save state
authorBenjamin Auder <benjamin.auder@somewhere>
Sat, 6 Jan 2018 23:42:41 +0000 (00:42 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Sat, 6 Jan 2018 23:42:41 +0000 (00:42 +0100)
js/index.js

index 09f0c17..b51d590 100644 (file)
@@ -122,15 +122,95 @@ new Vue({
                                </div>
                        `,
                        methods: {
                                </div>
                        `,
                        methods: {
-                               // TODO: clic sur "Valider" télécharge la ronde courante
+                               // TODO: télécharger la ronde courante
                                // TODO: mémoriser les appariements passés pour éviter que les mêmes joueurs se rencontrent plusieurs fois
                                // --> dans la base: tableau rounds, rounds[0] : {tables[0,1,...], chacune contenant 4 indices de joueurs; + sessions[0,1,...]}
                                // --> devrait séparer les components en plusieurs fichiers...
                                // cas à 5 joueurs : le joueur exempt doit tourner (c'est fait automatiquement en fait)
                                cancelRound: function() {
                                // TODO: mémoriser les appariements passés pour éviter que les mêmes joueurs se rencontrent plusieurs fois
                                // --> dans la base: tableau rounds, rounds[0] : {tables[0,1,...], chacune contenant 4 indices de joueurs; + sessions[0,1,...]}
                                // --> devrait séparer les components en plusieurs fichiers...
                                // cas à 5 joueurs : le joueur exempt doit tourner (c'est fait automatiquement en fait)
                                cancelRound: function() {
-                                       
+                                       this.scored.forEach( (s,i) => {
+                                               if (s)
+                                               {
+                                                       // Cancel this table
+                                                       this.currentIndex = i; //TODO: clumsy. funcions should take "index" as argument
+                                                       this.resetScore();
+                                               }
+                                       });
+                                       this.currentIndex = -1;
+                                       this.doPairings();
                                },
                                doPairings: function() {
                                },
                                doPairings: function() {
+                                       let rounds = JSON.parse(localStorage.getItem("rounds"));
+
+                                       if (this.scored.some( s => { return s; }))
+                                       {
+                                               this.commitScores(); //TODO: temporary: shouldn't be here... (incremental commit)
+                                               if (rounds === null)
+                                                       rounds = [];
+                                               rounds.push(this.tables);
+                                       }
+
+                                       // 1) Compute the "meeting" matrix: who played who and how many times
+                                       let meetMat = _.range(this.players.length).map( i => {
+                                               _.range(this.players.length).map( j => {
+                                                       return 0;
+                                               });
+                                       });
+                                       rounds.forEach( r => { //for each round
+                                               r.forEach( t => { //for each table within round
+                                                       for (let i=0; i<4; i++) //TODO: these loops are ugly
+                                                       {
+                                                               for (let j=0; j<4; j++)
+                                                               {
+                                                                       if (j!=i)
+                                                                               meetMat[i][j]++;
+                                                               }
+                                                       }
+                                               });
+                                       });
+
+                                       // 2) Pre-compute tables repartition (in numbers): depends on active players count % 4
+                                       let activePlayers = this.players
+                                               .map( (p,i) => { return Object.Assign({}, p, {index:i}); })
+                                               .filter( p => { return p.available; });
+                                       let repartition = _.times(Math.floor(activePlayers.length/4), _.constant(4));
+                                       switch (activePlayers.length % 4)
+                                       {
+                                               case 1:
+                                                       // Need 2 more
+                                                       if (repartition.length-1 >= 2)
+                                                       {
+                                                               repartition[0]--;
+                                                               repartition[1]--;
+                                                               repartition[repartition.length-1] += 2;
+                                                       }
+                                                       break;
+                                               case 2:
+                                                       // Need 1 more
+                                                       if (repartition.length-1 >= 1)
+                                                       {
+                                                               repartition[0]--;
+                                                               repartition[repartition.length-1]++;
+                                                       }
+                                                       break;
+                                       }
+
+                                       // 3) Sort people by total games played (increasing) - naturally solve the potential unpaired case
+                                       let totalGames = _.range(this.players.length).map( i => { return 0; });
+                                       rounds.forEach( r => {
+                                               r.forEach(t => {
+                                                       t.forEach( p => {
+                                                               totalGames[p]++;
+                                                       })
+                                               })
+                                       });
+                                       let sortedPlayers = activePlayers
+                                               .map( (p,i) => { return Object.Assign({}, p, {games:totalGames[p.index]}); })
+                                               .sort( (a,b) => { return a.games - b.games; });
+
+                                       // 4) Affect people on tables, following total games sorted order (with random sampling on ex-aequos)
+                                       // --> et surtout en minimisant la somme des rencontres précédentes (ci-dessus : cas particulier rare à peu de joueurs)
+//TODO
                                        // Simple case first: 4 by 4
                                        let tables = [];
                                        let currentTable = [];
                                        // Simple case first: 4 by 4
                                        let tables = [];
                                        let currentTable = [];