 this.subTurnTeleport = 1;
41534b92
BA
2377 this.captured = null;
2378 }
182ba661
BA
2379 this.tryChangeTurn(move);
2380 }
2381
2382 tryChangeTurn(move) {
5f08c59b 2383 if (this.isLastMove(move)) {
bc97fdd1 2384 this.turn = C.GetOppTurn(this.turn);
5f08c59b
BA
2385 this.movesCount++;
2386 this.subTurn = 1;
41534b92 2387 }
af9c9be3
BA
2388 else if (!move.next)
2389 this.subTurn++;
5f08c59b
BA
2390 }
2391
2392 isLastMove(move) {
af9c9be3
BA
2393 if (move.next)
2394 return false;
2395 const color = this.turn;
ceeac4e8
BA
2396 const oppKingPos = this.searchKingPos(C.GetOppTurn(color));
2397 if (oppKingPos.length == 0 || this.underCheck(oppKingPos, [color]))
af9c9be3 2398 return true;
5f08c59b 2399 return (
af9c9be3
BA
2400 (
2401 !this.options["balance"] ||
6b9320bb
BA
2402 ![1, 2].includes(this.movesCount) ||
2403 this.subTurn == 2
af9c9be3
BA
2404 )
2405 &&
2406 (
2407 !this.options["doublemove"] ||
2408 this.movesCount == 0 ||
2409 this.subTurn == 2
2410 )
2411 &&
2412 (
2413 !this.options["progressive"] ||
2414 this.subTurn == this.movesCount + 1
2415 )
5f08c59b 2416 );
41534b92
BA
2417 }
2418
2419 // "Stop at the first move found"
2420 atLeastOneMove(color) {
41534b92
BA
2421 for (let i = 0; i < this.size.x; i++) {
2422 for (let j = 0; j < this.size.y; j++) {
2423 if (this.board[i][j] != "" && this.getColor(i, j) == color) {
cc2c7183
BA
2424 // NOTE: in fact searching for all potential moves from i,j.
2425 // I don't believe this is an issue, for now at least.
de1421be 2426 const moves = this.getPotentialMovesFrom([i, j], color);
b4ae3ff6
BA
2427 if (moves.some(m => this.filterValid([m]).length >= 1))
2428 return true;
41534b92
BA
2429 }
2430 }
2431 }
2432 if (this.hasReserve && this.reserve[color]) {
2433 for (let p of Object.keys(this.reserve[color])) {
2434 const moves = this.getDropMovesFrom([color, p]);
b4ae3ff6
BA
2435 if (moves.some(m => this.filterValid([m]).length >= 1))
2436 return true;
41534b92
BA
2437 }
2438 }
2439 return false;
2440 }
2441
2442 // What is the score ? (Interesting if game is over)
d6d0a46e
BA
2443 getCurrentScore(move_s) {
2444 const move = move_s[move_s.length - 1];
2445 // Shortcut in case the score was computed before:
2446 if (move.result)
2447 return move.result;
ceeac4e8 2448 const oppTurn = C.GetOppTurn(this.turn);
a548cb4e 2449 const kingPos = {
ceeac4e8
BA
2450 w: this.searchKingPos('w'),
2451 b: this.searchKingPos('b')
a548cb4e 2452 };
ceeac4e8 2453 if (kingPos[this.turn].length == 0 && kingPos[oppTurn].length == 0)
b4ae3ff6 2454 return "1/2";
ceeac4e8 2455 if (kingPos[this.turn].length == 0)
b57b726c 2456 return (this.turn == "w" ? "0-1" : "1-0");
ceeac4e8 2457 if (kingPos[oppTurn].length == 0)
b57b726c 2458 return (this.turn == "w" ? "1-0" : "0-1");
ceeac4e8 2459 if (this.atLeastOneMove(this.turn))
b4ae3ff6 2460 return "*";
41534b92 2461 // No valid move: stalemate or checkmate?
