'update'
[vchess.git] / server / routes / challenges.js
2021-04-08 Benjamin AuderExperimental change: options replacing randomness ...
2021-03-20 Benjamin AuderNotify Discord server when a new challenge appears...
2020-05-23 Benjamin AuderFix Koopa chess + select only required fields in userMo...
2020-03-16 Benjamin AuderRefactor Games structure on server: no longer use an...
2020-03-16 Benjamin AuderRefactor models (merge Players in Games), add cursor...
2020-03-04 Benjamin AuderFix targetted challenge deletion on server when refused
2020-03-04 Benjamin AuderExperimental symmetric randomness + deterministic option
2020-02-20 Benjamin AuderRevise server code + a few fixes in trnalsations and...
2020-02-20 Benjamin AuderFixes
2020-02-19 Benjamin AuderBetter challenge link in emails, better text on 'social...
2020-02-11 Benjamin AuderExperimental multi-tabs support (TODO: prevent multi...
2020-02-08 Benjamin AuderSanitize more
2020-02-07 Benjamin AuderFix corr challenges
2019-11-29 Benjamin AuderAdvance on corr game start
2019-11-29 Benjamin AuderFix ajax for challenge creation
2019-11-28 Benjamin AuderSome fixes, working on corr challenges
2019-09-10 Benjamin AuderSome thoughts in views/Hall.js
2019-09-09 Benjamin Auder'update'
2019-09-06 Benjamin AuderUpdate on challenges
2019-09-06 Benjamin AuderDrop 'WillPlay' table (no multiplayers games)
2019-06-28 Benjamin AuderRefactor, forget about 3 or 4 players games
2019-03-20 Benjamin AuderSmall fixes + add some debug traces
2019-03-13 Benjamin AuderOngoing work on challenges + games for correspondance...
2019-03-12 Benjamin AuderRemove test instructions, fix CORS for DELETE method
2019-03-12 Benjamin AuderWork on correspondance challenges system
2019-03-12 Benjamin Auder'update'
2019-03-08 Benjamin AuderStart work on challenges + games server side
2019-02-13 Benjamin AuderSome advances in challenge handling (server+client)
2019-02-12 Benjamin AuderDraft for challenges + games handling in main hall
2019-01-23 Benjamin AuderAdvance on client side
2019-01-22 Benjamin AuderSeparate client and server codes. Keep everything in...