Add small debug trace to try to understand why moves received while analyze aren...
authorBenjamin Auder <benjamin.auder@somewhere>
Mon, 6 Apr 2020 11:40:04 +0000 (13:40 +0200)
committerBenjamin Auder <benjamin.auder@somewhere>
Mon, 6 Apr 2020 11:40:04 +0000 (13:40 +0200)
client/src/components/BaseGame.vue

index ccf9d73..dc15413 100644 (file)
@@ -522,6 +522,9 @@ export default {
       };
       const afterMove = (smove, initurn) => {
         if (this.vr.turn != initurn) {
+
+console.log(smove);
+
           // Turn has changed: move is complete
           if (!smove.fen)
             // NOTE: only FEN of last sub-move is required (=> setting it here)