ceeac4e8 2462 if (!this.underCheck(kingPos[this.turn], this.getOppCols(this.turn)))
b4ae3ff6 2463 return "1/2";
41534b92 2464 // OK, checkmate
ceeac4e8 2465 return (this.turn == "w" ? "0-1" : "1-0");
41534b92
BA
2466 }
2467
41534b92
BA
2468 playVisual(move, r) {
2469 move.vanish.forEach(v => {
bc97fdd1
BA
2470 if (this.g_pieces[v.x][v.y]) //can be null (e.g. Apocalypse)
2471 this.g_pieces[v.x][v.y].remove();
c9ab0340 2472 this.g_pieces[v.x][v.y] = null;
41534b92 2473 });
3c61449b
BA
2474 let chessboard =
2475 document.getElementById(this.containerId).querySelector(".chessboard");
b4ae3ff6
BA
2476 if (!r)
2477 r = chessboard.getBoundingClientRect();
41534b92
BA
2478 const pieceWidth = this.getPieceWidth(r.width);
2479 move.appear.forEach(a => {
41534b92 2480 this.g_pieces[a.x][a.y] = document.createElement("piece");
2159c239
BA
2481 C.AddClass_es(this.g_pieces[a.x][a.y],
2482 this.pieces(a.c, a.x, a.y)[a.p]["class"]);
616a8d7a 2483 this.g_pieces[a.x][a.y].classList.add(V.GetColorClass(a.c));
41534b92
BA
2484 this.g_pieces[a.x][a.y].style.width = pieceWidth + "px";
2485 this.g_pieces[a.x][a.y].style.height = pieceWidth + "px";
2486 const [ip, jp] = this.getPixelPosition(a.x, a.y, r);
9db5050a
BA
2487 // Translate coordinates to use chessboard as reference:
2488 this.g_pieces[a.x][a.y].style.transform =
2489 `translate(${ip - r.x}px,${jp - r.y}px)`;
c9ab0340
BA
2490 if (this.enlightened && !this.enlightened[a.x][a.y])
2491 this.g_pieces[a.x][a.y].classList.add("hidden");
3c61449b 2492 chessboard.appendChild(this.g_pieces[a.x][a.y]);
41534b92 2493 });
c9ab0340
BA
2494 if (this.options["dark"])
2495 this.graphUpdateEnlightened();
41534b92
BA
2496 }
2497
5f08c59b 2498 // TODO: send stack receive stack, or allow incremental? (good/bad points)
e7d409fc 2499 buildMoveStack(move, r) {
5f08c59b
BA
2500 this.moveStack.push(move);
2501 this.computeNextMove(move);
b9877ed2
BA
2502 const then = () => {
2503 const newTurn = this.turn;
2504 if (this.moveStack.length == 1 && !this.hideMoves)
2505 this.playVisual(move, r);
2506 if (move.next) {
2507 this.gameState = {
2508 fen: this.getFen(),
2509 board: JSON.parse(JSON.stringify(this.board)) //easier
2510 };
2511 this.buildMoveStack(move.next, r);
5f08c59b
BA
2512 }
2513 else {
b9877ed2
BA
2514 if (this.moveStack.length == 1) {
2515 // Usual case (one normal move)
2516 this.afterPlay(this.moveStack, newTurn, {send: true, res: true});
2517 this.moveStack = [];
2518 }
2519 else {
2520 this.afterPlay(this.moveStack, newTurn, {send: true, res: false});
2521 this.re_initFromFen(this.gameState.fen, this.gameState.board);
2522 this.playReceivedMove(this.moveStack.slice(1), () => {
2523 this.afterPlay(this.moveStack, newTurn, {send: false, res: true});
2524 this.moveStack = [];
2525 });
2526 }
5f08c59b 2527 }
b9877ed2
BA
2528 };
2529 // If hiding moves, then they are revealed in play() with callback
2530 this.play(move, this.hideMoves ? then : null);
2531 if (!this.hideMoves)
2532 then();
41534b92
BA
2533 }
2534
5f08c59b
BA
2535 // Implemented in variants using (automatic) moveStack
2536 computeNextMove(move) {}
2537
5f08c59b
BA
2538 animateMoving(start, end, drag, segments, cb) {
2539 let initPiece = this.getDomPiece(start.x, start.y);
bc97fdd1
BA
2540 if (!initPiece) { //TODO: shouldn't occur!
2541 cb();
2542 return;
2543 }
5f08c59b 2544 // NOTE: cloning often not required, but light enough, and simpler
9db5050a
BA
2545 let movingPiece = initPiece.cloneNode();
2546 initPiece.style.opacity = "0";
2547 let container =
2548 document.getElementById(this.containerId)
2549 const r = container.querySelector(".chessboard").getBoundingClientRect();
5f08c59b 2550 if (typeof start.x == "string") {
082e639a
BA
2551 // Need to bound width/height (was 100% for reserve pieces)
2552 const pieceWidth = this.getPieceWidth(r.width);
2553 movingPiece.style.width = pieceWidth + "px";
2554 movingPiece.style.height = pieceWidth + "px";
2555 }
f55a0a67 2556 const maxDist = this.getMaxDistance(r);
5f08c59b
BA
2557 const apparentColor = this.getColor(start.x, start.y);
2558 const pieces = this.pieces(apparentColor, start.x, start.y);
2559 if (drag) {
2560 const startCode = this.getPiece(start.x, start.y);
3b641716 2561 C.RemoveClass_es(movingPiece, pieces[startCode]["class"]);
5f08c59b
BA
2562 C.AddClass_es(movingPiece, pieces[drag.p]["class"]);
2563 if (apparentColor != drag.c) {
616a8d7a
BA
2564 movingPiece.classList.remove(V.GetColorClass(apparentColor));
2565 movingPiece.classList.add(V.GetColorClass(drag.c));
41534b92 2566 }
41534b92 2567 }
9db5050a 2568 container.appendChild(movingPiece);
15106e82 2569 const animateSegment = (index, cb) => {
9db5050a 2570 // NOTE: move.drag could be generalized per-segment (usage?)
5f08c59b
BA
2571 const [i1, j1] = segments[index][0];
2572 const [i2, j2] = segments[index][1];
15106e82
BA
2573 const dep = this.getPixelPosition(i1, j1, r);
2574 const arr = this.getPixelPosition(i2, j2, r);
9db5050a
BA
2575 movingPiece.style.transitionDuration = "0s";
2576 movingPiece.style.transform = `translate(${dep[0]}px, ${dep[1]}px)`;
15106e82
BA
2577 const distance =
2578 Math.sqrt((arr[0] - dep[0]) ** 2 + (arr[1] - dep[1]) ** 2);
2579 const duration = 0.2 + (distance / maxDist) * 0.3;
9db5050a
BA
2580 // TODO: unclear why we need this new delay below:
2581 setTimeout(() => {
2582 movingPiece.style.transitionDuration = duration + "s";
adf7c659 2583 // movingPiece is child of container: no need to adjust coordinates
9db5050a
BA
2584 movingPiece.style.transform = `translate(${arr[0]}px, ${arr[1]}px)`;
2585 setTimeout(cb, duration * 1000);
2586 }, 50);
15106e82 2587 };
15106e82 2588 let index = 0;
635418a5 2589 const animateSegmentCallback = () => {
5f08c59b 2590 if (index < segments.length)
635418a5 2591 animateSegment(index++, animateSegmentCallback);
15106e82 2592 else {
9db5050a
BA
2593 movingPiece.remove();
2594 initPiece.style.opacity = "1";
5f08c59b 2595 cb();
15106e82 2596 }
635418a5
BA
2597 };
2598 animateSegmentCallback();
41534b92
BA
2599 }
2600
5f08c59b
BA
2601 // Input array of objects with at least fields x,y (e.g. PiPo)
2602 animateFading(arr, cb) {
2603 const animLength = 350; //TODO: 350ms? More? Less?
2604 arr.forEach(v => {
2605 let fadingPiece = this.getDomPiece(v.x, v.y);
2606 fadingPiece.style.transitionDuration = (animLength / 1000) + "s";
2607 fadingPiece.style.opacity = "0";
2608 });
2609 setTimeout(cb, animLength);
2610 }
2611
2612 animate(move, callback) {
2613 if (this.noAnimate || move.noAnimate) {
2614 callback();
2615 return;
2616 }
2617 let segments = move.segments;
2618 if (!segments)
2619 segments = [ [[move.start.x, move.start.y], [move.end.x, move.end.y]] ];
2620 let targetObj = new TargetObj(callback);
2621 if (move.start.x != move.end.x || move.start.y != move.end.y) {
2622 targetObj.target++;
2623 this.animateMoving(move.start, move.end, move.drag, segments,
2624 () => targetObj.increment());
2625 }
2626 if (move.vanish.length > move.appear.length) {
2627 const arr = move.vanish.slice(move.appear.length)
e7d409fc
BA
2628 // Ignore disappearing pieces hidden by some appearing ones:
2629 .filter(v => move.appear.every(a => a.x != v.x || a.y != v.y));
5f08c59b
BA
2630 if (arr.length > 0) {
2631 targetObj.target++;
2632 this.animateFading(arr, () => targetObj.increment());
2633 }
2634 }
462947f0
BA
2635 targetObj.target +=
2636 this.tryAnimateCastle(move, () => targetObj.increment());
5f08c59b
BA
2637 targetObj.target +=
2638 this.customAnimate(move, segments, () => targetObj.increment());
2639 if (targetObj.target == 0)
2640 callback();
2641 }
2642
462947f0
BA
2643 tryAnimateCastle(move, cb) {
2644 if (
2645 this.hasCastle &&
2646 move.vanish.length == 2 &&
2647 move.appear.length == 2 &&
2648 this.isKing(0, 0, move.vanish[0].p) &&
2649 this.isKing(0, 0, move.appear[0].p)
2650 ) {
2651 const start = {x: move.vanish[1].x, y: move.vanish[1].y},
2652 end = {x: move.appear[1].x, y: move.appear[1].y};
2653 const segments = [ [[start.x, start.y], [end.x, end.y]] ];
2654 this.animateMoving(start, end, null, segments, cb);
2655 return 1;
2656 }
2657 return 0;
2658 }
2659
5f08c59b
BA
2660 // Potential other animations (e.g. for Suction variant)
2661 customAnimate(move, segments, cb) {
2662 return 0; //nb of targets
2663 }
2664
126ffc70 2665 launchAnimation(moves, container, callback) {
98d14451 2666 if (this.hideMoves) {
b9877ed2
BA
2667 for (let i=0; i<moves.length; i++)
2668 // If hiding moves, they are revealed into play():
2669 this.play(moves[i], i == moves.length - 1 ? callback : () => {});
98d14451
BA
2670 return;
2671 }
2672 const r = container.querySelector(".chessboard").getBoundingClientRect();
2673 const animateRec = i => {
2674 this.animate(moves[i], () => {
2675 this.play(moves[i]);
2676 this.playVisual(moves[i], r);
2677 if (i < moves.length - 1)
2678 setTimeout(() => animateRec(i+1), 300);
2679 else
2680 callback();
2681 });
21e8e712 2682 };
98d14451
BA
2683 animateRec(0);
2684 }
2685
2686 playReceivedMove(moves, callback) {
e081c5eb
BA
2687 // Delay if user wasn't focused:
2688 const checkDisplayThenAnimate = (delay) => {
3c61449b 2689 if (container.style.display == "none") {
21e8e712
BA
2690 alert("New move! Let's go back to game...");
2691 document.getElementById("gameInfos").style.display = "none";
3c61449b 2692 container.style.display = "block";
126ffc70
BA
2693 setTimeout(
2694 () => this.launchAnimation(moves, container, callback),
2695 700
2696 );
2697 }
2698 else {
2699 setTimeout(
2700 () => this.launchAnimation(moves, container, callback),
2701 delay || 0
2702 );
21e8e712 2703 }
21e8e712 2704 };
3c61449b 2705 let container = document.getElementById(this.containerId);
016306e3
BA
2706 if (document.hidden) {
2707 document.onvisibilitychange = () => {
c9a20f4f 2708 // TODO here: page reload ?! (some issues if tab changed...)
016306e3 2709 document.onvisibilitychange = undefined;
e081c5eb 2710 checkDisplayThenAnimate(700);
fd31883b 2711 };
fd31883b 2712 }
b4ae3ff6
BA
2713 else
2714 checkDisplayThenAnimate();
41534b92
BA
2715 }
2716
2717};